Susannah Hayden, Female Human [Permalink]
Personal [hide]
Description: She is in excellent shape and wears a lot of dark rich colors, with gold accents. She wears her golden hair down. She has gleaming, smiling violet eyes.
Personality: Her tongue was cut out and she uses sign language. She does not trust anyone and sleeps with one eye open.
History: Born to a pair of adventurers, Susannah grew up listening to her father's many stories. From there she went from mercenary job to mercenary job. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: To get a good night's sleep.
Ideals: Athletic. Flaws: Disease, Insomniac. Bonds: Attractive, Adventurer. Occupation: Sailor
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'0") Human, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 32 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 7 (-2) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 6000 sp. Black star sapphire (1100 gp). Hematite (15 gp). Iolite (40 gp).
Semyaza Obscure, Female Tiefling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she wears a black shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. Her blue hair is long and unkept. Her otherwise smooth face is marked with small tiny scars.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She plays an instrument quite well.
History: Born in the east to a Fisher, Semyaza learned a great deal about her father's area of expertise. Her family was turned out during the war. She and her family wandered east to less war torn lands. She has taken up work as a Fisher and fed both sides of the war false information with the goal of increasing casualties.
Motivation: Expand her business.
Ideals: Artistic. Flaws: Ugly, Mundane, PTSD. Bonds: Job. Occupation: Fisher
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Tiefling, Chaotic Good (CR 8)
Armor Class 12
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 17 (+3) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Halfling, Ignan, Auran
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 1600 gp. Sardonyx (20 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Emmeline Halsey, Female Human [Permalink]
Personal [hide]
Description: With brown face paint in a stripe pattern across her face, she wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. Her hair is always cut to a buzz. Her thin eyebrows rest above her beady violet eyes.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She will often invite strangers home for dinner and talk their ears off. She cares deeply for her spouse and does her best to make sure her guests look presentable.
History: Emmeline was raised in a hard working conservative environment. A gifted student she started as a Dilettante, but she got bored and became a Sage. Some 5 years later her spouse died after the birth of her daughter. Heartbroken, Emmeline never married again. Instead she focused her life to raising her daughter whom she trained as her father had trained her before.
Motivation: Balancing her hectic life and new Sage responsibilities is difficult; and further expansion of business
Ideals: Entrepeneur, Optimist. Flaws: Ugly. Bonds: Job, In love. Occupation: Sage
Voice: American accent
Attributes [hide]
Medium (5'1") Human, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 10 (+0) | 9 (-1) | 11 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1200 gp. Golden yellow topaz (1500 gp).
Eldon Fabblestabble, Male Gnome [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, tan, dusty cloak. He keeps his chestnut hair in a pixie cut. His violet eyes peer out from beneath his deerstalker tan hat.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. From there he went from mercenary job to mercenary job. He has drifted from career to career and currently works as a Unemployed.
Motivation: He's in love; and he's attracted to the pc
Flaws: Selfish. Bonds: Attractive, Rich, Adventurer, Job, Has a crush. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Small (3'2") Gnome, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 35 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 18 (+4) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 20000 sp.
Delg Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears skinny pants and wears a grey and white robe with the hood down. His auburn hair is smooth and relatively long. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with his god.
History: Delg was born into a poor family. Growing up, he dreamt of becoming a Paladin, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Paladin in service of a powerful lord somewhere. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.
Motivation: Retire the richest man in the north; and meet up once more with his childhood friend
Ideals: Entrepeneur. Flaws: Insane. Bonds: Adventurer, Religious, Poor. Occupation: Farmer
Voice: Irish accent
Attributes [hide]
Medium (4'0") Dwarf, Neutral Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 15 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Druidic
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 900 sp. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!