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Advanced [show]


Isabella Winthrop, Female Human [Permalink]

Personal [hide]

Description: She is lean but muscular and prefers to wear grey clothing when she does not wear armor. She has white hair. Her eyes are green and catlike.

Personality: A deeply religious woman she believes everything happens for a reason. She loves her children and doesn't want them to worry about her. She loves to share her painting with anyone who is interested.

History: Born to a pair of adventurers, Isabella grew up listening to her mother's many stories. Like her mother and her sister before her, after school she went straight into learning to become a Priest. She has never given up on her painting dream.

Motivation: Expand her business.

Ideals: Artistic. Bonds: Religious, Family, Adventurer, Job. Occupation: Priest

Voice: Sighs a lot, exhausted

Attributes [hide]

Isabella Winthrop, Female Human Ranger 1
Medium (4'7") Human, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 17 (+3)15 (+2) 8 (-1)13 (+1)
Skills History +4, Nature +4
Senses Passive Perception 9
Languages Common, Abyssal, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 150 gp.


Social Check DCs


Jarsali Mitchell, Female Half-Elf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears a lot of dark rich colors, with gold accents. Her brown hair is thinning but still full. This amber eyed westerner is not easily forgotten.

Personality: She is someone who is used to having a large amount of sex appeal. She also lacks a concept of privacy and shares just about everything. She uses divination through singing.

History: Born to a Guard, her father struggled to pay the bills. She made a point of taking high paying jobs and getting most of it up front. She has dedicated herself to building a better world.

Motivation: A need for knowledge about a nearby landmark; and she's looking for her big break

Ideals: Gifted. Bonds: Attractive, Poor, Adventurer. Occupation: Locksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Jarsali Mitchell, Female Half-Elf Aristocrat 5
Medium (5'3") Half-Elf, Lawful Neutral (CR 5)
Armor Class 10
Hit Points 40 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)10 (+0) 16 (+3)15 (+2)
Skills Animal Handling +6, Intimidation +5
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +3 / 2d4+0, Ranged +3 / 2d4+0, Grapple +0

Possessions: 90 pp.


Social Check DCs


Morthos Rumor, Male Tiefling [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He typically wears a sleeveless long coat of deep green leather and dull red iron scale mail. He keeps his black hair in a flapper bob. He is baby faced.

Personality: Morthos speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He served in the navy to pay for his family's outstanding loans. When Morthos reached his early adolescence his Tiefling father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has recently gotten a pet goose that steals things from people.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Justice. Flaws: Ugly. Bonds: Criminal record, Military. Occupation: Butcher

Voice: High pitched, excited

Attributes [hide]

Morthos Rumor, Male Tiefling Rogue 6
Medium (5'4") Tiefling, Neutral Evil (CR 6)
Armor Class 9
Hit Points 25 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)8 (-1) 10 (+0)13 (+1) 10 (+0)8 (-1)
Skills Intimidation +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +7 / 2d6+4, Ranged +2 / 2d6-1, Grapple +4

Possessions: 6000 sp. Solid gold idol (400 gp). A roughly beaten golden orb (110 gp). Silver comb with moonstones (900 gp). Silver comb with moonstones (900 gp). 1 Minor magic item.


Social Check DCs


Fragrant Grass, Female Tabaxi [Permalink]

Personal [hide]

Description: With tan face paint in a stripe pattern across her face, she wears skinny pants and wears a brown and blue robe with the hood down. Her fur is cut close to her head. She has copper eyes.

Personality: She is fixated on the number 20. She counts her steps and bites of food to keep in track with it. She seems to be used to being ignored and not questioned about it. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.

History: She was born to a criminal king-pin and mafia family She found a children's book about a Tabaxi Ranger who fought for good and justice and never realised it was just a child's story. She modeled her life after the story, seeing herself destined a hero. She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.

Motivation: She has decided she is irredeemable.

Flaws: Insane, Antagonistic. Bonds: Criminal record, Adventurer. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Fragrant Grass, Female Tabaxi Ranger 5
Medium (5'10") Tabaxi, True Neutral (CR 5)
Armor Class 11
Hit Points 38 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)15 (+2) 11 (+0)12 (+1)
Skills Intimidation +4, Persuasion +4
Senses Passive Perception 10
Languages Common, Draconic, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1100

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Mûzglob Wellington, Male Half-Orc [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Half-Orcs. His skin is light but he possesses many violet ritualistic tattoos. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His black hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He is a big fan of imagination and believes people should spend more time reading and writing.

History: The child of northern immigrants he idolized his mother. Mûzglob was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Mûzglob decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: A rival would like him out of the picture.

Ideals: Logical. Flaws: Shy. Bonds: Attractive, Immigrant, Criminal record. Occupation: Glassblower

Voice: Puts emphasis on the wrong words

Attributes [hide]

Mûzglob Wellington, Male Half-Orc Commoner 3
Medium (6'9") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 8 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)13 (+1) 11 (+0)13 (+1) 10 (+0)11 (+0)
Skills Arcana +3, Insight +2
Senses Passive Perception 10
Languages Common, Orc, Terran
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4

Possessions: 1800 sp. 1 Good lock.


Social Check DCs

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