Lorilla Leffery, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting clothing which further accentuates her frame. Her hair, while still mostly blonde, has prominent grey streaks. She wears a mask on her face.
Personality: Her tongue was cut out and she uses sign language. She believes the world needs to unite to get rid of orcs once and for all.
History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She inherited the family business which she has now maintained for 9 years.
Motivation: Find a way to reverse the transformation of her sister; and many orcs want her driven away
Flaws: Disease, Mundane. Bonds: Attractive, Enemies, Job, Family. Occupation: Glassblower
Voice: Pronounces O like U
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 1)
Armor Class 12
Hit Points 11 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 16 (+3) | 9 (-1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
Possessions: 20 pp. Brass mug with jade inlays (100 gp).
Bolhild Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: A middle-aged woman, she is wearing a tight grey one piece outfit complete with pants, hood, and a cape, and is pretty ugly. She has moderate length brown hair. She wears an eyepatch.
Personality: She considers herself the perfect lady. She makes a point to always show proper etiquette and frequently critiques the etiquette of others. She always tries to repair and not replace. It was this mentality that drove her into the Spice Merchant business.
History: Bolhild was born in the west. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: To unite with her sister; and nothing but the best is good enough for her
Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Adventurer, Family. Occupation: Spice Merchant
Voice: Draws out vowels
Attributes [hide]
Medium (3'10") Dwarf, Lawful Neutral (CR 1)
Armor Class 8
Hit Points 8 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 7 (-2) | 18 (+4) | 17 (+3) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Dwarven, Druidic, Ignan, Gnome
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 60 gp.
Harann Linxakasendalor, Female Dragonborn [Permalink]
Personal [hide]
Description: She wears silk and lounges about seductively. She carries a battered warhammer and tarnished shield as well. She wears a feathered hat to cover her moderate length rusty crest. She has a tattooed face.
Personality: She swings through moods quickly. One moment she is cool and collected, the next she is carried away by passions. She cannot deal with unfamiliar people for more than a few minutes at a time and if they persist she will grow angry at them.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Through the years after Harann was born, her mother became increasingly distant from her family, instead choosing to pursue power in the west. Harann's mother didn't care for her much, and the feeling was mutual. After a long history of fighting, Harann and her spouse have recently divorced.
Motivation: She's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Passionate, Gifted. Flaws: Antagonistic. Bonds: Attractive. Occupation: Sellsword
Voice: Scandinavian accent
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Neutral (CR 12)
Armor Class 11
Hit Points 25 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 5 (-3) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +7
Possessions: 4000 gp. Brown-green garnet (130 gp). Black opal (1000 gp). Jasper (30 gp). Deep green spinel (130 gp). Violet garnet (1300 gp). Carnelian (30 gp). Zircon (30 gp).
Sariel Hanali, Female Elf [Permalink]
Personal [hide]
Description: 5'0" and muscular, this southern woman is dressed in a clean tan cloak covering her clean studded leather. Her auburn hair is lengthy. Her eyes are gray.
Personality: She is a very happy person and has lots of energy. To put it simply, she's a very lovable idiot. She passes on several rewards to people in need. She makes a point to leave places better than she found them.
History: Sariel hails from a village terrorized by gnolls. Her mother was very strict, and drilled into her lessons on being the perfect lady. She used her abilities to travel the world and help people.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Philantrophist, Impeccable. Bonds: Enemies. Occupation: Healer
Voice: Squeaky
Attributes [hide]
Medium (5'0") Elf, Neutral Evil (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 15 (+2) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Orc, Dwarven
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Nicholas Merton, Male Human [Permalink]
Personal [hide]
Description: His left side is far more bruised and cut up than his other. He wears a tattered pair of loose grey pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and silver with streaks of red, and is pulled back with small grey clips. His beard is red, braided, and well cared for. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He dislikes all the random violence that takes place in the west. He is able to make almost anything out of random pieces of junk.
History: His father raised him in a mountain cabin. His arcane abilities were realized during a raid on his village. He bought a kukri and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Revenge.
Ideals: Pacifist, Gifted. Flaws: Ugly. Bonds: Poor, Nature. Occupation: Marshal
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: Just what you see.
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