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Fonkin Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized tan coat. His hair is short and black. He tend to wears goggles to shield his eyes.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He never wears the same outfit twice, unless he absolutely has to.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He struck it rich when he found rare goods in large quantities. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Artistic. Flaws: Shy, Disease. Bonds: Rich. Occupation: Miner

Voice: Slurs words

Attributes [hide]

Fonkin Glittergem, Male Gnome Barbarian 4
Small (3'8") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)9 (-1) 18 (+4)17 (+3)
Skills History +1, Medicine +6
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +5 / 1d10+3, Ranged +2 / 1d10+0, Grapple +3

Possessions: 30000 sp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.


Social Check DCs


Ghaliver High-hill, Male Halfling [Permalink]

Personal [hide]

Description: He wears a red cloak and cross-gartered white stockings. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his red hair up in a very large beehive style do. He is missing an eye and his face is severely sunburned. His one remaining eye shines violet.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Animals are drawn to him, and he is able to talk to them.

History: He got into the Carter business at a young age. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He became a Carter soon after.

Motivation: He is a bit of a kleptomaniac; and he'd like to take his coworkers down a peg

Ideals: Optimist, Gifted. Flaws: Ugly. Bonds: Job, Criminal record. Occupation: Carter

Voice: Indian accent

Attributes [hide]

Ghaliver High-hill, Male Halfling Warrior 5
Small (3'3") Halfling, True Neutral (CR 5)
Armor Class 10
Hit Points 26 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)9 (-1) 11 (+0)14 (+2) 16 (+3)8 (-1)
Skills Acrobatics +2, Animal Handling +6
Senses Passive Perception 13
Languages Common, Halfling, Abyssal, Druidic
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6

Possessions: 100 gp. 1 Minor magic item.


Social Check DCs


Jheri Grrrmmballhyst, Female Dragonborn [Permalink]

Personal [hide]

Description: She wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 6'2" when asserting herself. Her brass crest is lengthy and is close to two feet long. Her eyes are gold.

Personality: A skeptical and narcissistic woman, Jheri's first love is herself. Her second love is also herself. She is frequently practicing swordplay.

History: She was born several months after her mother was called into army service. Ostracized due to the martial powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. She ran away from her former home and has been making her living as a Mercenary for the past few years.

Motivation: Doesn't want to be a Mercenary and was forced into it by her family; and to be a body guard again

Ideals: Impeccable, Gifted. Bonds: Military, Job, Family. Occupation: Mercenary

Voice: Whispers

Attributes [hide]

Jheri Grrrmmballhyst, Female Dragonborn Druid 9
Medium (6'2") Dragonborn, Chaotic Good (CR 9)
Armor Class 9
Hit Points 72 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 17 (+3)15 (+2) 12 (+1)14 (+2)
Skills Perception +4, Survival +4
Senses Passive Perception 14
Languages Common, Undercommon, Celestial
Attacks Melee +4 / 3d4+1, Ranged +2 / 3d4-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12644

Possessions: 1800 gp.


Social Check DCs


Aura Plume, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is typically in his Animal Trainer uniform. He wears his beige fur up. He has a dull look in his blue eyes.

Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is obsessed with finding treasure.

History: He got into the Animal Trainer business at a young age. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He then took over the family business and is one of the better Animal Trainer for hire.

Motivation: An old rival family wants him found; and marry his sister to traveling adventurers

Bonds: Job, Adventurer, Military, Family. Occupation: Animal Trainer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Aura Plume, Male Tabaxi Fighter 10
Medium (5'0") Tabaxi, Lawful Good (CR 10)
Armor Class 9
Hit Points 45 (10d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)8 (-1) 8 (-1)9 (-1) 9 (-1)7 (-2)
Skills Acrobatics +3, Performance +2
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +3 / 3d6-1, Grapple +2

Possessions: 1600 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Seebo Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He wears a Stetson hat to cover his moderate length auburn hair. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He found a children's book about a Gnome Rogue who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Seebo and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Seebo discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Seebo fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.

Motivation: He's looking for his big break; and he wants to meet his childhood hero

Ideals: Justice. Flaws: Ugly, Insomniac, Disease. Bonds: Poor, Adventurer. Occupation: Glassblower

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Seebo Nucklestamp, Male Gnome Rogue 4
Small (3'4") Gnome, Lawful Neutral (CR 4)
Armor Class 14
Hit Points 19 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)9 (-1) 8 (-1)14 (+2)
Skills Medicine +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp.


Social Check DCs

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