Delg Aranore, Male Dwarf [Permalink]
Personal [hide]
Description: He very much looks the part of a Miner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'1" when asserting himself. His hair is greying and his face has many wrinkles. He is baby faced.
Personality: He dislikes all the random violence that takes place in the east. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Gifted from a young age, Delg studied abroad. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He struck the Miner job and began his own company from there.
Motivation: Money/treasure; and further expansion of business
Ideals: Pacifist, Gifted. Bonds: Job, Rich, Family. Occupation: Miner
Voice: High pitched and raspy
Attributes [hide]
Medium (4'1") Dwarf, Lawful Neutral (CR 2)
Armor Class 10
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 0 | 0 |
Possessions: 260 gp. 1 Half-Plate.
Menny Welber, Female Gnome [Permalink]
Personal [hide]
Description: She is lean but muscular and wears tight fitting pants and leather jackets. She usually doesn't wear a shirt. She is bald on top and has large black tufts of hair around her ears. Her eyes, though not visible through her cowl, are hazel.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She has all her life been fascinated with poetry.
History: Menny was born in the east. At a young age she loved to build and create. A gypsy cursed her at a young age, leading to her ugly appearance. She has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Further expansion of business.
Ideals: Artistic, Persistence, Justice. Flaws: Ugly. Bonds: Job. Occupation: Marshal
Voice: Old thin voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 16 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 13 (+1) | 12 (+1) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Gnome, Orc
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 20 pp. Obsidian (5 gp). Deep green spinel (160 gp). 1 Minor magic item.
Anne Arnuanna, Female Half-Elf [Permalink]
Personal [hide]
Description: This late middle aged woman wears a custom-built plate barding that's adorned with violet lining and desert motifs and is in decent physical shape. She sports a flattop hair cut. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.
Personality: The woman has a huge range of feeling. She will range from being happy and joking with the occasional self put down to crying stating how she will be a better person from this day on. She is terrible with names forgetting people's names several times before they finally stick; this causes her no end of embarrassment.
History: Anne was born into a poor family. Growing up, she dreamt of becoming a Sorcerer, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Sorcerer in service of a powerful lord somewhere. She was an adventurer many years ago and she formed a blood bond with her Half-Orc companion (her 'brother'). She spent several years traveling with her friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Further expansion of business; and sabotage a competitor
Flaws: Emotional, Forgetful. Bonds: Poor, Adventurer, Job. Occupation: Laborer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'2") Half-Elf, Neutral Good (CR 8)
Armor Class 12
Hit Points 38 (8d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 15 (+2) | 13 (+1) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Terran
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 6 | 6 | 5 |
Possessions: 1100 gp. Amethyst (130 gp). Sardonyx (50 gp). Jade (130 gp). White pearl (130 gp). Jasper (50 gp).
Muggrish Soames, Male Half-Orc [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking northern young adult. He is wearing the road beaten gear of a warrior. Beneath his clothing is a huge mess of scar tissue. His black hair is cut short. His eyes, though not visible through his cowl, are hazel.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. At some point he was captured by illithids and was tortured. After several years of this he finally managed to escape. He has never given up on his painting dream.
Motivation: He wants revenge against illithids; and someone believes him a fraud
Ideals: Fighting, Artistic. Flaws: Antagonistic. Bonds: Slave, Attractive, Enemies. Occupation: Guard
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'9") Half-Orc, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 6 (-2) | 13 (+1) | 13 (+1) | 17 (+3) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Orc, Celestial
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 2 | 0 |
Possessions: Just what you see.
Skirt In the Wind, Female Tabaxi [Permalink]
Personal [hide]
Description: A woman with a calm yet intense air about her, she is wearing dark clothing and a heavy breastplate, keeping many of her physical features obscured. She wears a broad hat to hide her balding. She wears crescent spectacles with a black brim.
Personality: She is irascible and easily irritated. She is fiercely devoted to her father, and views her father's ex-spouse as an evil person for separating her from her legal half-brother.
History: Born the oldest of a large religious western family, she was no stranger to responsibility. She was taken as a slave by a traveling circus and forced to perform She has been saving her money to try and buy her brother's freedom.
Motivation: To unite with her brother; and marry her brother to traveling adventurers
Ideals: Fighting. Flaws: Antagonistic. Bonds: Family, Religious, Slave. Occupation: Fisher
Voice: Whispers
Attributes [hide]
Medium (6'3") Tabaxi, Chaotic Neutral (CR 2)
Armor Class 14
Hit Points 26 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 19 (+4) | 12 (+1) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d6-1, Ranged +6 / 1d6+4, Grapple +4
Possessions: 210 gp.
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Their contribution stands as a beacon of hope for all adventurers!