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Advanced [show]


Dimble Reese, Male Gnome [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he very much looks the part of a Mayor. His head has been shaved. His eyes are likewise brown.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Dimble was born into a poor family. Growing up, he dreamt of becoming a Druid, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Druid in service of a powerful lord somewhere. He found a children's book about a Gnome Druid who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He has passion for adventuring and risk; and he is unsatisfied with his job

Flaws: Ugly, Shy. Bonds: Job, Poor, Adventurer. Occupation: Mayor

Voice: Low rumbling, strings words together

Attributes [hide]

Dimble Reese, Male Gnome Druid 4
Small (3'6") Gnome, Lawful Good (CR 4)
Armor Class 13
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 13 (+1)16 (+3) 15 (+2)17 (+3)
Skills Athletics +0, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome, Halfling, Orc, Elven
Attacks Melee +0 / 1d10-2, Ranged +4 / 1d10+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12532000

Possessions: 45000 sp. Citrine (80 gp). Blue quartz (5 gp). Red-brown spinel (40 gp). Deep green spinel (40 gp).


Social Check DCs


Trey Harlan, Male Human [Permalink]

Personal [hide]

Description: He wears grey leather gloves, a grey jacket, and tight pants, and he perpetually has his falchion ready. His head has been shaved. His eyes are amber.

Personality: He is very quiet and rarely speaks above a whisper. He pushes his goals aggressively. He is also a coward if confronted.

History: He was born to loving parents in a slum to the east. In his 16th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Trey fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Shy, Fearful. Bonds: Poor. Occupation: Marshal

Voice: Speaks with lips pursed

Attributes [hide]

Trey Harlan, Male Human Rogue 1
Medium (5'7") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 13 (+1)8 (-1) 14 (+2)11 (+0)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1

Possessions: 100 sp. Iolite (40 gp). 1 Masterwork Common Melee.


Social Check DCs


Robert Stanton, Male Human [Permalink]

Personal [hide]

Description: He dresses well, wearing grey shirts, loose pants, and blazers most of the time. His hair is short and white. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a mountains tribe. Over the years he perfected his riding and shooting skills. He bought a shield and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To find somewhere to settle down.

Ideals: Logical. Flaws: Mundane, Insane. Bonds: Attractive, Nature. Occupation: Apothecary

Voice: Scratchy, weak

Attributes [hide]

Robert Stanton, Male Human Fighter 1
Medium (5'1") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)9 (-1) 15 (+2)10 (+0) 14 (+2)14 (+2)
Skills Animal Handling +4, Medicine +4
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 1d4+4, Ranged +1 / 1d4-1, Grapple +4

Possessions: 1000 cp. Obsidian (10 gp).


Social Check DCs


Charles Brandon, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His attire stands in sharp contrast to his quarterstaff, which is beautifully polished and possesses an ornate carving of a cross on it. His hair is long and black with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He has a tattooed face.

Personality: He is calm most of the time but flees social interaction. He also has developed a complete distrust of the Sculptor profession.

History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the divine powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted divine powers by his dying sister.

Motivation: Balancing his hectic life and new Soapmaker responsibilities is difficult; and sabotage a competitor

Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Poor, Job, Mentor. Occupation: Soapmaker

Voice: Timid voice

Attributes [hide]

Charles Brandon, Male Human Commoner 11
Medium (5'8") Human, Chaotic Good (CR 11)
Armor Class 12
Hit Points 60 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)14 (+2) 13 (+1)13 (+1)
Skills Acrobatics +6, Perception +5
Senses Passive Perception 15
Languages Common, Auran, Orc
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +5

Possessions: Rhodochrosite (15 gp). Emerald (400 gp). Eye agate (15 gp). Freshwater pearl (15 gp). Amber (70 gp).


Social Check DCs


Symma Gimlen, Female Gnome [Permalink]

Personal [hide]

Description: She stands about 3'2" and tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. Her left hand appears badly burned and disfigured. She has no hair. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.

Personality: She is witty, but her monotone delivery comes off as unnerving She takes great pride in her work and is very well organized. Her planner is full of calendar events.

History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. As a young adult she joined a group advocating for an improvement in Gnomish conditions. She has set out to sabotage the competition.

Motivation: Gnomish compassion; and balancing her hectic life and new shoemaker responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Ugly, Racist. Bonds: Job. Occupation: Shoemaker

Voice: Excited and jittery

Attributes [hide]

Symma Gimlen, Female Gnome Cleric 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 14 (+2)8 (-1) 11 (+0)16 (+3)
Skills Acrobatics +3, Animal Handling +2
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 600 gp. Large well-done wool tapestry (200 gp). Ceremonial electrum dagger with a star ruby in the pommel (400 gp). 1 Hourglass. 1 Simple lock.


Social Check DCs

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