Azaki Amakiir, Male Elf [Permalink]
Personal [hide]
Description: This man wears dull blue sweaters, loose brown pants, and alligator leather shoes. Beneath his sweater he keeps a concealed lance, just in case. He is muscular with a powerful set of arms. With bright brown hair and a scraggly beard. His brown eyes are passionate and lively.
Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He comes from a rich eastern family. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He now mingles about in high society.
Motivation: He's repulsed by the PC.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Enemies, Rich, Family. Occupation: Mayor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'8") Elf, Neutral Good (CR 8)
Armor Class 9
Hit Points 64 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 14 (+2) | 10 (+0) | 9 (-1) | 15 (+2) |
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +4 / 2d10+1, Ranged +2 / 2d10-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 1100 gp. Golden yellow topaz (500 gp). Tourmaline (120 gp). Fire opal (1600 gp).
Kyle Birkenhead, Male Human [Permalink]
Personal [hide]
Description: This man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and sports empty pouches on his belt. His auburn hair is lengthy and is close to two feet long. He wears round tiny glasses practically rammed into his face.
Personality: He is irascible and easily irritated. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: A powerful necromancer made him what he is. He struck it rich when he found rare goods in large quantities. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark.
Flaws: Antagonistic. Bonds: Rich, Job, Mentor, Adventurer. Occupation: Carpenter
Voice: Can't modulate volume
Attributes [hide]
Medium (6'4") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 7 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 14 (+2) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Giant, Aquan
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 30 pp.
Vorka Morton, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears dark leathers with embroidery. She is physically well-built. Her black hair is still thick. She tend to wears goggles to shield her eyes.
Personality: She is envious of other's things. She hoards treasure, art, food, wine, and anything that she so desires. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: She was born a particularly ugly child, much to the horror of her parents. Vorka was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Vorka decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She used her abilities to trick people and travel the world for free.
Motivation: Further expansion of business; and she has decided she is irredeemable
Flaws: Greedy, Hedonist, Ugly. Bonds: Criminal record, Job. Occupation: Sellsword
Voice: Middle-eastern accent
Attributes [hide]
Medium (5'11") Half-Orc, Neutral Evil (CR 7)
Armor Class 12
Hit Points 33 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 13 (+1) | 15 (+2) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll, Auran
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 2 | 2 | 2 | 2 | 0 |
Possessions: 1000 gp. Solid gold idol (1100 gp). Brass mug with jade inlays (100 gp). A delicate silver chain set with a tourmaline (100 gp).
Mehen Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears an entirely black suit with green socks and a vest with buckled shoes. His long scarlet crest is drawn into a two foot long braid. His red eyes are passionate and lively.
Personality: He snorts whenever he laughs or is feeling confident. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised in a island tribe. His divine abilities were realized during a raid on his village. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Dwarven compassion; and a strong sense of loyalty to dwarven people
Ideals: Athletic, Joker, Gifted. Flaws: Racist. Bonds: Nature. Occupation: Carter
Voice: Draws out vowels
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 2)
Armor Class 13
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 9 (-1) | 14 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Orc
Attacks Melee +6 / 1d6+4, Ranged +5 / 1d6+3, Grapple +4
Possessions: 2000 cp. 1 Masterwork Common Melee.
Valafar Grief, Male Tiefling [Permalink]
Personal [hide]
Description: 6'5" and muscular, this western man typically wears black cloth garments or leather armor. He wears a broad hat to hide his balding. He has gleaming, smiling red eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He believes the world needs to unite to get rid of goblins once and for all.
History: The child of a Map Maker, who enjoyed hunting, Valafar was taken on many hunting expeditions. Because his mother participated in the massacre of their homeland, goblins burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his father from journeying west to reunite his family. He became a Healer soon after.
Motivation: A deep hatred of goblins; and he is unsatisfied with his job
Ideals: Athletic. Bonds: Job, Enemies, Nature, Immigrant. Occupation: Healer
Voice: Scandinavian accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 7 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
Possessions: 6000 sp. Sardonyx (80 gp). Sard (80 gp). Lapis lazuli (4 gp).
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