Shautha Darby, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman stands a little under 6'1" and is a bit bulky. She is very muscular particularly in the legs. She is dressed in a clean white cloak covering her clean studded leather. Her blonde hair is greying along the sides and has receded to reveal a widow's peak. Her hazel unseeing eyes seem to look past you.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She always tries to repair and not replace. It was this mentality that drove her into the Spy business.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her homeland was ravaged by war and she spent much of her life rebuilding it. She now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker, Persistence. Flaws: Disease, PTSD. Bonds: Rich. Occupation: Spy
Voice: Speaks with lower jaw sticking out
Attributes [hide]
Medium (6'1") Half-Orc, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 16 (+3) | 3 (-4) |
Senses Passive Perception 13
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Unvera Albaratie, Female Gnome [Permalink]
Personal [hide]
Description: She is wearing a tight blue one piece outfit complete with pants, hood, and a cape. Her hair is always cut to a buzz. She wears an eyepatch.
Personality: She is overprotective of those who hire her services. She is motivated by money and will often try and persuade people to work for cheap. She haggles over everything, upselling her goods and buying cheap. She is persistent in everything.
History: She grew up in a lower middle class home, but living comfortably wasn't enough. While studying, she fell in love. They married and had a daughter. She has since married many spouses, only to have them die. She claims to not be responsible.
Motivation: To end her boredom.
Ideals: Entrepeneur. Flaws: Ugly, Mundane. Bonds: Guardian, In love. Occupation: Brewer
Voice: Stutters
Attributes [hide]
Small (3'5") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 59 (6d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Gnome, Halfling, Celestial
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item.
Mara Bohm, Female Half-Elf [Permalink]
Personal [hide]
Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'1". She prefers to wear yellow pants and tee shirts, and her gloved hand is found clutching a warhammer. She keeps her long white hair kept up in a rat tail. She wears a mask on her face.
Personality: She has a good heart but also a terrible temper. She will forgive often but not before yelling and berating someone for whatever they have done wrong. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.
History: She was born in the west, but her parents moved at a very young age to the east. In her youth she was part of a gang. She got caught, but did not rat out her comrades and served her time in prison. Being a Fisher kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: She possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Entrepeneur. Flaws: Antagonistic, Insane. Bonds: Criminal record, Immigrant. Occupation: Fisher
Voice: Draws out vowels
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 5)
Armor Class 12
Hit Points 15 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 15 (+2) | 9 (-1) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Celestial
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +4
Possessions: 40000 cp. Tourmaline (80 gp). 1 Minor magic item.
Thamior Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 4'11". He wears a tan tunic with brown highlights, and long grey pants that bunch up around his shoes. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.
Personality: He never swears and excessively uses polite adverbs when speaking. He is an amazing painter.
History: Thamior lived on a farm with his father, near the main road leading to a nearby town. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been saving his money to try and buy his brother's freedom.
Motivation: Expand his business; and sabotage a competitor
Ideals: Optimist, Gifted, Entrepeneur. Flaws: Ugly. Bonds: Family, Job. Occupation: Merchant
Voice: Eastern European accent
Attributes [hide]
Medium (4'11") Elf, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 2 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 6 (-2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Infernal, Dwarven, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 1 | 0 | 0 | 0 | 0 |
Possessions: 300 gp.
Gilthur Silveraxe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a fancy brown suit. His black hair is styled in orderly dreadlocks. He has gleaming, smiling hazel eyes.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is obsessed with finding treasure.
History: He was born the only child of a wealthy merchant. His mother was a soldier and died while he was still young. Gilthur was left his mother's suit of armor and trained in its use and care. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: Retire the richest man in the south.
Ideals: Athletic, Gifted, Entrepeneur. Bonds: Attractive, Adventurer, Military. Occupation: Server
Voice: Excited and jittery
Attributes [hide]
Medium (4'4") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 10 (2d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven, Elven
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 320 gp.
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