Erky Nackle, Male Gnome [Permalink]
Personal [hide]
Description: He usually wears his tan robe and has his axe always slung over his shoulder. He has a moderate pudge and is not very fit. He wears his red hair up in a very large beehive style do. He has several tiny topaz earrings on each ear.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is afraid of women and trembles around them
History: He got into the Fisher business at a young age. He dropped out of school before completing his studies. He then took over the family business and is one of the better Fisher for hire.
Motivation: Money/treasure; and to share knowledge with the world
Ideals: Logical. Flaws: Antagonistic, Shy. Bonds: Rich, Job. Occupation: Fisher
Voice: Spanish accent
Attributes [hide]
Small (3'4") Gnome, True Neutral (CR 4)
Armor Class 14
Hit Points 32 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 8 (-1) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 7000 cp. 1 Minor magic item.
Frug Offund, Male Gnome [Permalink]
Personal [hide]
Description: He wears a well pressed and immaculate suit (or dress), and he perpetually has his trident ready. His brown hair is greasy and uncared for. His blue eyes lackadaisically let the world flow into them.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Frug was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. When money was particularly tight he was walking through alleys when he overheard a Map Maker hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Frug fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to protect his home
Ideals: Fighting, Logical. Flaws: Ugly, Antagonistic. Bonds: Poor. Occupation: Map Maker
Voice: pre-pubescent
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 72 (10d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +2 / 3d6-2, Ranged +5 / 3d6+1, Grapple +1
Possessions: 70 pp. A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (40 gp). Cloth of gold vestments (160 gp). A large tome filled with over one hundred recipes written by a former royal chef. (160 gp).
Donaar Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: This northern man sports black clothing, slightly heavier than average wear. His clothes are grease stained in places. His crest is blue, silky, and of moderate length. This gold eyed northerner is not easily forgotten.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He constantly seizes attention wherever he goes and has come to expect this respect from everyone. He likes to think of himself as merciful, but nonetheless is very strict.
History: Born to a Apothecary, his mother struggled to pay the bills. He took every job he could get his hands on, but the opportunities for Dragonborns in the north were limited. He moves from town to town, unable to find a place to settle.
Motivation: To find somewhere to settle down; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Mundane. Bonds: Poor, Immigrant, Attractive. Occupation: Stableman
Voice: Stutters
Attributes [hide]
Medium (6'1") Dragonborn, Lawful Good (CR 9)
Armor Class 11
Hit Points 67 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 13 (+1) | 13 (+1) | 9 (-1) | 19 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4
Possessions: 1800 gp. Tiger eye turquoise (8 gp). Moss agate (8 gp). Silver pearl (110 gp). Freshwater pearl (8 gp). Iolite (50 gp). Peridot (50 gp). Lapis lazuli (8 gp).
Oppah Welber, Female Gnome [Permalink]
Personal [hide]
Description: A moderately attractive woman, she prefers to wear blue pants and tee shirts. She has a very tight haircut. Her blue eyes lackadaisically let the world flow into them.
Personality: She is witty, but her monotone delivery comes off as unnerving She is a font of random trivia from the lore and stories she has discovered
History: Her psionic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. While she appears to be a normal Gnome, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: To share knowledge with the world; and she is not mentally stable, and does not behave rationally
Ideals: Joker, Logical, Gifted. Flaws: Insane. Bonds: Attractive. Occupation: Unemployed
Voice: Laughs frequently while speaking
Attributes [hide]
Small (3'0") Gnome, Chaotic Good (CR 4)
Armor Class 11
Hit Points 36 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +3
Possessions: 300 gp. Blue quartz (13 gp). Star rose quartz (50 gp). 1 Breastplate. 1 Chain shirt.
Shax Calm, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears very tight pants and wife beaters, though occasionally she sports a black coat, and a wedding ring on her left hand. Her red hair is long and unkept. She has a dull look in her gold eyes.
Personality: She acts crazy and hedonistic. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Shax abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She now travels the world, in search of power and loot.
Motivation: To reunite with her old friends; and a need for knowledge about a nearby landmark
Flaws: Ugly, Hedonist. Bonds: In love, Immigrant, Adventurer. Occupation: Fletcher
Voice: Irish accent
Attributes [hide]
Medium (4'11") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Orc, Giant
Attacks Melee +7 / 2d10+4, Ranged +6 / 2d10+3, Grapple +4
Possessions: 400 gp.
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Their contribution stands as a beacon of hope for all adventurers!
