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NPC Generator

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Advanced [show]


Numba Dunben, Female Gnome [Permalink]

Personal [hide]

Description: She wears a tan vest and prefers white and tan shirts. Her boots appear to have been at one point steel toed but are quite worn down. She has relatively light skin and is very physically imposing due to her abundance of muscles. She has a long auburn ponytail with little hanging trinkets. She has brown eyes.

Personality: Cocky and sure of herself, she believes she is the best Spice Merchant born in the past three hundred years. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: A powerful necromancer made her what she is. A few years later when the west was not economically sound they moved to her current location. She has worked as a Spice Merchant like her father before her.

Motivation: Expand her business; and she'd like to take her coworkers down a peg

Ideals: Logical. Flaws: Ugly. Bonds: Job, Mentor, Immigrant. Occupation: Spice Merchant

Voice: German accent

Attributes [hide]

Numba Dunben, Female Gnome Expert 1
Small (3'4") Gnome, Chaotic Good (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 13 (+1)4 (-3) 13 (+1)10 (+0)
Skills Acrobatics +2, Deception +2
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2

Possessions: 5000 cp. 1 Masterwork Common Melee.


Social Check DCs


Gurdis Brazzik, Female Dwarf [Permalink]

Personal [hide]

Description: Runty and weak-looking, she does not wear sleeves and tends to eschew shirts when she can avoid it. Her hair is cut close to her head. Her gray eyes peer out from beneath her deerstalker brown hat.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: She was born to loving parents in a slum to the south. Her parents divorced when she was young, and her mother gained full cudstody. She was regularly beaten by her mother, who blamed her for driving them apart. She was betrayed by a partner and left for dead, teaching her a humbling lesson in trusting others.

Motivation: She's repulsed by the PC; and she feels that her past leaves her morally obligated to help

Ideals: Joker. Flaws: Ugly, Antagonistic. Bonds: Poor, Mentor. Occupation: Barber

Voice: Stutters

Attributes [hide]

Gurdis Brazzik, Female Dwarf Sorcerer 8
Medium (4'3") Dwarf, Neutral Good (CR 8)
Armor Class 12
Hit Points 14 (8d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 8 (-1)11 (+0) 11 (+0)6 (-2)
Skills Perception +3, Stealth +5
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1166

Possessions: 1600 gp. Rock crystal (70 gp). Alexandrite (1500 gp). Tiger eye turquoise (7 gp). Red-brown spinel (120 gp). Black pearl (1500 gp). Sard (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Rose Whispermouse, Female Halfling [Permalink]

Personal [hide]

Description: She is lean but muscular and likes to wear white tank tops with green skirt. Her hair, while still mostly chestnut, has prominent grey streaks. Her fair skin shows little sign of her aristocratic breeding.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: She was raised by priests from a young age. Her father was supposedly a charlatan fortune teller, but she insists her father was legitimate. She has became unsatisfied with her lot in life, and decided to take up adventuring.

Motivation: Wants to work out more often; and she has a rivalry with the church that dominates her actions

Ideals: Athletic, Extrovert. Bonds: Attractive, Religious, Mentor. Occupation: Farmer

Voice: Puts emphasis on the wrong words

Attributes [hide]

Rose Whispermouse, Female Halfling Commoner 16
Small (2'9") Halfling, Neutral Evil (CR 16)
Armor Class 14
Hit Points 43 (16d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 10 (+0)14 (+2) 10 (+0)13 (+1)
Skills Investigation +7, Stealth +8
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Elven
Attacks Melee +6 / 4d10+1, Ranged +8 / 4d10+3, Grapple +3

Possessions: 12000 gp. Sard (50 gp). Blue quartz (12 gp). Blue star sapphire (700 gp). Freshwater pearl (12 gp). Aquamarine (1300 gp). Azurite (12 gp). Amethyst (140 gp). Black opal (700 gp). Chrysoprase (50 gp). Iolite (50 gp). Alexandrite (1300 gp). Tourmaline (140 gp). Chrysoprase (50 gp). 1 Medium magic item.


Social Check DCs


Shaena Brightmoon, Female Halfling [Permalink]

Personal [hide]

Description: With black face paint in a stripe pattern across her face, she tends to wear a large red jacket. Her brown hair is thinning but still full. Her gray unseeing eyes seem to look past you.

Personality: Quiet and reserved she prefers to listen than to talk. She will nod occasionally and communicate nonverbally. She lacks restraint and is impulsive. She jumps in and acts without thinking all too often.

History: Shaena was raised in a hard working conservative environment. Like her father and her sister before her, after school she went straight into learning to become a Roofer. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Shaena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to open a new tavern.

Ideals: Fighting. Flaws: Disease, Shy, Impulsive. Bonds: Job. Occupation: Roofer

Voice: pre-pubescent

Attributes [hide]

Shaena Brightmoon, Female Halfling Sorcerer 5
Small (2'10") Halfling, Neutral Good (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 8 (-1)14 (+2) 13 (+1)13 (+1)
Skills Performance +4, Stealth +3
Senses Passive Perception 11
Languages Common, Halfling, Celestial, Sylvan
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 70 pp. 4 Antitoxin. 3 Thunderstones. 3 Alchemist’s fire. 3 Tanglefoot bags.


Social Check DCs


Gerard Norton, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a brown poncho over his likewise colored trousers and shirt. He carries with him a set of rapiers, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. He has dyed his greying silver hair a little too much giving a sharp silver color. His violet eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: Overbrimming with self-confidence, Gerard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. Gerard is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.

History: His parents moved while he was still in utero so he is the first generation to be born here. He took every job he could get his hands on, but the opportunities for Humans in the east were limited. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gerard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Marry his sister to traveling adventurers; and to reunite with his absent mother

Ideals: Fighting, Impeccable. Flaws: Addict. Bonds: Family, Immigrant. Occupation: Miner

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Gerard Norton, Male Human Fighter 7
Medium (5'4") Human, True Neutral (CR 7)
Armor Class 11
Hit Points 79 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)14 (+2) 15 (+2)15 (+2)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Ignan, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2

Possessions: 3000 sp.


Social Check DCs

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