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Advanced [show]


William Winthrop, Male Human [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Humans. His skin is light but he possesses many pastel ritualistic tattoos. He wears a well pressed and immaculate suit (or dress). He wears a small hat to hide his balding. His skin is flawless and his hazel eyes scan people very quickly.

Personality: He has always had a great fascination with Human culture. He has a minor phobia of water and hates getting wet.

History: Gifted from a young age, William studied abroad. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He became a Mason soon after.

Motivation: To be a Spice Merchant again.

Ideals: Gifted. Flaws: Racist, Fearful. Bonds: Attractive, Job. Occupation: Mason

Voice: Jittery and nervous

Attributes [hide]

William Winthrop, Male Human Expert 11
Medium (5'10") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 68 (11d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 14 (+2)10 (+0) 12 (+1)9 (-1)
Skills History +4, Medicine +5
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d8+3, Ranged +6 / 3d8+2, Grapple +3

Possessions: 2000 gp. Aquamarine (1300 gp).


Social Check DCs


Erky Gobblefirn, Male Gnome [Permalink]

Personal [hide]

Description: He wears a worn and beaten armor. He carries a battered halberd and tarnished warhammer as well. His chestnut hair and beard is wavy and long. His eyes are violet and beady.

Personality: Eccentric and domineering, Erky will drive conversation. He cannot resist a sob story and will often dote over anyone who has one.

History: Sold as a small child to a brothel owner, Erky was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Erky fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Find a way to reverse the transformation of his brother.

Ideals: Fighting, Extrovert, Philantrophist. Flaws: Ugly. Bonds: Mentor. Occupation: Fisher

Voice: Soothing and warm

Attributes [hide]

Erky Gobblefirn, Male Gnome Paladin 2
Small (3'2") Gnome, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 23 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 17 (+3)13 (+1) 8 (-1)11 (+0)
Skills Insight +1, Nature +3
Senses Passive Perception 9
Languages Common, Gnome, Goblin
Attacks Melee +1 / 1d6-1, Ranged +2 / 1d6+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 1200 sp.


Social Check DCs


Shivering In Shadow, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied northern man with a big hulking figure and broad shoulders. He wears a brown top hat and brown clothes. His lavender fur, when down, is lengthy. His amber eyes lackadaisically let the world flow into them.

Personality: He loves telling others what to do and how they should feel about things. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He got into the Guard business at a young age. He helped his mother out around the business and became quite the natural. In the meantime he has taken over work as a Guard and occasionally as a mercenary.

Motivation: To pay off his debts; and obtaining odd cultural elven artifacts is his passion

Ideals: Athletic, Opinionated, Joker. Bonds: Job, Adventurer, Debt. Occupation: Guard

Voice: Booming voice

Attributes [hide]

Shivering In Shadow, Male Tabaxi Druid 10
Medium (6'5") Tabaxi, Lawful Neutral (CR 10)
Armor Class 14
Hit Points 70 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 14 (+2)9 (-1) 8 (-1)9 (-1)
Skills Arcana +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +8 / 3d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 3000 sp. Fiery yellow corundum (1300 gp). Jade (150 gp). Moss agate (15 gp). Iolite (40 gp). Black star sapphire (1300 gp). White opal (1300 gp). Banded agate (15 gp). Lapis lazuli (15 gp).


Social Check DCs


Hadarai Teinithra, Male Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He tends to wear a large blue jacket. He has dyed his greying brown hair a little too much giving a sharp brown color. He wears crescent spectacles with a black brim.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Flattery will make him almost putty in your hands.

History: Born to a poor family in the city he treasured whatever gifts he got. Hadarai was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Hadarai decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He is searching for what he claims is his rightful reward.

Motivation: He desires power and/or immortality.

Flaws: Cynical, Selfish. Bonds: Poor, Criminal record, Adventurer. Occupation: Bellfounder

Voice: Sensual and smooth

Attributes [hide]

Hadarai Teinithra, Male Elf Druid 7
Medium (5'4") Elf, True Neutral (CR 7)
Armor Class 11
Hit Points 42 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)10 (+0) 16 (+3)10 (+0)
Skills Animal Handling +6, Persuasion +3
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146432100

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Siffress Fapplestamp, Female Gnome [Permalink]

Personal [hide]

Description: Standing 3'1", this woman wears a blue coat over a white low-cut shirt, and a wide-brimmed hat upon her head. She keeps her blonde hair in a pixie cut. Her thin eyebrows rest above her beady green eyes.

Personality: She likes to make people angry or surprised. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: She was raised in a island tribe. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She has money and likes to spend it; and money/treasure

Flaws: Ugly, Antagonistic. Bonds: Rich, Nature, Military. Occupation: Barkeep

Voice: Speaks fast with a slight lisp

Attributes [hide]

Siffress Fapplestamp, Female Gnome Fighter 7
Small (3'1") Gnome, Chaotic Neutral (CR 7)
Armor Class 11
Hit Points 44 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 10 (+0)11 (+0) 14 (+2)11 (+0)
Skills Persuasion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 2d8+2, Ranged +3 / 2d8+0, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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