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Advanced [show]


Caeldrim Boleem, Male Half-Elf [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has a silver handlebar mustache and slicked back silver hair. His green eyes have a joyful gleam in them most of the time.

Personality: Caeldrim wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Caeldrim was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the dire rats.

Motivation: To prove his worth to the world; and his religion dominates his actions

Ideals: Disciplined. Flaws: Impulsive. Bonds: Poor, Religious, Enemies. Occupation: Mercenary

Voice: German accent

Attributes [hide]

Caeldrim Boleem, Male Half-Elf Ranger 10
Medium (5'4") Half-Elf, True Neutral (CR 10)
Armor Class 11
Hit Points 80 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 16 (+3)9 (-1) 15 (+2)10 (+0)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Elven
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401100

Possessions: 1600 gp. Freshwater pearl (7 gp). Deep green spinel (140 gp).


Social Check DCs


Oloric Bloodkith, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a lot of dark rich colors, with gold accents. He wears his hair in dreadlocks. His half smiles and green eyes are beguiling and draw you in.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He cannot resist a sob story and will often dote over anyone who has one.

History: He was born to loving parents in a slum to the south. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: He feels that his past leaves him morally obligated to help; and doesn't want to be a architect and was forced into it by his family

Ideals: Philantrophist. Bonds: Attractive, Family, Poor, Criminal record. Occupation: Architect

Voice: Spits and sputters

Attributes [hide]

Oloric Bloodkith, Male Dwarf Monk 2
Medium (3'11") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 13 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 10 (+0)11 (+0) 12 (+1)11 (+0)
Skills Athletics +3, Sleight of Hand +4
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +4

Possessions: 150 gp.


Social Check DCs


Pikar Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a red armored body suit, with a simple green line shooting up and back down. He is an epitome of beauty. His chestnut hair is cut short with large spiked bangs in the front. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He disdains his fellow westerners, claiming they make him look unintelligent just for using an accent.

History: He was born to a criminal king-pin and mafia family A few years later when the north was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: He is a bit of a kleptomaniac.

Ideals: Passionate. Bonds: Attractive, Immigrant, Criminal record. Occupation: Carter

Voice: Shortens vowels

Attributes [hide]

Pikar Brightmoon, Male Halfling Fighter 6
Small (2'11") Halfling, Neutral Evil (CR 6)
Armor Class 12
Hit Points 46 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 14 (+2)11 (+0) 13 (+1)10 (+0)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2

Possessions: 6000 sp.


Social Check DCs


Great Of Shadows, Female Tabaxi [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear fine silks, though has several suits of combat armor for her hunting needs. She keeps her orange fur in a pixie cut. She has a tattooed face.

Personality: She is extraordinarily eccentric. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the north was not economically sound they moved to her current location. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: To end her boredom; and she uses money and sex appeal to get what she needs

Flaws: Insane, Mundane. Bonds: Rich, Attractive, In love, Immigrant. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Great Of Shadows, Female Tabaxi Rogue 3
Medium (6'1") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)11 (+0) 13 (+1)10 (+0) 9 (-1)10 (+0)
Skills Medicine +1, Sleight of Hand +2
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 2900 sp. Coral (120 gp).


Social Check DCs


Artin Deepdelver, Female Dwarf [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is well dressed, but even with her fine clothing she looks run-down. She wears a Stetson hat to cover her moderate length auburn hair. Her eyes, though not visible through her cowl, are blue.

Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She uses her nature as a weapon; she likes to lead opponents to think her in distress.

History: Born in the west to a Beggar, Artin learned a great deal about her mother's area of expertise. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Beggar. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Balancing her hectic life and new Beggar responsibilities is difficult; and she is wracked by social anxiety

Flaws: Antagonistic, Secretive, Fearful. Bonds: Job. Occupation: Beggar

Voice: Smoker's lung

Attributes [hide]

Artin Deepdelver, Female Dwarf Commoner 9
Medium (4'2") Dwarf, Chaotic Evil (CR 9)
Armor Class 13
Hit Points 40 (9d4)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)18 (+4) 13 (+1)11 (+0)
Skills Deception +3, Intimidation +3
Senses Passive Perception 11
Languages Common, Dwarven, Sylvan, Undercommon, Terran, Orc
Attacks Melee +2 / 3d4-1, Ranged +6 / 3d4+3, Grapple +3

Possessions: 100 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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