Kelter Hogcollar, Male Halfling [Permalink]
Personal [hide]
Description: He wears a white tunic with blue highlights, and long red pants that bunch up around his shoes, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'0" when asserting himself. His hair is black and curly. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He snorts whenever he laughs or is feeling confident. Flattery will make him almost putty in your hands.
History: Kelter was born in the north. At a young age he loved to build and create. His childhood dream was to be a Roofer, but he was a colossal failure. He struck the Knight job and began his own company from there.
Motivation: He is currently in port desperately looking for someone to get him out; and expand his business
Ideals: Persistence. Flaws: Selfish. Bonds: Attractive, Job, Slave. Occupation: Knight
Voice: Old thin voice
Attributes [hide]
Small (3'0") Halfling, Neutral Good (CR 16)
Armor Class 12
Hit Points 113 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 13 (+1) | 14 (+2) | 13 (+1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +3 / 4d10-2, Ranged +6 / 4d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 |
Possessions: 4000 gp. Red spinel (100 gp). Tiger eye turquoise (12 gp). Moss agate (12 gp). Hematite (12 gp). Coral (100 gp). Freshwater pearl (12 gp). Chrysoberyl (100 gp). Moonstone (80 gp). Malachite (12 gp). Red-brown spinel (100 gp). Emerald (1200 gp). Chalcedony (80 gp). Hematite (12 gp). Tiger eye turquoise (12 gp). Rhodochrosite (12 gp). Onyx (80 gp). Onyx (80 gp). Moss agate (12 gp). Star rose quartz (80 gp). Azurite (12 gp). Black pearl (1000 gp). Red garnet (100 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Shax Fascination, Female Tiefling [Permalink]
Personal [hide]
Description: She stands about 4'7" and prefers to wear green clothing when she does not wear armor. Her right hand appears badly burned and disfigured. She keeps her silver hair in a pixie cut. This black eyed northerner is not easily forgotten.
Personality: Cocky and sure of herself, she believes she is the best Barber born in the past three hundred years. She enjoys reading and quiet.
History: Born in a small village she learned the ways of the warrior from her father. She made a point of taking high paying jobs and getting most of it up front. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: Someone believes her a fraud; and several ex partners dislike her way of doing things and want revenge
Ideals: Logical, Fighting. Bonds: Job, Adventurer, Enemies. Occupation: Barber
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (4'7") Tiefling, Lawful Good (CR 1)
Armor Class 10
Hit Points 13 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 11 (+0) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: Just what you see.
Conrad Asheton, Male Human [Permalink]
Personal [hide]
Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His long white hair is drawn into a two foot long braid. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: Born in a small village he learned the ways of the warrior from his father. His homeland was ravaged by war and he spent much of his life rebuilding it. He hasn't been sleeping well lately.
Motivation: He has a crush on the local Tailor; and wants a kiss
Ideals: Fighting. Flaws: Insomniac, Antagonistic, PTSD. Bonds: Military, Has a crush. Occupation: Beggar
Voice: Pirate accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 11 (+0) | 11 (+0) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 20 gp. 1 Masterwork Uncommon Weapon.
Tyna Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across her face, she wears a robe, a symbol of the sun god around her neck, and a quarterstaff on her belt. Her long auburn hair is drawn into a two foot long braid. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Cocky and sure of herself, she believes she is the best Tailor born in the past three hundred years. She has a minor phobia of water and hates getting wet.
History: Born in the east to a Tailor, Tyna learned a great deal about her father's area of expertise. Because her father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. She was preparing to flee to the east, but the outbreak of war prevented her and her mother from journeying east to reunite her family. She moves from town to town, unable to find a place to settle.
Motivation: Her name or reputation has been wronged in the past by illithids, and she desires to right it; and wants to open a new tavern
Ideals: Fighting. Flaws: Fearful. Bonds: Job, Immigrant, Enemies. Occupation: Tailor
Voice: Voice breaks
Attributes [hide]
Small (3'1") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 35 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 12 (+1) | 11 (+0) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 1000 gp. Moss agate (10 gp). Star rose quartz (70 gp). 1 Minor magic item.
Gurdis Trueblood, Female Dwarf [Permalink]
Personal [hide]
Description: The woman speaks with an almost imperceptible accent. She seems to always be the slightest bit damp as if she got out from a pool a few moments ago. She wears loose pants and a collared shirt complete with sweater beneath her coat. Her hair is short and golden. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: Eccentric and domineering, Gurdis will drive conversation. Flattery will make her almost putty in your hands.
History: She was born in the south, but her parents moved at a very young age to the east. Gurdis was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Gurdis decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She got away from her former life and has fallen to alcoholism.
Motivation: She has comitted a past crime that haunts her to this day; and seeks redemption
Ideals: Extrovert. Flaws: Addict, Selfish. Bonds: Immigrant, Criminal record. Occupation: Server
Voice: Dutch accent
Attributes [hide]
Medium (3'9") Dwarf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 24 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Druidic, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 3 | 2 | 0 | 0 | 0 |
Possessions: 8000 cp. Silver comb with moonstones (200 gp).
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