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Advanced [show]


Ella Clare, Female Human [Permalink]

Personal [hide]

Description: She likes to wear ponchos typically of a light grey in addition to tight pants, and carries shortbows. She sports a flattop hair cut. Her eyes are green.

Personality: She has a massive crush on the younger sibling of the Ploughman who has hired her part-time. Energy wise she seems alert and responsive.

History: She was raised in a plains tribe. Ella liked to wander the woods near her home when she was young, something she still likes to do at least once a week. She never liked modest clothing or shoes, so she would wander the woods barefoot and lightly dressed, and she developed a good sense of balance and learned how to climb and swim well. She left for the east, certain she would find work there.

Motivation: An old rival family wants her found; and regain custody of her son

Ideals: Fighting, Professionalism. Bonds: Has a crush, Nature, Immigrant, Family. Occupation: Ploughman

Voice: Creaky witch voice

Attributes [hide]

Ella Clare, Female Human Commoner 1
Medium (4'10") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 2 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 6 (-2)15 (+2) 9 (-1)10 (+0)
Skills Medicine +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Aquan, Draconic
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 700 sp.


Social Check DCs


Flame Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: She is a small woman, but exceptionally fit. She is armored in gleaming platemail with gilded edges. A flowing brown cape and mantle trimmed with soft black waves gently in the breeze. Her beige fur is kept up in a ponytail inside a small hat. Her amber eyes lackadaisically let the world flow into them.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She has a cruel streak; something she gained from her previous mentor. She harbors resentment against her former mentor.

History: Born in a small village she learned the ways of the warrior from her father. Her father had invested heavily in several trade routes and wanted her to inherit them. She knows her nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but her.

Motivation: She is greedy.

Ideals: Athletic, Fighting. Flaws: Antagonistic. Bonds: Rich, Mentor. Occupation: Fortune-teller

Voice: Aggressive tone

Attributes [hide]

Flame Prim Posies, Female Tabaxi Ranger 4
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 11
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 13 (+1)17 (+3) 10 (+0)12 (+1)
Skills Performance +3, Survival +2
Senses Passive Perception 10
Languages Common, Druidic, Infernal, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 1 Minor magic item.


Social Check DCs


Lidda Hilltopple, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears a simple burlap shirt and baggy pants. She conceals her nunchaku with her veritable burlap sack of a shirt. Her hair is short and auburn. She has a dull look in her brown eyes.

Personality: A deeply religious woman she believes everything happens for a reason. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: She was born in a small forest village. Through the years after Lidda was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Lidda's mother didn't care for her much, and the feeling was mutual. She bought a nunchaku and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: Her religion dominates her actions.

Ideals: Joker. Flaws: Antagonistic. Bonds: Poor, Religious, Nature. Occupation: Roofer

Voice: Laughs frequently while speaking

Attributes [hide]

Lidda Hilltopple, Female Halfling Paladin 4
Small (2'11") Halfling, Neutral Evil (CR 4)
Armor Class 13
Hit Points 25 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 11 (+0)7 (-2) 14 (+2)16 (+3)
Skills Athletics +3, Investigation +0
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 500 gp.


Social Check DCs


Gerbo Folkor, Male Gnome [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'2" and is constantly adorned with expensive silk clothing, often dyed in bright blue and green, and wears rings and necklaces with large, colorful gems. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and blue eyes are beguiling and draw you in.

Personality: He hates Gnomes with a passion. As such he is filled with self loathing. Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: A need for knowledge about a nearby landmark; and money/treasure

Flaws: Racist, Selfish, Disease. Bonds: Rich, Attractive, Adventurer. Occupation: Barber

Voice: Shortens vowels

Attributes [hide]

Gerbo Folkor, Male Gnome Paladin 14
Small (3'2") Gnome, Lawful Neutral (CR 14)
Armor Class 12
Hit Points 111 (14d10)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 16 (+3)10 (+0) 16 (+3)17 (+3)
Skills History +5, Perception +8
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +6 / 4d6+1, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1602110

Possessions: 3000 gp. Azurite (5 gp). Deep blue spinel (1300 gp). Black pearl (1300 gp). Iolite (80 gp). Aquamarine (1300 gp). Tiger eye turquoise (5 gp). Citrine (80 gp). Golden yellow topaz (1300 gp). Alexandrite (1300 gp). Aquamarine (1300 gp). Bloodstone (80 gp). Carnelian (80 gp). Aquamarine (1300 gp). Blue quartz (5 gp). 1 Minor magic item.


Social Check DCs


Elegant Wing, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He dresses well, typically a more casual-formal manner. His black fur is thinning but still full. His copper unseeing eyes seem to look past you.

Personality: Elegant hangs on like a leech to those who appreciate him. It was this clingy personality that held back his painting career. He is lazy, self-centered, vain, and jealous.

History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Interpreter mother left him crippled. He has never given up on his painting dream.

Motivation: Wants to work out more often; and he is content

Ideals: Athletic, Artistic. Flaws: Disease, Selfish. Bonds: Attractive. Occupation: Mortician

Voice: Sore throat, cough

Attributes [hide]

Elegant Wing, Male Tabaxi Monk 7
Medium (6'1") Tabaxi, True Neutral (CR 7)
Armor Class 12
Hit Points 53 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 13 (+1)8 (-1) 12 (+1)11 (+0)
Skills Deception +3, Stealth +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2

Possessions: 900 gp. Deep blue spinel (1400 gp). Deep blue spinel (1400 gp). Obsidian (4 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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