Elegant Peak, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. His fur is brown, silky, and of moderate length. He wears a mask on his face.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is lazy, self-centered, vain, and jealous.
History: He was born to a criminal king-pin and mafia family As a young adult he joined a group advocating for an improvement in Tabaxi conditions. He used his abilities to trick people and travel the world for free.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is a bit of a kleptomaniac
Flaws: Shy, Selfish, Racist. Bonds: Poor, Attractive, Criminal record. Occupation: Mercenary
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Tabaxi, True Neutral (CR 11)
Armor Class 11
Hit Points 47 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 8 (-1) | 7 (-2) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 3d8+0, Ranged +5 / 3d8+1, Grapple +5
Possessions: 1500 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Morkral Brawnanvil, Male Dwarf [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His blonde hair is kept up in a ponytail inside a broad hat. He has a dull look in his green eyes.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Morkral is combative with any and all who dare try his patience in the slightest.
History: His father raised him in a mountain cabin. Over the years he perfected his riding and shooting skills. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To get a good night's sleep; and to clean up the streets
Ideals: Justice. Flaws: Depressed, Secretive, Insomniac. Bonds: Nature. Occupation: Navigator
Voice: French accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Good (CR 4)
Armor Class 11
Hit Points 40 (4d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 21 (+5) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Undercommon, Draconic
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. 1 Minor magic item.
Phann Aloro, Female Elf [Permalink]
Personal [hide]
Description: She wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. She carries with her a set of quarterstaffs, each one with a amethyst on the hilt. She only wears one on her belt and the other on her back. Her long auburn hair reaches down to her waist. Her thin eyebrows rest above her beady hazel eyes.
Personality: She is shy and timid. She has not had much interaction with people and is skittish around them. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.
History: Phann was raised in a hard working conservative environment. A gypsy cursed her at a young age, leading to her ugly appearance. She has set out to sabotage the competition.
Motivation: To be a Shoemaker again.
Ideals: Entrepeneur, Fighting. Flaws: Ugly, Shy. Bonds: Job. Occupation: Doctor
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (4'9") Elf, Chaotic Good (CR 8)
Armor Class 10
Hit Points 36 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +2 / 2d10-1, Ranged +3 / 2d10+0, Grapple +0
Possessions: 1200 gp. A delicate brass dragon egg (70 gp). An abacus with copper, silver and gold markers (100 gp).
Ethereal In the Morning, Male Tabaxi [Permalink]
Personal [hide]
Description: This man wears dull brown sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed sai, just in case, and sports empty pouches on his belt. He has wavy lavender fur. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He enjoys reading and quiet.
History: Born to a Sailor, his mother struggled to pay the bills. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tailor. He inherited the family business which he has now maintained for 6 years.
Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture
Ideals: Gifted, Logical. Bonds: Poor, Job, Criminal record. Occupation: Tailor
Voice: Russian accent
Attributes [hide]
Medium (6'10") Tabaxi, True Neutral (CR 2)
Armor Class 12
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d6+0, Ranged +4 / 1d6+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 500 sp.
Adrex Jerynomonis, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears a worn and beaten armor. He carries a battered crossbow and tarnished longsword as well. He keeps his scarlet crest in a pixie cut. His fair skin shows little sign of his aristocratic breeding.
Personality: He is erratic and paranoid. He believes illithids are coming to abduct people. A true patriot, Adrex would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Fighting. Bonds: Attractive, Enemies, Military, Rich. Occupation: Mason
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 12 (+1) | 12 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 |
Possessions: 11000 cp. 1 Half-Plate.
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