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NPC Generator

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Advanced [show]


Ida Wilberforce, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears tight fighting clothing, which leaves very little to the imagination. Her black hair is drawn into a tight pony tail with a rose scrunchie. She wears crescent spectacles with a black brim.

Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She will pursue extreme courses of action in the short term, confident that they cannot fail.

History: From birth she was tutored by a cruel and relentless mentor. She couldn't stand her childhood mentor and eventually formed a pact with her mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ida fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to work out more often; and to end her boredom

Ideals: Fighting, Athletic. Flaws: Mundane, Impulsive. Bonds: Mentor. Occupation: Mayor

Voice: Creaky witch voice

Attributes [hide]

Ida Wilberforce, Female Human Monk 6
Medium (5'0") Human, Chaotic Good (CR 6)
Armor Class 12
Hit Points 28 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 10 (+0)14 (+2) 7 (-2)11 (+0)
Skills Intimidation +3, Sleight of Hand +5
Senses Passive Perception 8
Languages Common, Elven, Aquan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2

Possessions: 100 pp. 1 Minor magic item.


Social Check DCs


Merla Tealeaf, Female Halfling [Permalink]

Personal [hide]

Description: She is a woman of bearing and well nourished. She is dressed in an above average manner. Her auburn hair is lengthy and is close to two feet long. Her otherwise smooth face is marked with small tiny scars.

Personality: A rambunctious noisy drunk she knows how to make people feel guilty. She is able to fit into much smaller and tighter spaces than normal.

History: Raised by wardens she was only a novice when gnolls swooped upon their monastery and killed most of the order. She went to a religious school and was inspired by the priests there in charitable deeds. Days after completing her studies, news broke out that her hometown was attacked by gnolls. Merla was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the gnolls.

Motivation: Someone believes her a fraud; and her name or reputation has been wronged in the past by gnolls, and she desires to right it

Ideals: Gifted. Flaws: Depressed. Bonds: Attractive, Religious, Enemies. Occupation: Marshal

Voice: Booming voice

Attributes [hide]

Merla Tealeaf, Female Halfling Druid 6
Small (2'11") Halfling, Neutral Good (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 16 (+3)13 (+1) 14 (+2)13 (+1)
Skills Stealth +3, Survival +5
Senses Passive Perception 12
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1353320

Possessions: 600 gp.


Social Check DCs


Ootah Weston, Female Half-Orc [Permalink]

Personal [hide]

Description: A woman with a friendly, welcoming air about her, she wears bulky white painted plate armor. Her auburn hair is cut jaggedly and amateurishly. Her half smiles and blue eyes are beguiling and draw you in.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She constantly seizes attention wherever she goes and has come to expect this respect from everyone. She likes to think of herself as merciful, but nonetheless is very strict.

History: Born to a Seamstress, her mother struggled to pay the bills. She worked as a nervous Engraver and found it very stressful. She struck the Engraver job and began her own company from there.

Motivation: She doesn't get along with people that don't share her tastes; and expand her business

Ideals: Joker, Impeccable. Bonds: Attractive, Poor, Job. Occupation: Engraver

Voice: Raspy

Attributes [hide]

Ootah Weston, Female Half-Orc Commoner 2
Medium (5'2") Half-Orc, Neutral Evil (CR 2)
Armor Class 8
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 16 (+3)2 (-4) 14 (+2)13 (+1)
Skills Nature -2
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d6+2, Ranged +0 / 1d6-2, Grapple +2

Possessions: 1600 sp.


Social Check DCs


Bhevek Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'0" and is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He wears a colorful flower in his black hair. He wears a mask on his face.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was always a brilliant, if unscrupulous mind. He dropped out of school before completing his studies. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Philantrophist, Opinionated, Logical. Flaws: Insane. Bonds: Attractive. Occupation: Merchant

Voice: growls and snarls, animalistic

Attributes [hide]

Bhevek Bigheart, Male Halfling Warrior 16
Small (3'0") Halfling, Neutral Evil (CR 16)
Armor Class 10
Hit Points 87 (16d10)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)9 (-1) 11 (+0)11 (+0) 6 (-2)17 (+3)
Skills Acrobatics +4, Insight +3
Senses Passive Perception 8
Languages Common, Halfling
Attacks Melee +7 / 4d10+2, Ranged +4 / 4d10-1, Grapple +3

Possessions: 800 pp. Sard (40 gp). Bloodstone (40 gp). Azurite (5 gp). Blue star sapphire (1100 gp). Blue quartz (5 gp). Alexandrite (800 gp). Silver pearl (80 gp). Lapis lazuli (5 gp). Coral (80 gp). Red garnet (80 gp). Jacinth (2000 gp). Golden pearl (80 gp). Alexandrite (800 gp). Sard (40 gp). Alexandrite (800 gp). Smoky quartz (40 gp). Onyx (40 gp). Pink pearl (80 gp). Zircon (40 gp). Hematite (5 gp). Jade (80 gp). Violet garnet (800 gp). Black pearl (800 gp). Deep green spinel (80 gp).


Social Check DCs


Helen Marston, Female Human [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She is generally well dressed albeit a few years behind the times. Her hair is always cut to a buzz. She has a very pronounced jaw and large eyebrows. She wears rectangular glasses with silver brims.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has a habit of throwing herself into exceedingly dangerous situations.

History: She was raised in a white middle class family as the only child. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She has achieved small success as a Architect.

Motivation: Wants to open a new tavern; and expand her business

Flaws: Impulsive, Mundane. Bonds: Attractive, Poor, Job. Occupation: Architect

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Helen Marston, Female Human Monk 9
Medium (5'3") Human, Lawful Evil (CR 9)
Armor Class 12
Hit Points 64 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)16 (+3) 11 (+0)5 (-3)
Skills Acrobatics +5, Nature +6
Senses Passive Perception 10
Languages Common, Celestial, Halfling, Orc
Attacks Melee +2 / 3d4-1, Ranged +5 / 3d4+2, Grapple +6

Possessions: 1900 gp.


Social Check DCs

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