Heward Shipley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a shirt that is too small, which lets his gut show, with a ratty grey coat over it. His head has been shaved. He has a dull look in his violet eyes.
Personality: He hates drow. He views them as having robbed his home of its proper glory. He pushes his goals aggressively. He is also a coward if confronted.
History: Heward hails from a village terrorized by drow. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. Days after completing his studies, news broke out that his hometown was attacked by drow. Heward was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the drow.
Motivation: He is terrified, and will act out of fear; and revenge
Ideals: Entrepeneur. Flaws: Ugly, Fearful. Bonds: Enemies, Family. Occupation: Fisher
Voice: Smooth and feminine
Attributes [hide]
Medium (5'1") Human, Chaotic Good (CR 1)
Armor Class 8
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 10 (+0) | 6 (-2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +0 / 1d4-2, Grapple +1
Possessions: 130 gp. Rose (60 gp).
Lance Tattersall, Male Human [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He wears light armors faded through time and improper care. His brown hair is singed and shortened. His eyes are blue and beady.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: He was born blind and as such lacked many opportunities for work. A freak accident while working with his Bricklayer mother left him crippled. He was always very intelligent and has formed a secret society of freemasons.
Motivation: He feels the way he acts is they only way to get by in the world.
Ideals: Impeccable. Flaws: Ugly, Secretive, Disease. Occupation: Assassin
Voice: Old thin voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Druidic
Attacks Melee +5 / 1d4+3, Ranged +4 / 1d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 |
Possessions: 70 gp.
Aust Casilltenirra, Male Elf [Permalink]
Personal [hide]
Description: He wears a simple blue robe with black stripes complete with hood. His attire stands in sharp contrast to his axe, which is beautifully polished and possesses an ornate carving of a card on it. His golden hair is lengthy. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born to a Brewer, his mother struggled to pay the bills. After coming to the age of reason, Aust took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Recently he has begun working with bootleggers and crooks.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Gifted. Flaws: Antagonistic. Bonds: Criminal record, Mentor, Poor. Occupation: Cartwright
Voice: Soothing and warm
Attributes [hide]
Medium (5'1") Elf, Lawful Evil (CR 12)
Armor Class 12
Hit Points 80 (12d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 15 (+2) | 18 (+4) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Elven, Ignan, Halfling, Abyssal, Orc
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 | 3 |
Possessions: 400 pp. Ceremonial electrum dagger with a star ruby in the pommel (700 gp). 1 Minor magic item.
Merla Cherrycheeks, Female Halfling [Permalink]
Personal [hide]
Description: With blue face paint in a stripe pattern across her face, she likes to wear ponchos typically of a light red in addition to tight pants. She has wavy golden hair. Her eyes are likewise hazel.
Personality: Soft-spoken and well mannered, she has an amazing amount of patience and a slow boiling temper. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.
History: Merla hails from a village terrorized by gnolls. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She has became unsatisfied with her lot in life, and decided to take up adventuring.
Motivation: Obtaining odd cultural Tabaxi artifacts is her passion; and revenge
Ideals: Disciplined. Bonds: Adventurer, Enemies, Nature. Occupation: Performer
Voice: Scandinavian accent
Attributes [hide]
Small (2'8") Halfling, Chaotic Good (CR 6)
Armor Class 13
Hit Points 15 (6d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 16 (+3) | 12 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Halfling, Undercommon, Aquan, Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
Possessions: 2000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Jarana Bloodkith, Female Dwarf [Permalink]
Personal [hide]
Description: This exceptionally lanky woman is wearing a tight grey one piece outfit complete with pants, hood, and a cape. Her auburn hair is drawn into a tight pony tail with a rose scrunchie. Her eyes are hazel.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Jarana is combative with any and all who dare try her patience in the slightest.
History: Her history is one of pain. She was disowned by both parents and raised among the slaves her parents kept. Her father had invested heavily in several trade routes and wanted her to inherit them. She has built up a small fortune and can afford her own way.
Motivation: She'd like to take her coworkers down a peg.
Ideals: Justice. Bonds: Job, Adventurer, Slave, Rich. Occupation: Shepherd
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 17 (+3) | 12 (+1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1
Possessions: 100 gp. Large well-done wool tapestry (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (600 gp).
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