Arnold Milton, Male Human [Permalink]
Personal [hide]
Description: He has a missing left arm. He wears dark leathers with embroidery. His blonde hair is long and unkept. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is fixated on the number 57. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He works hard and plays hard.
History: When he was but 8 years old his parents immigrated from the south. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He moves from town to town, unable to find a place to settle.
Motivation: He is not mentally stable, and does not behave rationally; and his name or reputation has been wronged in the past by goblins, and he desires to right it
Flaws: Ugly, Insane, Hedonist. Bonds: Immigrant. Occupation: Spice Merchant
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (5'6") Human, Lawful Good (CR 11)
Armor Class 10
Hit Points 70 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 160 pp. Onyx (70 gp). Malachite (11 gp). Tourmaline (130 gp). Coral (130 gp). Malachite (11 gp). Deep blue spinel (700 gp).
Ulfgar Loderr, Male Dwarf [Permalink]
Personal [hide]
Description: A 4'4" northern man, he usually wears his grey robe and has his nunchaku always slung over his shoulder. He wears a colorful flower in his chestnut hair. His otherwise smooth face is marked with small tiny scars.
Personality: He will rave to anyone who will listen. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: Ulfgar was born in the north. At a young age he loved to build and create. Through the years after Ulfgar was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ulfgar's mother didn't care for him much, and the feeling was mutual. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He desires power and/or immortality; and he's repulsed by the pc
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Attractive, Adventurer. Occupation: Stylist
Voice: Sounds elderly
Attributes [hide]
Medium (4'4") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 21 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 16 (+3) | 8 (-1) | 9 (-1) | 7 (-2) |
Senses Passive Perception 9
Languages Dwarven
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee.
Nordak Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He has a large grey mantle and cape that has been intricately interwoven into his tan robe. His red hair is singed and shortened. This amber eyed easterner is not easily forgotten.
Personality: While he acts the brute, he is far gentler than he would appear. He also hits on women, regardless of circumstances.
History: Nordak lived on a farm with his mother, near the main road leading to a nearby town. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to raise his children well; and to settle down with his crush
Ideals: Athletic, Fighting. Flaws: Ugly. Bonds: Has a crush, Family. Occupation: Dyer
Voice: Voice breaks
Attributes [hide]
Medium (4'3") Dwarf, True Neutral (CR 2)
Armor Class 11
Hit Points 13 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Giant, Gnome
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
Possessions: 1700 sp. Rock crystal (50 gp). Tiger eye turquoise (15 gp). 1 Masterwork studded leather.
Fenriz Disdain, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His clothes are grease stained in places. His broad hat is riddled with cuts and holes. His thin eyebrows rest above his beady white eyes.
Personality: He is business-like. He takes instructions and follows them to the letter. When he's not drinking or sleeping the drinks off, he's doing music.
History: He was born a particularly ugly child, much to the horror of his parents. He took every job he could get his hands on, but the opportunities for Tieflings in the north were limited. He has never given up on his music dream.
Motivation: A deep hatred of giants; and his religion dominates his actions
Ideals: Professionalism, Artistic. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Bather
Voice: Slurs words
Attributes [hide]
Medium (5'10") Tiefling, Neutral Good (CR 7)
Armor Class 11
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 14 (+2) | 14 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 1100 gp. 1 Minor magic item. 1 Minor magic item.
Puyet Myerscough, Female Half-Orc [Permalink]
Personal [hide]
Description: This western woman wears an entirely black suit with blue socks and a vest with buckled shoes. Her clothes are grease stained in places. Her red hair, when down, is lengthy. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She is a hateful person. She taunts others and blames them for her problems. She keeps company with all sorts of races to see how they think and challenge minds foreign to her own.
History: Her parents moved while she was still in utero so she is the first generation to be born here. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. After a long history of fighting, Puyet and her spouse have recently divorced.
Motivation: To get a good night's sleep; and she's repulsed by the pc
Ideals: Gifted. Flaws: Insomniac, Antagonistic. Bonds: Poor, Immigrant. Occupation: Apothecary
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'8") Half-Orc, Neutral Evil (CR 7)
Armor Class 14
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Orc, Goblin
Attacks Melee +4 / 2d8+1, Ranged +7 / 2d8+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 |
Possessions: 110 pp. Chrysoprase (30 gp). Lapis lazuli (10 gp).
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