Oriel Cholmondeley, Female Human [Permalink]
Personal [hide]
Description: Her left side is far more bruised and cut up than her other. She wears many layers of old clothing at all times. Her long auburn hair is drawn into a two foot long braid. Her eyes are likewise gray. Her teeth are yellowed and unaligned.
Personality: She has always had a great fascination with Dwarven culture. She is a great chef.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. Her spouse left her for another, whom she beat to an almost bloody pulp. She did not win them back, but she came to a realization. To get what you want from life, you must take it. She was granted martial powers by her dying brother.
Motivation: Dwarven compassion; and retire the richest woman in the south
Ideals: Gifted, Fighting. Flaws: Ugly, Racist, Antagonistic. Bonds: Poor. Occupation: Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 2)
Armor Class 13
Hit Points 10 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 9 (-1) | 14 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Terran, Sylvan
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 300 sp. Red spinel (130 gp). Moss agate (13 gp). 1 Buckler.
Baern Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He does not wear sleeves and tends to eschew shirts when he can avoid it. He has a very tight haircut. He wears round tiny glasses practically rammed into his face.
Personality: He is business-like. He takes instructions and follows them to the letter. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Baern was raised in a hard working conservative environment. A gifted student he started as a Server, but he got bored and became a Sage. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: Expand his business.
Ideals: Professionalism, Optimist. Bonds: Job, Adventurer. Occupation: Sage
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 104 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 20 (+5) | 12 (+1) | 20 (+5) | 8 (-1) |
Senses Passive Perception 15
Languages Common, Dwarven, Infernal
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3
Possessions: 1000 gp. Golden yellow topaz (400 gp). Moss agate (16 gp). Silver pearl (90 gp). Blue star sapphire (1400 gp). Black pearl (400 gp). Red spinel (90 gp). Iolite (70 gp). Coral (90 gp). 1 Minor magic item. 1 Minor magic item.
Brakka Gentry, Female Half-Orc [Permalink]
Personal [hide]
Description: She is dressed in a clean white cloak covering her clean studded leather, and carries daggers. Her chestnut hair is cut short with large spiked bangs in the front. Her gray eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. A friendly and beautiful Half-Orc, she is rarely seen without a few beauties around her arms. Though a playboy in all rights, she is no lame duck.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Ostracized due to the necromantic powers of her oldest brother, she and her siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. She got away from her former life and has fallen to alcoholism.
Motivation: To clean up the streets; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Addict, Sensitive. Bonds: Attractive. Occupation: Blacksmith
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (4'11") Half-Orc, Lawful Evil (CR 17)
Armor Class 13
Hit Points 61 (17d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 13 (+1) | 11 (+0) | 12 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +8 / 5d4+2, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 |
Possessions: 200 pp. Brass mug with jade inlays (500 gp). A roughly beaten golden orb (150 gp). Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Embroidered and bejeweled glove (4000 gp). Silver ewer (70 gp). A roughly beaten golden orb (150 gp). A miniature golden chest with tiny emeralds lining the top (150 gp). Gold dragon comb with red garnet eye (1600 gp). Silver comb with moonstones (200 gp). Silver comb with moonstones (200 gp). Eyepatch with mock eye of sapphire and moonstone (2000 gp). Solid gold idol (800 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp).
Shadow In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He dresses in brown turtlenecks beneath a white coat with grey slacks, and carries spears. His yellow fur is thinning but still full. He wears crescent spectacles with a black brim.
Personality: Prone to second guessing himself, he comes off as nervous. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When Shadow reached his early adolescence his Tabaxi father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Mundane. Bonds: Enemies, Military. Occupation: Interpreter
Voice: Smooth and feminine
Attributes [hide]
Medium (5'4") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 101 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 18 (+4) | 14 (+2) | 15 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Aquan, Elven
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +8
Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Gerald Marston, Male Human [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He is bristling with hidden weapons, mostly axes and whips. He has done his best to style his silver hair to look like a famous performer. His fair skin shows little sign of his aristocratic breeding.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: He was raised in a plains tribe. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He bought a axe and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Justice. Flaws: Depressed. Bonds: Criminal record, Attractive, Nature. Occupation: Server
Voice: French accent
Attributes [hide]
Medium (5'4") Human, Lawful Evil (CR 8)
Armor Class 11
Hit Points 46 (8d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +2 / 2d10-1, Ranged +4 / 2d10+1, Grapple +1
Possessions: 300 gp. Banded agate (15 gp). Alexandrite (700 gp). Amber (150 gp). Tiger eye turquoise (15 gp). Rhodochrosite (15 gp). Citrine (50 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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