Cloud Grass, Female Tabaxi [Permalink]
Personal [hide]
Description: She wears a weathered and beat up set of banded mail beneath an oversized pastel coat. She keeps her cinnamon fur in a flapper bob. Her eyes are likewise amber. Her teeth are white and perfect.
Personality: Cocky and sure of herself, she believes she is the best Sellsword born in the past three hundred years. Any perceived weakness will be pressed and exploited. She is seen as merciless and passionate.
History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Like her father and her sister before her, after school she went straight into learning to become a Sellsword. She tends to her Sellsword job now, and dutifully fulfills any obligations she has.
Motivation: Wants to open a new tavern; and further expansion of business
Bonds: Attractive, Job, Criminal record, Rich. Occupation: Sellsword
Voice: Scratchy, weak
Attributes [hide]
Medium (5'5") Tabaxi, Neutral Evil (CR 2)
Armor Class 11
Hit Points 6 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 14 (+2) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Aquan, Terran
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 |
Possessions: Just what you see.
Thea Shadowquick, Female Halfling [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears red leather gloves, a red jacket, and tight pants. She has no hair. Judging by the bloodshot nature of her eyes and the massive bags underneath them one would imagine she has not slept for days.
Personality: She can speak with the dead, and doesn't see much difference between the living and dead. She dislikes loud distracting noises, but is overall hospitable. Her biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Her necromantic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. Thea abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She is searching for what she claims is her rightful reward.
Motivation: She's looking for her big break.
Ideals: Gifted, Logical. Flaws: Ugly, Insomniac. Bonds: Adventurer. Occupation: Animal Trainer
Voice: Eastern European accent
Attributes [hide]
Small (2'8") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 30 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 15 (+2) | 14 (+2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common, Halfling, Gnoll, Giant
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 5000 sp. Deep blue spinel (300 gp). Iolite (80 gp). Sardonyx (80 gp). Black opal (500 gp). 1 Minor magic item. 1 Minor magic item.
Harriet High-hill, Female Halfling [Permalink]
Personal [hide]
Description: With black face paint in a stripe pattern across her face, she tends to wear a white poncho over her likewise colored trousers and shirt. Her silver hair is greasy and uncared for. Her hazel eyes dart from person to person.
Personality: Aside from being a little slow due to sleep deprivation she is generally quite perceptive. She notices little details and can draw good conclusions from them. She has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Trained by her mother for as long as she can remember she had it drilled in her head that it was her duty to serve her country. She took every job she could get her hands on, but the opportunities for Halflings in the south were limited. She now mingles about in high society.
Motivation: She wants nothing more than to rejoin the army; and she has money and likes to spend it
Flaws: Ugly, Insomniac. Bonds: Rich, Military, Immigrant. Occupation: Architect
Voice: Speaks with squeezed throat
Attributes [hide]
Small (2'11") Halfling, Lawful Evil (CR 16)
Armor Class 13
Hit Points 87 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 13 (+1) | 18 (+4) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Halfling, Infernal, Gnoll, Draconic, Abyssal
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 5 |
Possessions: 300 pp. Rose (60 gp). Malachite (5 gp). Violet garnet (700 gp). Black pearl (700 gp). Moonstone (60 gp). Obsidian (5 gp). Carnelian (60 gp). Obsidian (5 gp). Peridot (60 gp). Black pearl (700 gp). Pink pearl (120 gp). Fire opal (800 gp). Peridot (60 gp). Aquamarine (700 gp). 1 Medium magic item.
Elaim Hammerstone, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears grey robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a bow, but if one is not available he will default to his bastard sword. He has a small bristly mustache and wavy white hair. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep green.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in the north, but his parents moved at a very young age to the west. Elaim abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: He has passion for adventuring and risk; and obtaining odd cultural tabaxi artifacts is his passion
Flaws: Shy. Bonds: Immigrant, Adventurer, Religious. Occupation: Brewer
Voice: Creaky witch voice
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 7 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 11 (+0) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Ignan, Undercommon, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 250 gp.
Purah Dread, Female Tiefling [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears a faded coat and loose pants complete with wide-brimmed hat, and a wedding ring on her right hand. Her hair is greying and her face has many wrinkles. She has silver eyes.
Personality: She considers herself a woman of culture and sophistication. She likes a good challenge to her wits. Around other people she will do her best to conceal her emotions and appear jolly.
History: A powerful necromancer made her what she is. Her mother was very strict, and drilled into her lessons on being the perfect lady. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: Wishes to resurrect an old love; and to end her boredom
Ideals: Impeccable. Flaws: Shy. Bonds: In love, Mentor. Occupation: Stylist
Voice: Cold and demanding tone
Attributes [hide]
Medium (4'10") Tiefling, Lawful Evil (CR 3)
Armor Class 11
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 12 (+1) | 16 (+3) | 13 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Abyssal
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp.
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