Kerkad Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a fancy green suit. He has dyed his greying red crest a little too much giving a sharp red color. He has several tiny aquamarine earrings on each ear.
Personality: He hates goblins. He views them as having robbed his home of its proper glory. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: Born in the north to a Assassin, Kerkad learned a great deal about his father's area of expertise. Cursed with lycanthropy at a very young age, Kerkad has worked very hard to control his curse. He now mingles about in high society.
Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and sabotage a competitor
Flaws: Fearful, Disease. Bonds: Attractive, Rich, Enemies, Job. Occupation: Assassin
Voice: Switch between two voices
Attributes [hide]
Medium (6'5") Dragonborn, True Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 15 (+2) | 15 (+2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 70 gp. Deep green spinel (90 gp). 1 Everburning torch.
Flogg Kimberly, Male Half-Orc [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He wears his hair in dreadlocks. He wears a mask on his face.
Personality: He likes to make people angry or surprised. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Sold as a small child to a wizard, Flogg was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Through the years after Flogg was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Flogg's mother didn't care for him much, and the feeling was mutual. He has achieved small success as a Server.
Motivation: To reunite with his old friends; and he's looking for his big break
Ideals: Gifted. Flaws: Antagonistic. Bonds: Adventurer, Mentor, Job. Occupation: Server
Voice: Russian accent
Attributes [hide]
Medium (6'5") Half-Orc, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 16 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 14 (+2) | 7 (-2) | 15 (+2) | 5 (-3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 1200 sp.
Clerebold Ramsey, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he very much looks the part of a Actor. He has shaved his head bald. His eyes are likewise blue.
Personality: A deeply religious man he believes everything happens for a reason. He is obsessed with his god.
History: He was born at the edge of vast plains. Over the years he perfected his riding and shooting skills. He has achieved small success as a Actor.
Motivation: To be a Barber again; and his religion dominates his actions
Flaws: Ugly. Bonds: Job, Poor, Religious, Nature. Occupation: Actor
Voice: Creaky witch voice
Attributes [hide]
Medium (5'8") Human, Neutral Good (CR 1)
Armor Class 9
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 8 (-1) | 11 (+0) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 1d4+2, Ranged +1 / 1d4-1, Grapple +2
Possessions: 300 sp. 1 Small steel mirror.
Myev Langley, Female Half-Orc [Permalink]
Personal [hide]
Description: A 6'0" northern woman, she wears a fine chain shirt which she covers with black colored cloaks and clothing. Her chestnut hair is long and unkept. Her amber eyes have a joyful gleam in them most of the time.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She does suffer from mild PTSD, and the sight of illithids may trigger it at times.
History: Born the oldest of a large religious northern family, she was no stranger to responsibility. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. Days after completing her studies, news broke out that her hometown was attacked by illithids. Myev was horrified and prayed that her father was alright. However, she heard that her father had died fighting off the illithids.
Motivation: She is currently in port desperately looking for someone to get her out; and her relatives are trying to arrange a marriage
Flaws: Ugly. Bonds: Enemies, Religious, Family, Slave. Occupation: Assassin
Voice: Pronounces O like U
Attributes [hide]
Medium (6'0") Half-Orc, Neutral Good (CR 2)
Armor Class 10
Hit Points 6 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 5 (-3) | 11 (+0) | 10 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Ella Kent, Female Human [Permalink]
Personal [hide]
Description: This younger middle-aged woman wears grey painted combat armor at almost all times, and a wedding ring on her left hand. With bright chestnut hair. Her amber eyes dart around the room hyper actively observing anyone and anything.
Personality: While she is on the job, she is grim and serious. She understands how dangerous the world is and the need to stay safe. She spends most of her days drinking in the Inn, the rowdiest and most dangerous establishment in town. There she gambles, wrestles and listens to stories told by travelers.
History: Ella hails from a village terrorized by goblins. She moved out east to avoid the crime she committed. She has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.
Motivation: She has comitted a past crime that haunts her to this day; and obtaining odd cultural dwarven artifacts is her passion
Bonds: In love, Criminal record, Adventurer, Enemies. Occupation: Seamstress
Voice: Voice breaks
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 12 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 30 pp.
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Their contribution stands as a beacon of hope for all adventurers!