Pallabar Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He wears a blue vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his blue boots flare out at the collars. He carries a battered lance and tarnished bastard sword as well. His tied-back hair is black. His half smiles and green eyes are beguiling and draw you in.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: He was born the only child of a wealthy merchant. His father had invested heavily in several trade routes and wanted him to inherit them. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the west; and money/treasure
Ideals: Fighting, Entrepeneur. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Weaver
Voice: Scratchy, weak
Attributes [hide]
Small (3'2") Gnome, Neutral Good (CR 12)
Armor Class 12
Hit Points 80 (12d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Undercommon, Draconic, Infernal
Attacks Melee +5 / 3d10+1, Ranged +5 / 3d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2000 gp.
Heather Wallace, Female Half-Elf [Permalink]
Personal [hide]
Description: Runty and weak-looking, she wears clothing that is held on in multiple layers but all of it is in poor condition. She wears a top hat to cover her moderate length brown hair. Her violet eyes are slightly larger than normal.
Personality: She is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help her friends. She considers everything a fun event and doesn't hold grudges. She is lazy and tries to find solutions quickly.
History: Her parents moved while she was still in utero so she is the first generation to be born here. A few years later when the south was not economically sound they moved to her current location. She left for the east, certain she would find work there.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist. Flaws: Ugly, Lazy. Bonds: Poor, Immigrant. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (5'9") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 21 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 9 (-1) | 7 (-2) | 4 (-3) | 17 (+3) |
Senses Passive Perception 7
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2
Possessions: 200 gp. Tiger eye turquoise (15 gp). Azurite (15 gp). 1 Minor magic item.
Windy Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: This woman prefers to wear pastel pants and tee shirts. She has a penchant for wearing a ring with an oversized opal on her right hand. Her fur, while still mostly white, has prominent grey streaks. She has green eyes and a pastel hat with a blue feather.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She moves from fascination to fascination almost instantaneously. If something can keep her interest for a month it is impressive.
History: Born in the west to a Shoemaker, Windy learned a great deal about her mother's area of expertise. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. She has since lost track of the people in her past.
Motivation: Balancing her hectic life and new Shoemaker responsibilities is difficult; and doesn't want to be a shoemaker and was forced into it by her family
Ideals: Joker. Flaws: Hedonist. Bonds: Rich, Job, Family. Occupation: Shoemaker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Neutral (CR 7)
Armor Class 10
Hit Points 25 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 11 (+0) | 10 (+0) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Ignan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 |
Possessions: 600 gp. Alexandrite (500 gp). Black pearl (500 gp). Hematite (15 gp). Obsidian (15 gp).
Mûg Denholm, Male Half-Orc [Permalink]
Personal [hide]
Description: 6'4" and lanky with angular features, he is an attractive figure. He wears a black shirt with thin brown vertical stripes and red pants. His red hair is thinning but still full. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He receives visions of the future at random moments
History: He was born the only child of a wealthy merchant. In his 15th year, his parents were killed by a dire rats raid, leaving Mûg alone in the world. After a stint in an orphanage, he was adopted. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Mûg was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.
Motivation: Many dire rats want him driven away.
Ideals: Impeccable, Gifted, Entrepeneur. Bonds: Attractive, Enemies. Occupation: Cartwright
Voice: Whispers
Attributes [hide]
Medium (6'4") Half-Orc, Chaotic Evil (CR 7)
Armor Class 12
Hit Points 34 (7d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 |
Possessions: 500 gp. Blue quartz (11 gp). Jade (120 gp). Sard (40 gp).
Eleanor Ilphelkiir, Female Half-Elf [Permalink]
Personal [hide]
Description: A stocky lighter skinned woman, she wears a simple yellow robe with tan stripes complete with hood. Her chestnut hair is kept up in a ponytail inside a Stetson hat. Her violet eyes are passionate and lively.
Personality: She likes to brag about her accomplishments and constantly tries to beat others to the punch. She is submissive, is generally bored by everything, but will take part in whatever people ask of her. She is by nature obliging.
History: Eleanor was raised in a hard working conservative environment. She always admired necromantic-users and wanted to develop the talent, but never had the affinity for it. She inherited the family business which she has now maintained for 13 years.
Motivation: An old rival family wants her found; and to be a sailor again
Ideals: Passionate, Gifted. Flaws: Shy. Bonds: Job, Family. Occupation: Layabout
Voice: Shortens vowels
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 16 (+3) | 12 (+1) | 15 (+2) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Infernal, Draconic
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 7000 cp. 1 Masterwork Common Ranged Weapon.
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