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Advanced [show]


Duvamil Ironhide, Female Gnome [Permalink]

Personal [hide]

Description: Relatively heavier built than your average woman, she is not imposing. She wears a simple blue robe with green stripes complete with hood. Her top hat is riddled with cuts and holes. Her eyes are gray and beady.

Personality: Abrasive and pushy, she has a hard time making friends. She is ready at a moment's notice to give into her darker urges. She is a real pyromaniac and does not care who the fire hurts. She often ends up burning people alive in the fires she starts.

History: She is the product a well kept family trust fund and as such has never really known need. Through the years after Duvamil was born, her mother became increasingly distant from her family, instead choosing to pursue power in the south. Duvamil's mother didn't care for her much, and the feeling was mutual. After months of barely getting by, Duvamil managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.

Motivation: She has decided she is irredeemable; and she is being blackmailed/forced/etc and this influences her actions

Flaws: Ugly, Antagonistic, Insane. Bonds: Criminal record, Rich. Occupation: Performer

Voice: Hollow voice

Attributes [hide]

Duvamil Ironhide, Female Gnome Warlock 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 10 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 15 (+2)18 (+4) 18 (+4)9 (-1)
Skills Acrobatics +4, Stealth +4
Senses Passive Perception 14
Languages Common, Gnome, Goblin, Infernal, Celestial, Elven
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14210000000

Possessions: 300 sp.


Social Check DCs


Ethereal Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He very much looks the part of a Merchant. His lavender fur is unkempt and raggedy. He is baby faced.

Personality: He is a Merchant first and foremost. He believes firmly that knowledge should be universal. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Born to a pair of adventurers, Ethereal grew up listening to his mother's many stories. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Merchant work with an outfit from a few towns over. Merchant work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.

Motivation: He is unsatisfied with his job.

Ideals: Extrovert. Flaws: Ugly. Bonds: Job, Poor, Adventurer. Occupation: Merchant

Voice: Laughs frequently while speaking

Attributes [hide]

Ethereal Timber, Male Tabaxi Barbarian 5
Medium (6'8") Tabaxi, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 45 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 13 (+1)12 (+1) 10 (+0)9 (-1)
Skills Animal Handling +3, Perception +3
Senses Passive Perception 13
Languages Common, Goblin
Attacks Melee +1 / 2d4-2, Ranged +5 / 2d4+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Joser Appleblossom, Male Halfling [Permalink]

Personal [hide]

Description: A middle-aged man, he wears a tattered pair of loose red pants, a matching torn shirt, and a visible pair of similar condition same color briefs, and is pretty ugly. His black hair is greying along the sides and has receded to reveal a widow's peak. His blue unseeing eyes seem to look past you.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to a criminal king-pin and mafia family In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He used his abilities to trick people and travel the world for free.

Motivation: A rival would like him out of the picture; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Flaws: Ugly, Disease, Selfish. Bonds: Poor, Criminal record. Occupation: Marshal

Voice: German accent

Attributes [hide]

Joser Appleblossom, Male Halfling Aristocrat 6
Small (3'4") Halfling, Neutral Evil (CR 6)
Armor Class 14
Hit Points 44 (6d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 14 (+2)13 (+1) 16 (+3)12 (+1)
Skills History +4, Sleight of Hand +6
Senses Passive Perception 13
Languages Common, Halfling, Giant
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 10000 cp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Nuraval Deepdelver, Male Dwarf [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. With a patchy brown beard and wild brown hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. Nuraval enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He is the product a well kept family trust fund and as such has never really known need. His father had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Athletic, Optimist. Flaws: Hedonist. Bonds: Rich. Occupation: Server

Voice: Posh accent

Attributes [hide]

Nuraval Deepdelver, Male Dwarf Bard 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)11 (+0) 13 (+1)15 (+2)
Skills Investigation +2, Survival +3
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1030

Possessions: 1400 sp.


Social Check DCs


Nalral Fallack, Male Dwarf [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is light but he possesses many yellow ritualistic tattoos. He typically wears brown cloth garments or leather armor. His hair is always cut to a buzz. His gray eyes are slightly larger than normal.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Nalral grew up listening to his father's many stories. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: To protect his home; and obtaining odd cultural tiefling artifacts is his passion

Ideals: Fighting. Flaws: Shy. Bonds: Adventurer, Military, Guardian. Occupation: Barber

Voice: Low and grunting

Attributes [hide]

Nalral Fallack, Male Dwarf Bard 8
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 9
Hit Points 58 (8d6)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)8 (-1) 16 (+3)16 (+3) 11 (+0)13 (+1)
Skills Religion +6, Sleight of Hand +2
Senses Passive Perception 10
Languages Common, Dwarven, Aquan, Ignan, Infernal
Attacks Melee +1 / 2d10-2, Ranged +2 / 2d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143331000

Possessions: 10000 sp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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