Ilga Hayes, Female Half-Orc [Permalink]
Personal [hide]
Description: This late middle aged woman wears light armors faded through time and improper care and is in decent physical shape. Her white hair is drawn into a tight pony tail with a butterfly scrunchie. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: She is quiet and anti-social and can barely make it a few minutes in conversation before her hampering stammer kicks in. Flattery will make her almost putty in your hands.
History: She was born to a pair of big game hunters, but was frequently ill as a child. When she was little, her rather wealthy family often ventured across the forest to a summer home near a ruined castle. She would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Ilga took refuge in the ruined castle and found the beat up falchion and armor she uses now. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Ilga fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Shy, Selfish, Disease. Occupation: Adventurer
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'0") Half-Orc, Neutral Evil (CR 4)
Armor Class 9
Hit Points 24 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 8 (-1) | 8 (-1) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1 Banded mail. 1 Chain shirt. 1 Breastplate.
Rurik Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He does not wear sleeves and tends to eschew shirts when he can avoid it. His hair is chestnut and very short. He wears large thick round spectacles.
Personality: He is very quiet and rarely speaks above a whisper. He would rather hide behind his crafts than deal with other people.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. A freak accident while working with his Slave Trader father left him crippled. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: To reunite with his absent father; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Athletic, Artistic. Flaws: Shy, Disease, Insomniac. Occupation: Priest
Voice: Pronounces O like U
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 15 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Dwarven, Abyssal, Giant
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 140 gp.
Kairon Luck, Male Tiefling [Permalink]
Personal [hide]
Description: With tan face paint in a stripe pattern across his face, he wears black trousers with grey and tan striped suspenders. He wears various colorful collared shirts. He wears his chestnut hair down. He is very pretty but has cold, dead eyes.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He is a big fan of imagination and believes people should spend more time reading and writing.
History: He is the product a well kept family trust fund and as such has never really known need. A freak accident while working with his Baker father left him crippled. He's also a talented Baker, but doesn't like to broadcast it.
Motivation: He'd like to take his coworkers down a peg; and further expansion of business
Ideals: Logical. Flaws: Disease. Bonds: Attractive, Job, Rich. Occupation: Healer
Voice: Scottish accent
Attributes [hide]
Medium (5'7") Tiefling, Neutral Good (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 16 (+3) | 14 (+2) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Giant, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 200 gp.
Tiaathque Teinithra, Female Elf [Permalink]
Personal [hide]
Description: She is well dressed, but even with her fine clothing she looks run-down. She has black hair. Her amber eyes are desperate and heavily dilated. She has the appearance of someone under the heavy influence of drugs.
Personality: She loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from her. She is the most sanctimonious self-righteous Elf in existence. She does not believe in violence as a means to an end. She is a dedicated Shoemaker but believes her peers are too gung-ho.
History: Born to a Fisher, her father struggled to pay the bills. When she came of age, she joined a caravan that would eventually take her to the capital. She would practice along the way and, when she arrived, be apprenticed to a Shoemaker. She's also a talented Fisher, but doesn't like to broadcast it.
Motivation: To be a Fisher again; and balancing her hectic life and new shoemaker responsibilities is difficult
Ideals: Justice, Pacifist. Flaws: Addict. Bonds: Poor, Job. Occupation: Shoemaker
Voice: Squeaky
Attributes [hide]
Medium (5'4") Elf, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 100 gp.
Brakka Cooper, Female Half-Orc [Permalink]
Personal [hide]
Description: She wears black robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a bow, but if one is not available she will default to her club. Her chestnut hair is singed and shortened. Her green eyes dart from person to person.
Personality: She is irritable and easily angered. She is a bit of a bully and is not afraid to use her stature and powers to intimidate and hurt. She invites people to come help in her community garden.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. After coming to the age of reason, Brakka took it upon herself to study the psionic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. She now spends her time doing works of charity.
Motivation: She's repulsed by the PC; and she has passion for adventuring and risk
Ideals: Philantrophist, Gifted. Flaws: Ugly, Antagonistic. Occupation: Herbalist
Voice: Smooth and feminine
Attributes [hide]
Medium (5'2") Half-Orc, Lawful Good (CR 3)
Armor Class 11
Hit Points 26 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 11 (+0) | 17 (+3) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp. Golden yellow topaz (600 gp). Deep blue spinel (600 gp). Aquamarine (600 gp). 1 Everburning torch. 1 Tanglefoot bags.
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