Mary Bulsara, Female Half-Elf [Permalink]
Personal [hide]
Description: She sports violet clothing, slightly heavier than average wear, and she perpetually has her axe ready. Her auburn hair is lengthy and is close to two feet long. Her hazel eyes are passionate and lively.
Personality: She likes to be helpful to her clients. She likes to prescribe proper advice to her clients. She does not believe in violence as a means to an end. She is a dedicated Detective but believes her peers are too gung-ho.
History: Mary lived on a farm with her father, near the main road leading to a nearby town. Her father took her hunting and taught her how to get in the mind of other creatures. She has achieved small success as a Detective.
Motivation: To reunite with her absent father.
Ideals: Fighting, Pacifist. Bonds: Job, Family, Nature. Occupation: Detective
Voice: Slurs words
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 11)
Armor Class 11
Hit Points 73 (11d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Draconic, Undercommon
Attacks Melee +3 / 3d8-1, Ranged +5 / 3d8+1, Grapple +1
Possessions: 2000 gp. A necklace of small pink pearls (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Raymond Anderton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears skinny pants and wears a grey and pastel robe with the hood down. His silver hair is matted, messy, and big. His ears are large.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He pushes his goals aggressively. He is also a coward if confronted.
History: Raymond hails from a village terrorized by giants. His parents were killed by giants in a raid when he was still a young child. The giants captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He left for the west, certain he would find work there.
Motivation: Revenge; and many giants want him driven away
Flaws: Ugly, Emotional, Fearful. Bonds: Immigrant, Enemies. Occupation: Brewer
Voice: Speaks in third person
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 1)
Armor Class 13
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 8 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 |
Possessions: 600 sp. Chrysoprase (30 gp). 1 Masterwork Common Melee.
Gennal Floshem, Male Half-Elf [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. He keeps his long chestnut hair kept up in a rat tail. He wears an eyepatch.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a ruthless business man, a trait he acquired from his mother.
History: He was born the only child of a wealthy merchant. A gypsy cursed him at a young age, leading to his ugly appearance. He has been a successful dealer in antiques buying low and selling high.
Motivation: Retire the richest man in the east; and wants to work out more often
Ideals: Fighting, Athletic, Entrepeneur. Flaws: Ugly, Secretive. Occupation: Marshal
Voice: Hissing voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Neutral (CR 5)
Armor Class 13
Hit Points 41 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Abyssal, Ignan
Attacks Melee +4 / 2d4+1, Ranged +6 / 2d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 |
Possessions: 2000 sp. White opal (700 gp). 1 Full Plate. 1 Half-Plate. 1 Banded mail. 1 Full Plate.
Dayereth Dulmage, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears a yellow cloak and cross-gartered green stockings. His skin is fair and his fingers are delicate and long. His hair is red, silky, and of moderate length. He wears large thick round spectacles.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Dayereth hails from a village terrorized by illithids. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Elves became a terror of the countryside. Days after completing his studies, news broke out that his hometown was attacked by illithids. Dayereth was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.
Motivation: Someone believes him a fraud; and he wants revenge against illithids
Ideals: Gifted, Optimist, Logical. Bonds: Attractive, Enemies. Occupation: Ploughman
Voice: French accent
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 17 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 4 (-3) | 12 (+1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Elven, Sylvan
Attacks Melee +2 / 2d4-1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 |
Possessions: 200 gp.
Greethen Sumnarghthrysh, Male Dragonborn [Permalink]
Personal [hide]
Description: A pudgy man standing about 6'8" has a big stupid grin on his face most of the time. He wears a robe, a symbol of luck around his neck, and a dagger on his belt. His broad hat is riddled with cuts and holes. He wears crescent spectacles with a black brim.
Personality: Confrontational and typically high on some drug or another. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. A freak accident while working with his Weaver father left him crippled. He's since become an addict/alcoholic.
Motivation: He is greedy.
Ideals: Fighting. Flaws: Ugly, Addict, Disease. Bonds: Rich. Occupation: Blacksmith
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (6'8") Dragonborn, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 13 (+1) | 7 (-2) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +2
Possessions: 230 pp. An abacus with copper, silver and gold markers (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold music box (2000 gp). Gold and topaz bottle stopper cork (400 gp).
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