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Advanced [show]


Unvera Wildwander, Female Gnome [Permalink]

Personal [hide]

Description: This younger middle-aged woman tends to wear a large blue jacket, and a wedding ring on her left hand. Her silver hair is greying along the sides and has receded to reveal a widow's peak. Her amber eyes dart from person to person to random spaces in the air.

Personality: She is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. She is a thrill seeker, she laughs at people and throws down challenges. She is highly competitive and combative.

History: Her parents moved while she was still in utero so she is the first generation to be born here. While studying, she fell in love. They married and had a daughter. She tends to her Dilettante job now, and dutifully fulfills any obligations she has.

Motivation: She is unsatisfied with her job.

Ideals: Joker. Bonds: In love, Adventurer, Immigrant, Job. Occupation: Dilettante

Voice: Creaky witch voice

Attributes [hide]

Unvera Wildwander, Female Gnome Paladin 5
Small (3'1") Gnome, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 48 (5d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)8 (-1) 15 (+2)13 (+1) 14 (+2)8 (-1)
Skills Intimidation +2, Persuasion +2
Senses Passive Perception 12
Languages Common, Gnome, Abyssal
Attacks Melee +1 / 2d4-2, Ranged +2 / 2d4-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 500 gp.


Social Check DCs


Nordak Trueblood, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears tight fitting clothing which further accentuates his frame and is in decent physical shape. His hair is short and chestnut. He has gleaming, smiling brown eyes.

Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is obsessed with a lost civilization.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He is searching for what he claims is his rightful reward.

Motivation: He'd like to take his coworkers down a peg.

Flaws: Insomniac, Disease. Bonds: Attractive, Adventurer, Job. Occupation: Glassblower

Voice: Sounds elderly

Attributes [hide]

Nordak Trueblood, Male Dwarf Sorcerer 2
Medium (4'0") Dwarf, Lawful Evil (CR 2)
Armor Class 9
Hit Points 10 (2d4)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)9 (-1) 13 (+1)18 (+4) 9 (-1)5 (-3)
Skills Intimidation -1, Survival +1
Senses Passive Perception 9
Languages Common, Dwarven, Halfling, Ignan, Terran, Aquan
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14640000000

Possessions: 1100 sp. Blue quartz (15 gp).


Social Check DCs


Spear Prim Posies, Female Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'4", this woman wears bulky brown painted plate armor. Her white fur is singed and shortened. Her face is covered beneath a completely black helmet.

Personality: Cocky and sure of herself, she believes she is the best Fortune-teller born in the past three hundred years. A true patriot, Spear would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.

History: She is the product a well kept family trust fund and as such has never really known need. Her mother disappeared, and while she tried to raise money to find her mother, she was betrayed dozens of times. She became a Fortune-teller soon after.

Motivation: Expand her business; and wants to raise her children well

Flaws: Ugly. Bonds: Job, Military, Rich, Family. Occupation: Fortune-teller

Voice: Jittery and nervous

Attributes [hide]

Spear Prim Posies, Female Tabaxi Commoner 10
Medium (6'4") Tabaxi, Lawful Good (CR 10)
Armor Class 13
Hit Points 33 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)11 (+0) 9 (-1)14 (+2)
Skills Investigation +4, Religion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +7 / 3d6+3, Grapple +3

Possessions: 100 pp.


Social Check DCs


Ishte Pleasure, Female Tiefling [Permalink]

Personal [hide]

Description: This woman wears a robe, a symbol of her god around her neck, and a hand crossbow on her belt. She is muscular with a powerful set of arms. She wears a Stetson hat to hide her balding. Her gold eyes are passionate and lively.

Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: A child with a great deal of painting talent her parents made sure she got the chance to thrive. While she appears to be a normal Tiefling, she's... not quite right. Perhaps she's slightly insane, or otherwise so mentally alien to the rest of the world that she plain doesn't fit in. She is untrained/undisciplined, which makes her dangerous.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Artistic. Flaws: Disease, Insane. Bonds: Rich. Occupation: Banker

Voice: Mousy voice

Attributes [hide]

Ishte Pleasure, Female Tiefling Warlock 1
Medium (4'11") Tiefling, True Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)10 (+0) 8 (-1)10 (+0)
Skills Intimidation +2, Medicine +1
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 3000 cp.


Social Check DCs


Krimp Acton, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he very much looks the part of a Barrister. His hair is silver and curly. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He does not believe in violence as a means to an end. He is a dedicated Barrister but believes his peers are too gung-ho.

History: He served in the navy to pay for his family's outstanding loans. He went to a religious school and was inspired by the priests there in charitable deeds. He has worked as a Barrister like his father before him.

Motivation: He'd like to take his coworkers down a peg; and someone believes him a fraud

Ideals: Pacifist. Bonds: Job, Enemies, Military, Religious. Occupation: Barrister

Voice: Shortens vowels

Attributes [hide]

Krimp Acton, Male Half-Orc Monk 7
Medium (5'1") Half-Orc, Chaotic Evil (CR 7)
Armor Class 11
Hit Points 32 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)6 (-2) 12 (+1)9 (-1)
Skills Athletics +5, Stealth +4
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +4

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs

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