Traki Lathalas, Male Elf [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He dresses in tan turtlenecks beneath a grey coat with violet slacks. He has wavy silver hair. His eyes are gray and beady.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He is the product a well kept family trust fund and as such has never really known need. Traki liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He has money and likes to spend it; and to prove his worth to the world
Ideals: Joker. Flaws: Ugly, Impulsive. Bonds: Rich, Nature. Occupation: Detective
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Elf, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 11 (+0) | 16 (+3) | 15 (+2) | 6 (-2) |
Senses Passive Perception 15
Languages Common, Elven, Abyssal, Draconic, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Thamior Ostoroth, Male Half-Elf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His golden hair is still thick. He has green eyes.
Personality: He is a Barkeep first and foremost. He believes firmly that knowledge should be universal. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He worked as a nervous Barkeep and found it very stressful. He has drifted from career to career and currently works as a Barkeep.
Motivation: Balancing his hectic life and new Barkeep responsibilities is difficult; and expand his business
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Job. Occupation: Barkeep
Voice: Strong lisp
Attributes [hide]
Medium (5'11") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 14 (+2) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Orc
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +3
Possessions: 1 Good lock.
Joser Appleblossom, Male Halfling [Permalink]
Personal [hide]
Description: 3'3" and lanky with angular features, he is an attractive figure. He does not wear sleeves and tends to eschew shirts when he can avoid it. His red hair is thinning but still full. His fierce violet eyes like to dwell on things.
Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.
History: When he was but 5 years old his parents immigrated from the north. A few years later when the west was not economically sound they moved to his current location. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs
Ideals: Artistic. Flaws: Impulsive, Secretive. Bonds: Attractive, Immigrant. Occupation: Tanner
Voice: Uses sign language
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 16)
Armor Class 13
Hit Points 85 (16d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Halfling, Terran
Attacks Melee +4 / 4d10-1, Ranged +7 / 4d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 6 | 5 | 5 | 5 | 4 | 4 |
Possessions: 6000 gp. Golden pearl (40 gp). Brown-green garnet (40 gp). Obsidian (12 gp). Black star sapphire (1200 gp). Brown diamond (3000 gp). Silver pearl (40 gp). Black pearl (700 gp). Jasper (40 gp). Peridot (40 gp). Rose (40 gp). Rhodochrosite (12 gp). Banded agate (12 gp). Sard (40 gp). Amethyst (40 gp). Violet garnet (700 gp). Chrysoprase (40 gp). Onyx (40 gp). Brown-green garnet (40 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Audhild Daerdahk, Female Dwarf [Permalink]
Personal [hide]
Description: She wears an old set of leather armor, nicked and torn by the ravages of time and battle. She is physically well-built. Her golden hair has been sun bleached extensively. Her amber eyes dart from person to person.
Personality: She is extraordinarily eccentric. Her job bores her to no end. She has decided to make it more interesting.
History: Audhild was born into a poor family. Growing up, she dreamt of becoming a Ranger, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Ranger in service of a powerful lord somewhere. Audhild abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. Being a Farmer kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with her old friends; and she desires power and/or immortality
Flaws: Insane. Bonds: Adventurer, Criminal record, Poor. Occupation: Farmer
Voice: Whispers
Attributes [hide]
Medium (4'1") Dwarf, Lawful Evil (CR 2)
Armor Class 14
Hit Points 13 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 15 (+2) | 14 (+2) | 7 (-2) | 8 (-1) |
Senses Passive Perception 16
Languages Common, Dwarven, Sylvan, Halfling
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 400 sp. 1 Chain shirt.
Rivaan Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: He is wearing a tight green one piece outfit complete with pants, hood, and a cape. He has a moderate pudge and is not very fit. His crest is brass and curly. His otherwise smooth face is marked with small tiny scars.
Personality: Rivaan speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is a logical person and will generally grow upset if things defy logic and science.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Barkeep arts, while his father instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He used his abilities to trick people and travel the world for free.
Motivation: He's looking for his big break; and he feels the way he acts is they only way to get by in the world
Ideals: Impeccable, Logical. Bonds: Rich, Criminal record, Adventurer. Occupation: Barkeep
Voice: Low and grunting
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Evil (CR 9)
Armor Class 12
Hit Points 50 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 240 pp. An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (50 gp). A necklace of small pink pearls (3000 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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