Purah Doubt, Female Tiefling [Permalink]
Personal [hide]
Description: A 6'5" western woman, she wears a custom-built plate barding that's adorned with green lining and desert motifs. Her hair is silver, silky, and of moderate length. Her face possesses mild wrinkles. Her smile is extraordinarily sincere though she does not smile often.
Personality: Aggressive, abrasive, and angry, Purah embodies much of what other species detest in the Tieflings. She has the money to obtain near anything and knows that if you pay a woman enough she will sell her own mother. Money is her most trusted friend.
History: She was a bastard born out of an affair, and her mother always resented and mistreated her for it out of spite. She was a friend to animals and a trickster. In her defense of animals however she would do severe harm to people. She leaves a trail of broken hearts and full pockets wherever she goes.
Motivation: She's repulsed by the PC.
Flaws: Antagonistic. Bonds: Attractive, Rich, Enemies, Nature. Occupation: Engraver
Voice: Boston accent
Attributes [hide]
Medium (6'5") Tiefling, Lawful Good (CR 4)
Armor Class 9
Hit Points 30 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 16 (+3) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic, Goblin, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +4
Possessions: 600 gp. 2 Acid flasks. 1 Thunderstones. 2 Acid flasks.
Oren Honeypot, Male Halfling [Permalink]
Personal [hide]
Description: He wears a tight fitting white shirt and pants. He has a moderate pudge and is not very fit. His hair is long and chestnut with streaks of brown, and is pulled back with small white clips. His beard is brown, braided, and well cared for. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He can speak with the recently deceased. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: A child with a great deal of poetry talent his parents made sure he got the chance to thrive. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Oren took refuge in the ruined castle and found the beat up hand crossbow and armor he uses now. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His relatives are trying to arrange a marriage; and doesn't want to be a slave trader and was forced into it by his family
Ideals: Gifted, Artistic. Bonds: Attractive, Nature, Family. Occupation: Slave Trader
Voice: High pitched and raspy
Attributes [hide]
Small (3'3") Halfling, Neutral Good (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Halfling, Goblin, Aquan, Terran
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 20 gp. Moss agate (8 gp).
Windy Prim Posies, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'5", this man is generally shirtless and showing off his tattooed chest. He keeps his white fur in a pixie cut. He has gleaming, smiling amber eyes.
Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Born to a pair of adventurers, Windy grew up listening to his father's many stories. Windy abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Being a Glassblower kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is unsatisfied with his job; and he desires power and/or immortality
Ideals: Persistence. Flaws: Shy. Bonds: Adventurer, Criminal record, Job. Occupation: Glassblower
Voice: Breathy voice
Attributes [hide]
Medium (6'5") Tabaxi, True Neutral (CR 10)
Armor Class 12
Hit Points 96 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 10 (+0) | 13 (+1) | 9 (-1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d6+2, Ranged +6 / 3d6+2, Grapple +2
Possessions: 900 gp. Jeweled anklet (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). A pair of silk slippers encrusted with tiny pearls. (170 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Salasar Mohradyllion, Male Dragonborn [Permalink]
Personal [hide]
Description: This malnourished man is well dressed, but even with his fine clothing he looks run-down. He wears a colorful flower in his scarlet crest. His red eyes are passionate and lively.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He was born to loving parents in a slum to the north. When money was particularly tight he was walking through alleys when he overheard a Stableman hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He is untrained/undisciplined, which makes him dangerous.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Flaws: Shy, Insane. Bonds: Poor, Attractive, Religious. Occupation: Stableman
Voice: Soft and mumbly
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Neutral (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 16 (+3) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Druidic, Giant, Abyssal
Attacks Melee +6 / 3d4+3, Ranged +4 / 3d4+1, Grapple +7
Possessions: 70 pp. Chrysoberyl (150 gp). Golden yellow topaz (1500 gp). Tourmaline (150 gp). 1 Minor magic item. 1 Minor magic item.
Direcris Kimbatuul, Male Dragonborn [Permalink]
Personal [hide]
Description: He dresses like a well dressed Barber does. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His crest is greying and his face has many wrinkles. His eyes are gold and catlike.
Personality: Direcris wants to be seen as a stoic, levelheaded, noble Cleric, so he tries to act the part. He does a good job, for the most part... He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: Born in the east to a Barber, Direcris learned a great deal about his father's area of expertise. He helped his father out around the business and became quite the natural. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: He has passion for adventuring and risk; and further expansion of business
Ideals: Disciplined. Bonds: Job, Attractive, Adventurer. Occupation: Barber
Voice: Slow speaker
Attributes [hide]
Medium (6'3") Dragonborn, Lawful Good (CR 8)
Armor Class 10
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Infernal
Attacks Melee +5 / 2d10+2, Ranged +3 / 2d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 4 | 3 | 3 | 2 | 0 | 0 |
Possessions: 140 pp. Tourmaline (80 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
