Smoking Timber, Male Tabaxi [Permalink]
Personal [hide]
Description: He is wearing colorful clothing, dressed as a Banker. He is bristling with hidden weapons, mostly hand crossbows and warhammers. His cinnamon fur is unkempt and raggedy. His green eyes dart around the room hyper actively observing anyone and anything.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. His job bores him to no end. He has decided to make it more interesting.
History: From birth he was tutored by a cruel and relentless mentor. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.
Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero
Flaws: Ugly, Shy. Bonds: Criminal record, Poor, Adventurer, Mentor. Occupation: Banker
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Tabaxi, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 18 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 16 (+3) | 14 (+2) | 10 (+0) | 17 (+3) |
Senses Passive Perception 10
Languages Common, Draconic, Infernal
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork Uncommon Weapon.
Sweet Of Clay, Male Tabaxi [Permalink]
Personal [hide]
Description: He usually wears his brown robe and has his warhammer always slung over his shoulder. His orange fur is knotted and matted. He has hazel eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He does not trust anyone and sleeps with one eye open.
History: Sweet was born in the east. At a young age he loved to build and create. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Antagonistic, Insomniac. Bonds: Military. Occupation: Performer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'0") Tabaxi, Neutral Good (CR 3)
Armor Class 10
Hit Points 14 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 11 (+0) | 14 (+2) | 9 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 2700 sp.
Raam Panic, Male Tiefling [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He dresses like a well dressed Sailor does. His hair, while still mostly black, has prominent grey streaks. This white eyed westerner is not easily forgotten.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: He is the product a well kept family trust fund and as such has never really known need. He was taken as a slave by a traveling circus and forced to perform He then took over the family business and is one of the better Sailor for hire.
Motivation: He is currently in port desperately looking for someone to get him out; and wants to open a new tavern
Flaws: Antagonistic, Forgetful. Bonds: Job, Rich, Slave. Occupation: Sailor
Voice: American accent
Attributes [hide]
Medium (5'0") Tiefling, Chaotic Good (CR 12)
Armor Class 10
Hit Points 49 (12d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 14 (+2) | 14 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Sylvan
Attacks Melee +6 / 3d10+2, Ranged +4 / 3d10+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 6 | 6 | 6 | 6 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Oskar Silverstone, Male Dwarf [Permalink]
Personal [hide]
Description: This man prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has a penchant for wearing a ring with an oversized ruby on his right hand. He has chestnut hair. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his brown eyes.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He can't help but pocket interesting objects he comes across
History: He was born in the north. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Oskar took refuge in the old dungeon and found the beat up dagger and armor he uses now. He left for the north, certain he would find work there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and he feels that his past leaves him morally obligated to help
Bonds: Rich, Attractive, Criminal record, Immigrant, Nature, Debt. Occupation: Farmer
Voice: High pitched and raspy
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 10 (3d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 14 (+2) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Dwarven, Terran, Gnome
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 | 0 | 0 | 0 |
Possessions: 200 gp. 1 Thunderstones.
Euphemia Bigheart, Female Halfling [Permalink]
Personal [hide]
Description: A woman with a warm, jovial air about her, she wears tight fighting clothing, which leaves very little to the imagination. Her blonde hair is styled in orderly dreadlocks. She has a tattooed face.
Personality: She shows great sympathy to all travelers. She's the type to buy drinks and listen to their stories. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: She was born in the north, but her parents moved at a very young age to the south. Her parents were killed by orcs in a raid when she was still a young child. The orcs captured her, and made her a slave and general play-thing. She was beaten and tortured regularly, leading to her deformed appearance. Recently a tribe of orcs attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Euphemia fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Several ex partners dislike her way of doing things and want revenge; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly. Bonds: Enemies, Immigrant. Occupation: Priest
Voice: Strong lisp
Attributes [hide]
Small (2'9") Halfling, Lawful Good (CR 2)
Armor Class 13
Hit Points 16 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 14 (+2) | 9 (-1) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling
Attacks Melee +0 / 1d6-2, Ranged +4 / 1d6+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 1300 sp.
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