Zed Blankley, Male Half-Orc [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a tattered pair of loose black pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His long chestnut hair reaches down to his waist. His otherwise smooth face is marked with small tiny scars.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: He was born a particularly ugly child, much to the horror of his parents. He was taken from his home at a very young age. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Passionate, Optimist. Flaws: Ugly. Bonds: Poor, Slave. Occupation: Guard
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'4") Half-Orc, Neutral Good (CR 7)
Armor Class 12
Hit Points 64 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 18 (+4) | 12 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Sylvan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3
Possessions: 800 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Silvo Goodearth, Male Halfling [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He carries with him a set of crossbows, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His hair is brown and very short. His violet eyes lackadaisically let the world flow into them.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He was born the only child of a wealthy merchant. He was an apprentice working in his father's forge. He used his abilities to travel the world and help people.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Fighting, Entrepeneur, Philantrophist. Flaws: Depressed. Bonds: Job. Occupation: Mason
Voice: Breathy voice
Attributes [hide]
Small (2'11") Halfling, Chaotic Evil (CR 3)
Armor Class 14
Hit Points 15 (3d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 10 (+0) | 12 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Halfling, Orc
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: Just what you see.
Bella Deephollow, Female Halfling [Permalink]
Personal [hide]
Description: This dark-skinned female wears a red shirt, with a tan mid length skirt with tan tights and flats, usually wearing a coat over them. She is tall, broad shouldered and powerfully built. With bright brown hair. She has blue eyes and a red hat with a tan feather.
Personality: She is cool and collected. She likes to make quips and puns whenever she does anything. She also makes a point to compliment her superiors and flatter them. She does not regard money as being a problem because it has never been a problem for her. She lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: A studious child she never was much for a social life, not because she was unlikable, but because she did not seek it out. Her family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. She saw this and took pride in her mother's willingness to do anything to win. After months of barely getting by, Bella managed to ambush a major caravan with a load of valuables. Instantly wealthy, she made her way to the capital under a new identity.
Motivation: Many gnolls want her driven away; and money/treasure
Ideals: Disciplined, Gifted. Bonds: Rich, Criminal record, Enemies. Occupation: Animal Trainer
Voice: Spits and sputters
Attributes [hide]
Small (2'9") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 20 (5d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 7 (-2) | 11 (+0) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 600 gp. Black pearl (1300 gp). Black opal (900 gp). Black pearl (1300 gp). Pink pearl (80 gp). 1 Minor magic item. 1 Minor magic item.
Nuraval Graybeard, Male Dwarf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a faded coat and loose pants complete with wide-brimmed hat. His moppish white hair is in a traditional bowl cut. His violet eyes are passionate and lively.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: Born in a small village he learned the ways of the warrior from his mother. He was an athlete and attended two major summer competitions. He never won. After a long history of fighting, Nuraval and his spouse have recently divorced.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to work out more often
Ideals: Athletic, Joker, Fighting. Flaws: Antagonistic. Bonds: Mentor. Occupation: Brewer
Voice: Irish accent
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Auran, Halfling, Aquan, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 2 | 2 | 2 | 0 | 0 | 0 | 0 | 0 | 0 |
Possessions: 400 gp.
Two Llamas Blossom, Female Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. She wears a brown armored body suit, with a simple blue line shooting up and back down. Her white fur has been sun bleached extensively. She has several tiny topaz earrings on each ear.
Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is very protective of her business, her home, and her spouse. She is willing to work with less than legal methods but maintains the front of legitimacy.
History: She was born to a criminal king-pin and mafia family Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Two Llamas grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Two Llamas. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.
Motivation: Money/treasure; and she has decided she is irredeemable
Flaws: Ugly, Sensitive. Bonds: Rich, Criminal record. Occupation: Knight
Voice: Gruff and masculine
Attributes [hide]
Medium (4'8") Tabaxi, Chaotic Evil (CR 10)
Armor Class 14
Hit Points 48 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 14 (+2) | 13 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +8 / 3d6+4, Ranged +8 / 3d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 6 | 6 |
Possessions: 1600 gp. Golden yellow topaz (1600 gp). Violet garnet (1600 gp). Black pearl (1600 gp). Amethyst (150 gp). Amber (150 gp). White pearl (150 gp).
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Their contribution stands as a beacon of hope for all adventurers!