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NPC Generator

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Advanced [show]


Mishann Yarjerit, Female Dragonborn [Permalink]

Personal [hide]

Description: She is in excellent shape and wears long strands of topaz and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. She wears her gold crest up. Her face is scarred and worn.

Personality: Mishann is depressed about a lot of things. She tends to be a nihilist. She cannot resist a sob story and will often dote over anyone who has one.

History: She was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Her mother had invested heavily in several trade routes and wanted her to inherit them. She was recently attacked on the road and savagely beaten by bandits.

Motivation: She is greedy; and money/treasure

Ideals: Athletic, Philantrophist. Flaws: Ugly, Depressed. Bonds: Rich. Occupation: Bounty Hunter

Voice: Soft and mumbly

Attributes [hide]

Mishann Yarjerit, Female Dragonborn Fighter 7
Medium (6'1") Dragonborn, Neutral Good (CR 7)
Armor Class 11
Hit Points 62 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 14 (+2)14 (+2) 8 (-1)12 (+1)
Skills Religion +5, Stealth +4
Senses Passive Perception 9
Languages Common, Ignan, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3

Possessions: 500 gp. Silver chalice with lapis lazuli gems (110 gp). Silver-plated steel longsword with jet jewel in hilt (800 gp). A delicate silver chain set with a tourmaline (20 gp).


Social Check DCs


Adrex Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears baggy black pantaloons and a green scarf. His crest is rusty and curly. He wears crescent spectacles with a black brim.

Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He plays an instrument quite well.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.

Motivation: Wants to work out more often.

Ideals: Athletic, Optimist, Artistic. Bonds: Military, Immigrant. Occupation: Bowyer

Voice: Speaks like tongue is numb

Attributes [hide]

Adrex Jerynomonis, Male Dragonborn Bard 1
Medium (6'8") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 5 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)14 (+2) 9 (-1)13 (+1) 13 (+1)14 (+2)
Skills Athletics +6, Nature +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day112000

Possessions: 200 sp.


Social Check DCs


Bertram Connors, Male Half-Elf [Permalink]

Personal [hide]

Description: With white face paint in a stripe pattern across his face, he wears violet leather gloves, a violet jacket, and tight pants. His auburn hair is smooth and relatively long. His half smiles and violet eyes are beguiling and draw you in.

Personality: Deceptive and manipulative this northern guy figured out how to best use his charms to convince people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: From birth he was tutored by a cruel and relentless mentor. When Bertram reached his early adolescence his Half-Elf father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: Several ex partners dislike his way of doing things and want revenge; and many orcs want him driven away

Bonds: Attractive, In love, Mentor, Military, Enemies. Occupation: Carter

Voice: Breathy voice

Attributes [hide]

Bertram Connors, Male Half-Elf Barbarian 5
Medium (5'3") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 48 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 16 (+3)12 (+1) 15 (+2)6 (-2)
Skills Insight +5, Persuasion +1
Senses Passive Perception 12
Languages Common, Elven, Infernal
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1

Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Gunter Bradly, Male Human [Permalink]

Personal [hide]

Description: He is generally well dressed albeit a few years behind the times. His skin is fair and his fingers are delicate and long. His auburn hair is braided into rings. This hazel eyed westerner is not easily forgotten.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. He does not believe in violence as a means to an end. He is a dedicated Assassin but believes his peers are too gung-ho.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Before the accident, he was one of the most outspoken anti-Tiefling activists. He was mortally wounded, saved by a kind and fast-acting Tiefling doctor. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Balancing his hectic life and new Assassin responsibilities is difficult; and he wants nothing more than to rejoin the army

Ideals: Pacifist. Flaws: Racist. Bonds: Attractive, Job, Military. Occupation: Assassin

Voice: Timid voice

Attributes [hide]

Gunter Bradly, Male Human Warlock 11
Medium (5'10") Human, Chaotic Evil (CR 11)
Armor Class 12
Hit Points 58 (11d8)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 13 (+1)9 (-1) 17 (+3)18 (+4)
Skills Medicine +7, Survival +7
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 3d8-1, Ranged +6 / 3d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11

Possessions: 2700 gp. Sardonyx (50 gp). Violet garnet (1600 gp). Deep green spinel (150 gp). Amber (150 gp). Deep blue spinel (1600 gp). Malachite (16 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kyle Accord, Male Half-Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is constantly adorned with expensive silk clothing, often dyed in bright violet and brown, and wears rings and necklaces with large, colorful gems. He wears a colorful flower in his blonde hair. This amber eyed southerner is not easily forgotten.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in a small village he learned the ways of the warrior from his father. When he was little, his rather wealthy family often ventured across the forest to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Kyle took refuge in the ruined castle and found the beat up mace and armor he uses now. He has built up a small fortune and can afford his own way.

Motivation: He's repulsed by the PC; and he uses money and sex appeal to get what he needs

Ideals: Fighting. Flaws: Antagonistic, Forgetful. Bonds: Rich, Attractive, Nature. Occupation: Soapmaker

Voice: Raspy

Attributes [hide]

Kyle Accord, Male Half-Elf Barbarian 7
Medium (5'1") Half-Elf, Lawful Good (CR 7)
Armor Class 12
Hit Points 43 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)15 (+2) 7 (-2)13 (+1) 14 (+2)9 (-1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 12
Languages Common, Elven, Aquan
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +4

Possessions: 300 gp.


Social Check DCs

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