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Advanced [show]


Keyleth Ethanasath, Female Elf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy brown stubble. She wears a fine chain shirt which she covers with blue colored cloaks and clothing. She has a hunchback. Her brown hair is kept up in a ponytail inside a deerstalker hat. Her blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: She hates Elves with a passion. As such she is filled with self loathing. She plays an instrument quite well.

History: The child of western immigrants she idolized her mother. She struck it rich when she found rare goods in large quantities. She left for the west, certain she would find work there.

Motivation: A strong sense of loyalty to Gnomish people; and she is greedy

Ideals: Artistic. Flaws: Ugly, Racist. Bonds: Immigrant, Rich. Occupation: Butcher

Voice: Italian accent

Attributes [hide]

Keyleth Ethanasath, Female Elf Warlock 3
Medium (5'4") Elf, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 16 (+3)15 (+2) 11 (+0)13 (+1)
Skills Deception +3, Persuasion +3
Senses Passive Perception 10
Languages Common, Elven, Giant, Halfling
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12222000

Possessions: 2800 sp.


Social Check DCs


Philomena Bigheart, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'11" and wears a red shirt, with a black mid length skirt with black tights and flats, usually wearing a coat over them. Her moppish silver hair is in a traditional bowl cut. Her green eyes dart from person to person.

Personality: She has always had a great fascination with Half-Orc culture. Philomena enjoys physical pleasures, and is well known for her love of warm baths in the hot springs near the town.

History: Her mother raised her in a mountain cabin. When she was little, her rather wealthy family often ventured across the mountains to a summer home near a old dungeon. She would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Philomena took refuge in the old dungeon and found the beat up mace and armor she uses now. She guards a vault combo very seriously as well as the key needed to open it.

Motivation: Further expansion of business; and to be a armorer again

Flaws: Racist, Hedonist, Secretive. Bonds: Nature, Job. Occupation: Assassin

Voice: Jamaican accent

Attributes [hide]

Philomena Bigheart, Female Halfling Barbarian 6
Small (2'11") Halfling, True Neutral (CR 6)
Armor Class 15
Hit Points 56 (6d12)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)18 (+4) 12 (+1)12 (+1) 8 (-1)13 (+1)
Skills Sleight of Hand +7, Stealth +7
Senses Passive Perception 9
Languages Common, Halfling, Druidic
Attacks Melee +1 / 2d6-2, Ranged +7 / 2d6+4, Grapple +4

Possessions: 600 gp. 1 Minor magic item.


Social Check DCs


Gildmak TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: He wears a shirt that is too small, which lets his gut show, with a ratty red coat over it. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His white hair and beard is wavy and long. His face is covered beneath a completely black helmet.

Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was born in the south, but his parents moved at a very young age to the east. Gildmak was born on a far southern plains where he grew up under the tutelage of his father, an expert Jeweler. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To share knowledge with the world.

Ideals: Joker, Logical. Flaws: Ugly. Bonds: Immigrant. Occupation: Jeweler

Voice: Sensual and smooth

Attributes [hide]

Gildmak TellPenny, Male Halfling Monk 5
Small (3'0") Halfling, True Neutral (CR 5)
Armor Class 13
Hit Points 32 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 12 (+1)12 (+1) 12 (+1)13 (+1)
Skills Arcana +4, Athletics +2
Senses Passive Perception 11
Languages Common, Halfling, Abyssal
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2

Possessions: 10000 cp.


Social Check DCs


Adrik Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He tends to wear a large grey jacket. He has a slight overbite and is overall scrawny. His hair is white and very short. His green eyes have a joyful gleam in them most of the time.

Personality: Prone to second guessing himself, he comes off as nervous. He would rather hide behind his crafts than deal with other people.

History: Adrik was born the youngest of three triplets. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: To get a good night's sleep; and marry his brother to traveling adventurers

Ideals: Artistic. Flaws: Shy, Insomniac. Bonds: Family, Adventurer. Occupation: Herbalist

Voice: Sore throat, cough

Attributes [hide]

Adrik Aranore, Male Dwarf Barbarian 2
Medium (4'2") Dwarf, Neutral Good (CR 2)
Armor Class 10
Hit Points 21 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)11 (+0) 17 (+3)17 (+3) 16 (+3)9 (-1)
Skills Religion +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Terran, Undercommon, Aquan
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 1 Half-Plate.


Social Check DCs


Three Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man is well dressed, constantly wearing a pastel suit, brown shirt, and yellow tie. His lavender fur is lengthy. His yellow eyes dart from person to person to random spaces in the air.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: Three lived on a farm with his mother, near the main road leading to a nearby town. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is wracked by social anxiety; and to unite with his brother

Ideals: Extrovert. Flaws: Antagonistic, Fearful. Bonds: Family, Nature. Occupation: Unemployed

Voice: Old thin voice

Attributes [hide]

Three Shore, Male Tabaxi Cleric 4
Medium (5'4") Tabaxi, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 16 (+3)13 (+1) 11 (+0)16 (+3)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1053

Possessions: 100 gp. 2 Holy water. 3 Alchemist’s fire.


Social Check DCs

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