Antinua Othronus, Female Elf [Permalink]
Personal [hide]
Description: A woman of a pale complexion, she wears a faded coat and loose pants complete with small hat. Her golden hair is well kept. Her eyes are likewise blue.
Personality: Antinua wants to be seen as a stoic, levelheaded, noble Sorcerer, so she tries to act the part. She does a good job, for the most part... She is obsessed with a lost civilization.
History: She was born to loving parents in a slum to the north. She dropped out of school before completing her studies. She is searching for what she claims is her rightful reward.
Motivation: To protect her home; and she wants to meet her childhood hero
Ideals: Disciplined, Logical. Bonds: Adventurer, Poor, Guardian. Occupation: Tailor
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 10
Hit Points 31 (13d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 8 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +5 / 4d4+1, Ranged +4 / 4d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 1000 gp. Alexandrite (900 gp). Moss agate (5 gp). Moss agate (5 gp). Emerald (700 gp). Violet garnet (900 gp). Eye agate (5 gp). Blue star sapphire (700 gp). Eye agate (5 gp). Chalcedony (40 gp). Chrysoberyl (140 gp). Deep green spinel (140 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Corkitron High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He wears a lot of dark rich colors, with gold accents. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He also has developed a complete distrust of the Mayor profession.
History: Corkitron was born in the west. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Dyer. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: Further expansion of business; and expand his business
Ideals: Joker, Persistence. Bonds: Attractive, Job. Occupation: Dyer
Voice: Slurs words
Attributes [hide]
Small (3'0") Halfling, Neutral Evil (CR 6)
Armor Class 13
Hit Points 36 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 14 (+2) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling, Aquan, Celestial
Attacks Melee +4 / 2d6+1, Ranged +5 / 2d6+2, Grapple +2
Possessions: 10000 cp. Golden pearl (90 gp). Freshwater pearl (15 gp). Moss agate (15 gp). Onyx (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Nuraval Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a faded coat and loose pants complete with small hat. He has a small bristly mustache and wavy auburn hair. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is obsessed with finding treasure.
History: Nuraval was born into a poor family. Growing up, he dreamt of becoming a Barbarian, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Barbarian in service of a powerful lord somewhere. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature greataxe.
Motivation: Marry his brother to traveling adventurers; and doesn't want to be a servant and was forced into it by his family
Ideals: Athletic. Flaws: Addict. Bonds: Family, Adventurer, Poor. Occupation: Servant
Voice: Whispers
Attributes [hide]
Medium (3'11") Dwarf, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 21 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 15 (+2) | 8 (-1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 15
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 310 gp. Rock crystal (50 gp). Bloodstone (50 gp).
Baradad Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'5". He wears a black shirt with thin grey vertical stripes and brown pants. His crest is cut close to his head. His thin eyebrows rest above his beady red eyes.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also hits on women, regardless of circumstances.
History: When he was but 4 years old his parents immigrated from the south. Baradad was born on a far southern plains where he grew up under the tutelage of his mother, an expert Mason. He left for the south, certain he would find work there.
Motivation: He has a crush on the local Dyer.
Flaws: Ugly, Shy, Insane. Bonds: Has a crush, Immigrant. Occupation: Mason
Voice: American accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 7)
Armor Class 11
Hit Points 34 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 9 (-1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Ignan, Giant
Attacks Melee +4 / 2d8+1, Ranged +4 / 2d8+1, Grapple +6
Possessions: 600 gp. 1 Minor magic item.
Richard Netyoive, Male Half-Elf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he wears bulky violet painted plate armor. His blonde hair is braided into rings. He wears a mask on his face.
Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: Born in the north to a Merchant, Richard learned a great deal about his mother's area of expertise. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Merchant. In the meantime he has taken over work as a Merchant and occasionally as a mercenary.
Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he has passion for adventuring and risk
Ideals: Entrepeneur. Flaws: Antagonistic, Greedy. Bonds: Job, Adventurer. Occupation: Merchant
Voice: Pirate accent
Attributes [hide]
Medium (4'11") Half-Elf, Neutral Evil (CR 11)
Armor Class 11
Hit Points 54 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Elven, Druidic, Giant, Aquan, Gnome
Attacks Melee +5 / 3d8+1, Ranged +5 / 3d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 1200 gp. Freshwater pearl (14 gp). Obsidian (14 gp). Violet garnet (1400 gp). Aquamarine (1400 gp). Lapis lazuli (14 gp). Moonstone (60 gp). Freshwater pearl (14 gp). Black pearl (1400 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
