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Advanced [show]


Percival Clinton, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is generally shirtless and showing off his tattooed chest. His small hat is riddled with cuts and holes. His eyes are blue and beady.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His father raised him in a mountain cabin. Percival liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature trident.

Motivation: He wants to meet his childhood hero.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Nature, Adventurer. Occupation: Mercenary

Voice: Uses lots of figures of speech

Attributes [hide]

Percival Clinton, Male Human Barbarian 1
Medium (6'6") Human, Lawful Neutral (CR 1)
Armor Class 9
Hit Points 13 (1d12)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)14 (+2) 8 (-1)14 (+2)
Skills Medicine +1
Senses Passive Perception 9
Languages Common, Auran, Terran
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1

Possessions: 1 Banded mail.


Social Check DCs


Mormo Turmoil, Male Tiefling [Permalink]

Personal [hide]

Description: He very much looks the part of a Barkeep. He sports a flattop hair cut. His eyes are gold and he is always smoking a pipe.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: A powerful necromancer made him what he is. He was an apprentice working in his father's forge. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Expand his business.

Bonds: Job, Attractive, Family, Mentor, Adventurer. Occupation: Barkeep

Voice: Indian accent

Attributes [hide]

Mormo Turmoil, Male Tiefling Adept 12
Medium (5'7") Tiefling, Lawful Good (CR 12)
Armor Class 11
Hit Points 60 (12d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 13 (+1)11 (+0) 16 (+3)14 (+2)
Skills Medicine +7, Nature +4
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15333200

Possessions: 18000 sp. Finely wrought small gold bracelet (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Galiena Clapham, Female Human [Permalink]

Personal [hide]

Description: A thin woman, she clearly needs to put on some weight, but she still has a lot of muscle. She wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her red hair is drawn into a tight pony tail with a butterfly scrunchie. Her eyes are a pleasant brown.

Personality: She is erratic and paranoid. She believes brigands are coming to abduct people. She is stubborn though. She always likes to keep a trick up her sleeve. She likes to fight dirty and will kick and punch below the belt if she feels she even has a chance of losing.

History: The child of eastern immigrants she idolized her father. Her family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. She saw this and took pride in her father's willingness to do anything to win. Days after completing her studies, news broke out that her hometown was attacked by brigands. Galiena was horrified and prayed that her mother was alright. However, she heard that her mother had died fighting off the brigands.

Motivation: Wants to work out more often; and someone believes her a fraud

Ideals: Athletic. Bonds: Enemies, Criminal record, Immigrant. Occupation: Fortune-teller

Voice: Sighs a lot, exhausted

Attributes [hide]

Galiena Clapham, Female Human Aristocrat 1
Medium (6'0") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 14 (+2)10 (+0) 12 (+1)8 (-1)
Skills Animal Handling +3, Athletics +3
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 gp. 1 Masterwork Common Melee.


Social Check DCs


Helen Perry, Female Human [Permalink]

Personal [hide]

Description: She wears grey painted combat armor at almost all times. She carries with her a set of whips, each one with a amber on the hilt. She only wears one on her belt and the other on her back. Her chestnut hair is drawn into a tight pony tail with a rose scrunchie. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her blue eyes.

Personality: Calm and collected, she is a well trained Server. She lacks moral complications. She does what she is told to by employers but not much else. She spends her money on whatever she fancies at the time.

History: Helen was raised in a hard working conservative environment. A gifted student she started as a Bookbinder, but she got bored and became a Server. She inherited the family business which she has now maintained for 9 years.

Motivation: Wants to open a new tavern; and she is unsatisfied with her job

Ideals: Fighting. Bonds: Attractive, Job, In love. Occupation: Server

Voice: Spanish accent

Attributes [hide]

Helen Perry, Female Human Paladin 1
Medium (5'9") Human, Neutral Evil (CR 1)
Armor Class 11
Hit Points 10 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)6 (-2) 15 (+2)13 (+1)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1200000

Possessions: 70 gp. Golden pearl (150 gp). 5 Acid flasks.


Social Check DCs


Sannl Strongheart, Female Dwarf [Permalink]

Personal [hide]

Description: She wears an entirely brown suit with green socks and a vest with buckled shoes. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. She wears a colorful flower in her chestnut hair. This green eyed southerner is not easily forgotten.

Personality: She misses her glory days as an athlete. She does not mind her job, but it is boring in comparison. She is fiercely devoted to her mother, and views her mother's ex-spouse as an evil person for separating her from her legal half-brother.

History: Sannl was born with her mother's beautiful face. She was an athlete and attended two major summer competitions. She never won. She has since lost track of the people in her past.

Motivation: She feels kind of lost in life; and an old rival family wants her found

Ideals: Athletic. Flaws: Depressed. Bonds: Attractive, Family. Occupation: Fisher

Voice: Hissing voice

Attributes [hide]

Sannl Strongheart, Female Dwarf Barbarian 12
Medium (4'2") Dwarf, Chaotic Good (CR 12)
Armor Class 10
Hit Points 72 (12d12)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 12 (+1)18 (+4) 11 (+0)15 (+2)
Skills Religion +8, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Dwarven, Gnome, Abyssal, Gnoll, Ignan
Attacks Melee +7 / 3d10+3, Ranged +4 / 3d10+0, Grapple +3

Possessions: 200 pp. Coral (70 gp). Tiger eye turquoise (10 gp). Iolite (60 gp). Lapis lazuli (10 gp). Citrine (60 gp). Aquamarine (1100 gp). Red-brown spinel (70 gp). Jet (70 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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