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Advanced [show]


Morkral Trueanvil, Male Dwarf [Permalink]

Personal [hide]

Description: With blue face paint in a stripe pattern across his face, he is well dressed, but even with his fine clothing he looks run-down. He has a small bristly mustache and wavy white hair. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: A deeply religious man he believes everything happens for a reason. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Born in the east his family was never financially stable. While he appears to be a normal Dwarf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He has since lost track of the people in his past.

Motivation: Find a way to reverse the transformation of his sister; and marry his sister to traveling adventurers

Ideals: Logical. Flaws: Insane. Bonds: Religious, Poor, Family. Occupation: Bowyer

Voice: Pronounces difficult words wrong

Attributes [hide]

Morkral Trueanvil, Male Dwarf Warrior 10
Medium (3'11") Dwarf, Lawful Good (CR 10)
Armor Class 12
Hit Points 67 (10d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)15 (+2) 14 (+2)5 (-3)
Skills Investigation +6, Stealth +6
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Sylvan
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 8000 sp. Iolite (60 gp). Chrysoberyl (130 gp). Malachite (16 gp). Violet garnet (1500 gp). Hematite (16 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Karash Cornish, Male Half-Orc [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He has dyed his greying auburn hair a little too much giving a sharp auburn color. He has several tiny jet earrings on each ear.

Personality: He is a Banker first and foremost. He believes firmly that knowledge should be universal. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Raised by wardens he was only a novice when dire rats swooped upon their monastery and killed most of the order. He worked as a nervous Banker and found it very stressful. He became a Banker soon after.

Motivation: His name or reputation has been wronged in the past by dire rats, and he desires to right it; and his religion dominates his actions

Bonds: Immigrant, Rich, Job, Religious, Enemies. Occupation: Banker

Voice: Sensual and smooth

Attributes [hide]

Karash Cornish, Male Half-Orc Fighter 4
Medium (5'0") Half-Orc, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 20 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 9 (-1)16 (+3) 15 (+2)9 (-1)
Skills Performance +1, Stealth +2
Senses Passive Perception 12
Languages Common, Orc, Gnoll, Giant, Aquan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 1 Good lock. 1 Simple lock. 1 Average lock. 1 Magnifying glass.


Social Check DCs


Theodoric Hale, Male Human [Permalink]

Personal [hide]

Description: He wears a brown small hat and brown clothes. He carries a battered sword and tarnished shortspear as well. His golden hair is drawn into a tight pony tail with a dagger scrunchie. His eyes are likewise gray. His teeth are white and perfect.

Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He receives visions of the future at random moments

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: A deep hatred of gnolls.

Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Attractive, Enemies, Adventurer. Occupation: Barkeep

Voice: Speaks with squeezed throat

Attributes [hide]

Theodoric Hale, Male Human Barbarian 6
Medium (5'1") Human, Neutral Good (CR 6)
Armor Class 11
Hit Points 50 (6d12)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 13 (+1)9 (-1) 13 (+1)18 (+4)
Skills Acrobatics +4, Survival +4
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +4

Possessions: Old masterpiece painting (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Old masterpiece painting (600 gp).


Social Check DCs


Theodoric Barney, Male Human [Permalink]

Personal [hide]

Description: This man wears professional attire. He is muscular with a powerful set of arms. He has wavy black hair. His blue eyes have a joyful gleam in them most of the time.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not trust anyone and sleeps with one eye open.

History: His parents moved while he was still in utero so he is the first generation to be born here. Theodoric liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.

Motivation: He is unsatisfied with his job.

Flaws: Insomniac. Bonds: Attractive, Job, Immigrant, Nature. Occupation: Miner

Voice: Cold and demanding tone

Attributes [hide]

Theodoric Barney, Male Human Aristocrat 1
Medium (5'8") Human, Lawful Good (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 14 (+2)10 (+0) 12 (+1)10 (+0)
Skills Animal Handling +3, History +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2

Possessions: 100 gp. Banded agate (8 gp).


Social Check DCs


Ralf Brownrigg, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His silver hair is matted, messy, and big. His eyes, though not visible through his cowl, are blue.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. Through the years after Ralf was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Ralf's mother didn't care for him much, and the feeling was mutual. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He desires power and/or immortality.

Ideals: Athletic, Artistic. Flaws: Ugly, Antagonistic. Bonds: Adventurer. Occupation: Cartwright

Voice: Low range voice

Attributes [hide]

Ralf Brownrigg, Male Human Druid 1
Medium (6'5") Human, Lawful Evil (CR 1)
Armor Class 8
Hit Points 7 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)7 (-2) 9 (-1)17 (+3) 5 (-3)7 (-2)
Skills Perception -1, Religion +5
Senses Passive Perception 15
Languages Common, Dwarven, Abyssal, Druidic
Attacks Melee +5 / 1d4+3, Ranged +0 / 1d4-2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day7

Possessions: Just what you see.


Social Check DCs

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