Vistra Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is scrawny and has patchy silver stubble. She dresses in collared shirts and wears a proper scarf over her head. She has a hunchback. Her silver hair is still thick. Her eyes are gray and beady.
Personality: She likes to fabricate stories about her past exploits and how crazy she is, but in actuality she is rather bland. She is skeptical of what others tell her and is slow to trust.
History: Her parents moved while she was still in utero so she is the first generation to be born here. Being born in the north, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the north for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way south. She remains aloof and afraid to be herself due to all the ideals others have placed upon her.
Motivation: To unite with her brother; and her relatives are trying to arrange a marriage
Flaws: Ugly, Mundane, Shy. Bonds: Immigrant, Family. Occupation: Sculptor
Voice: Dark and ominous
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 51 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Goblin, Sylvan
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 | 4 |
Possessions: Golden yellow topaz (1300 gp). Black pearl (1300 gp). Aquamarine (1300 gp). Red garnet (40 gp). Jet (40 gp). Rhodochrosite (13 gp). Eye agate (13 gp). Moss agate (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Caramip Loofollue, Female Gnome [Permalink]
Personal [hide]
Description: She wears tan robes with leather pauldrons. Though occasionally she wears more armor. She prefers to carry a axe, but if one is not available she will default to her quarterstaff. She carries a battered axe and tarnished quarterstaff as well. Her long red hair is drawn into a two foot long braid. Her face is full, her cheeks are rosy, and she always seems to sport a perfect smile and a twinkle in her green eyes.
Personality: Caramip wants to be seen as a stoic, levelheaded, noble Fighter, so she tries to act the part. She does a good job, for the most part... She is obsessed with her god.
History: Caramip was born with her father's beautiful face. From her teen years she was always beautiful and desirable, so people have always doted on her. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Caramip fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Her religion dominates her actions.
Ideals: Fighting, Disciplined. Bonds: Attractive, Religious. Occupation: Carpenter
Voice: Dark and ominous
Attributes [hide]
Small (3'5") Gnome, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 25 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 10 (+0) | 11 (+0) | 15 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 19000 cp. Large well-done wool tapestry (200 gp).
Markosian Havoc, Female Tiefling [Permalink]
Personal [hide]
Description: An older woman who is wearing a long, green, dusty cloak, she is not a threatening figure. She has done her best to style her white hair to look like a famous performer. She is missing an eye and her face is severely sunburned. Her one remaining eye shines red.
Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. To her fellows she is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Born to a pair of adventurers, Markosian grew up listening to her father's many stories. She graduated from the Naval Academy and went to see the world at the rank of Ensign. She advanced relatively quickly due to her good work ethic, understanding of the chain of command, and natural leadership ability. She has taken up leadership of the village's small militia in response to gnolls demanding more tribute than usual.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and obtaining odd cultural gnomish artifacts is her passion
Ideals: Joker, Fighting. Flaws: Ugly. Bonds: Enemies, Adventurer, Military. Occupation: Soapmaker
Voice: Timid voice
Attributes [hide]
Medium (5'3") Tiefling, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 26 (4d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 9 (-1) | 17 (+3) | 11 (+0) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 2 |
Possessions: 48000 sp. 1 Minor magic item.
Engong Harper, Female Half-Orc [Permalink]
Personal [hide]
Description: This woman wears long strands of opal and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths, and sports empty pouches on her belt. Her moppish golden hair is in a traditional bowl cut. Her face is scarred and worn.
Personality: She resents people who mock her appearance or her, so she has learned to be the meanest son of a gun. She is susceptible to being scared and is in actuality easily frightened. She likes to tell stories.
History: Born in the south to a Mercenary, Engong learned a great deal about her mother's area of expertise. She helped her mother out around the business and became quite the natural. She now mingles about in high society.
Motivation: She is unsatisfied with her job.
Flaws: Ugly, Fearful. Bonds: Rich, Job, Immigrant. Occupation: Mercenary
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Half-Orc, Chaotic Good (CR 4)
Armor Class 11
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 9 (-1) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 500 gp. 1 Minor magic item.
Avelina Tinley, Female Human [Permalink]
Personal [hide]
Description: She is lean but muscular and has the majority of her body covered in plate. She wears her white hair up in a very large beehive style do. She is baby faced.
Personality: In the realm of puns, she cannot help herself. She feels obliged to make them. She refers to her adoptive father for almost all things she is unsure about, which are numerous. She is very much still a child and has not developed a drive for self-dependency.
History: Her druidic talent manifested at a young age. Aiming to upstage a rival house, her parents had her trained. When Avelina reached her early adolescence her Human father passed away. Feeling disconnected from the small nearby village afterwards, she decided to travel. Her rounds led her into the Army with a few individuals who would become her life-long companions. Due to her spouse's obsession with being a Interpreter they were divorced and she won custody of their daughter. She worked as a Fisher, and she later adopted a second daughter.
Motivation: To unite with her brother; and an old rival family wants her found
Ideals: Joker, Gifted. Bonds: Family, Military. Occupation: Fisher
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 19 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 10 (+0) | 16 (+3) | 14 (+2) | 19 (+4) |
Senses Passive Perception 12
Languages Common, Elven, Goblin, Draconic
Attacks Melee +2 / 1d10+0, Ranged +5 / 1d10+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp. Golden pearl (130 gp). Blue quartz (13 gp). Black pearl (600 gp).
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Their contribution stands as a beacon of hope for all adventurers!
