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Advanced [show]


Gerbo Timbers, Male Gnome [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a fine chain shirt which he covers with tan colored cloaks and clothing. He is bald on top and has large brown tufts of hair around his ears. This green eyed northerner is not easily forgotten.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He would rather hide behind his crafts than deal with other people.

History: He was born in the north, but his parents moved at a very young age to the west. He took every job he could get his hands on, but the opportunities for Gnomes in the north were limited. He moves from town to town, unable to find a place to settle.

Motivation: Seeks redemption.

Ideals: Philantrophist, Artistic. Flaws: Ugly, Shy. Bonds: Immigrant. Occupation: Server

Voice: Low range voice

Attributes [hide]

Gerbo Timbers, Male Gnome Druid 4
Small (3'8") Gnome, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 28 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)9 (-1) 15 (+2)16 (+3) 14 (+2)16 (+3)
Skills Arcana +5, Insight +4
Senses Passive Perception 12
Languages Common, Gnome, Draconic, Giant, Goblin
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1253200

Possessions: 500 gp. 1 Minor magic item.


Social Check DCs


Nicholas Westcott, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He is physically well-built. His blonde hair and beard is wavy and long. He has several tiny opal earrings on each ear.

Personality: He is happy with his job as a Assassin. He turns his eye from what people do, preferring to live and let live. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Nicholas was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Nicholas decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Navigator again; and sabotage a competitor

Flaws: Disease. Bonds: Rich, Job, Religious, Criminal record. Occupation: Assassin

Voice: Jittery and nervous

Attributes [hide]

Nicholas Westcott, Male Human Adept 1
Medium (6'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)15 (+2) 14 (+2)12 (+1)
Skills History +4, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 800 sp.


Social Check DCs


Joser Tosscobble, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man wears a red shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is always cut to a buzz. He is very pretty but has cold, dead eyes.

Personality: He hates Halflings with a passion. As such he is filled with self loathing. He receives visions of the future at random moments

History: He was born to a pair of big game hunters, but was frequently ill as a child. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has worked as a Doctor like his mother before him.

Motivation: Balancing his hectic life and new Doctor responsibilities is difficult; and gnomish compassion

Ideals: Gifted. Flaws: Racist, Disease. Bonds: Attractive, Job. Occupation: Doctor

Voice: Rhymes sentences (sorry)

Attributes [hide]

Joser Tosscobble, Male Halfling Wizard 6
Small (3'4") Halfling, Neutral Good (CR 6)
Armor Class 10
Hit Points 27 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)8 (-1) 14 (+2)12 (+1) 12 (+1)11 (+0)
Skills Medicine +4, Survival +4
Senses Passive Perception 11
Languages Common, Halfling, Orc
Attacks Melee +3 / 2d6+0, Ranged +2 / 2d6-1, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12433

Possessions: 600 gp.


Social Check DCs


Ahlyssa Gladstone, Female Human [Permalink]

Personal [hide]

Description: She is a husky woman, who wears a large hat to cast shadows over her face and wears ponchos to better hide her body. Her hair is long and golden with streaks of red, and is pulled back with small grey clips. Her eyes are likewise brown. Her teeth are yellowed and unaligned.

Personality: Always inclined to offer people food she seems plenty friendly. She does not believe in violence as a means to an end. She is a dedicated Body Guard but believes her peers are too gung-ho.

History: She was born on a small isolated farm. Being born in the east, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the east for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way north. By chance she met her sister recently and the two have been together since.

Motivation: To reunite with her absent mother; and marry her sister to traveling adventurers

Ideals: Philantrophist, Pacifist. Flaws: Ugly. Bonds: Nature, Family. Occupation: Body Guard

Voice: Booming voice

Attributes [hide]

Ahlyssa Gladstone, Female Human Aristocrat 1
Medium (4'8") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)13 (+1) 11 (+0)12 (+1)
Skills Insight +2, Performance +3
Senses Passive Perception 10
Languages Common, Infernal
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 130 gp. Cloth of gold vestments (90 gp).


Social Check DCs


Panana Sympony, Female Gnome [Permalink]

Personal [hide]

Description: With yellow face paint in a stripe pattern across her face, she wears silk and lounges about seductively. Her hair is always cut to a buzz. She is very pretty but has cold, dead eyes.

Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: Born to a poor family in the city she treasured whatever gifts she got. A serious injury left her mother unemployed and in need of constant care. Her family became saddled with debt trying to care for her infirm mother. She ran away from her former home and has been making her living as a Beggar for the past few years.

Motivation: Sabotage a competitor; and she is wracked by social anxiety

Flaws: Fearful. Bonds: Attractive, Job, Poor, Debt. Occupation: Beggar

Voice: Dutch accent

Attributes [hide]

Panana Sympony, Female Gnome Aristocrat 14
Small (3'5") Gnome, Lawful Neutral (CR 14)
Armor Class 13
Hit Points 85 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)15 (+2) 15 (+2)12 (+1) 13 (+1)12 (+1)
Skills Insight +6
Senses Passive Perception 11
Languages Common, Gnome, Auran
Attacks Melee +4 / 4d6-1, Ranged +7 / 4d6+2, Grapple +2

Possessions: 3000 gp. Red garnet (160 gp). Deep blue spinel (1500 gp). Coral (160 gp). Star rose quartz (60 gp). 1 Medium magic item.


Social Check DCs

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