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NPC Generator

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Advanced [show]


Millicent Sherman, Female Half-Elf [Permalink]

Personal [hide]

Description: She appears as an extremely gaunt Half-Elf, and stands approximately 5'5". She likes to wear darkened spectacles and heavy clothing, no matter the weather, and her gloved hand is found clutching a ceremonial dagger. Her auburn hair is styled in orderly dreadlocks. Her half smiles and brown eyes are beguiling and draw you in.

Personality: She tends to agree with only herself unless someone else's opinion sounds like she can profit from it. She tries to control her temper but she can't always stop herself from what she feels what must be done. Her actions favor neither the good nor the evil, as she answers to a power that mortal women fail to acknowledge.

History: When she was but 6 years old her parents immigrated from the north. When she was little, her rather wealthy family often ventured across the plains to a summer home near a large cave. She would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and she was stranded inside. Her family spent the next few days looking for her, and could only assume she was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Millicent took refuge in the large cave and found the beat up ceremonial dagger and armor she uses now. She left for the north, certain she would find work there.

Motivation: She has a rivalry with the Church that dominates her actions.

Flaws: Antagonistic. Bonds: Attractive, Religious, Immigrant, Nature. Occupation: Banker

Voice: Rolls R's

Attributes [hide]

Millicent Sherman, Female Half-Elf Warrior 5
Medium (5'5") Half-Elf, Chaotic Neutral (CR 5)
Armor Class 10
Hit Points 32 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 10 (+0)9 (-1) 9 (-1)10 (+0)
Skills Animal Handling +2, Stealth +3
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2

Possessions: Jade (50 gp).


Social Check DCs


Caramip Daergel, Female Gnome [Permalink]

Personal [hide]

Description: She is a physically imposing dark-skinned woman. She is well dressed, but even with her fine clothing she looks run-down. She has no hair. Her eyes are gray and she is always smoking a pipe.

Personality: She is almost excessively polite to everyone, even when angry. She is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: Caramip was born in the north. At a young age she loved to build and create. From there she went from mercenary job to mercenary job. She has dedicated herself to building a better world.

Motivation: She has passion for adventuring and risk; and she's looking for her big break

Ideals: Joker, Persistence. Flaws: Ugly, Shy. Bonds: Adventurer. Occupation: Stableman

Voice: Scottish accent

Attributes [hide]

Caramip Daergel, Female Gnome Expert 4
Small (3'4") Gnome, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 34 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 18 (+4)11 (+0) 13 (+1)13 (+1)
Skills Investigation +2, Stealth +4
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Marigold Reedfellow, Female Halfling [Permalink]

Personal [hide]

Description: This late middle aged woman wears a white cloak and cross-gartered black stockings and is in decent physical shape. She wears her silver hair up in a very large beehive style do. She has a dull look in her gray eyes.

Personality: Marigold hangs on like a leech to those who appreciate her. It was this clingy personality that held back her painting career. When she's not drinking or sleeping the drinks off, she's doing painting.

History: The child of a Locksmith, who enjoyed hunting, Marigold was taken on many hunting expeditions. She moved from fad to fad and when she turned 15 she discovered painting. She hopes to save up enough money to one day pay a cleric to cure her.

Motivation: To settle down with her crush; and she wants to get laid

Ideals: Artistic. Flaws: Disease. Bonds: Nature, Has a crush. Occupation: Performer

Voice: Strong lisp

Attributes [hide]

Marigold Reedfellow, Female Halfling Monk 5
Small (3'1") Halfling, True Neutral (CR 5)
Armor Class 12
Hit Points 21 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)9 (-1) 10 (+0)14 (+2)
Skills Medicine +3, Performance +5
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 30000 cp. 1 Darkwood Shield. 1 Full Plate. 1 Masterwork studded leather.


Social Check DCs


Târz Dumph, Male Half-Orc [Permalink]

Personal [hide]

Description: An imposing man with a heavy stainless steel prosthetic right leg, he prefers to wear flannel. He has a very tight haircut. His ears are large.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He takes great joy in being the best Tanner in town.

History: His parents moved while he was still in utero so he is the first generation to be born here. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Tanner. He has worked as a Tanner like his mother before him.

Motivation: Sabotage a competitor.

Ideals: Persistence. Flaws: Ugly. Bonds: Job, Immigrant. Occupation: Tanner

Voice: Italian accent

Attributes [hide]

Târz Dumph, Male Half-Orc Rogue 1
Medium (6'3") Half-Orc, Neutral Evil (CR 1)
Armor Class 11
Hit Points 7 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 13 (+1)12 (+1) 17 (+3)7 (-2)
Skills Insight +5, Intimidation +0
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3

Possessions: 40 pp.


Social Check DCs


Menny Nucklestamp, Female Gnome [Permalink]

Personal [hide]

Description: She dresses like a well dressed Navigator does. She has a very tight haircut. She has a dull look in her blue eyes.

Personality: She thrives on attention. She does whatever is in her power to gain the attention of whomever she deems a fit date. Animals are drawn to her, and she is able to talk to them.

History: A child with a great deal of music talent her parents made sure she got the chance to thrive. When the war came and ruined her parents she was left adrift. She was a hard woman then and has only learned to fight more as time goes on. She tends to her Navigator job now, and dutifully fulfills any obligations she has.

Motivation: Further expansion of business; and wants to open a new tavern

Ideals: Gifted, Artistic. Flaws: PTSD. Bonds: Job, Attractive. Occupation: Navigator

Voice: Italian accent

Attributes [hide]

Menny Nucklestamp, Female Gnome Sorcerer 6
Small (3'3") Gnome, Neutral Evil (CR 6)
Armor Class 13
Hit Points 34 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 17 (+3)6 (-2) 14 (+2)15 (+2)
Skills Performance +5, Persuasion +5
Senses Passive Perception 12
Languages Gnome
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 200 gp.


Social Check DCs

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