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NPC Generator

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Advanced [show]


Fragrant Peak, Female Tabaxi [Permalink]

Personal [hide]

Description: A moderately attractive woman, she wears very tight pants and wife beaters, though occasionally she sports a pastel coat. She wears her cinnamon fur up. Her otherwise smooth face is marked with small tiny scars.

Personality: She is quiet and reserved most of the time, but warms up to people very quickly. Around friends she is liable to tell dirty jokes and enjoy herself. She works hard and plays hard.

History: Born to a pair of adventurers, Fragrant grew up listening to her father's many stories. Before the accident, she was one of the most outspoken anti-Gnomish activists. She was mortally wounded, saved by a kind and fast-acting Gnomish doctor. She now travels the world, in search of power and loot.

Motivation: She has passion for adventuring and risk.

Ideals: Joker. Flaws: Hedonist, Racist. Bonds: Attractive, Adventurer. Occupation: Roofer

Voice: Australian accent

Attributes [hide]

Fragrant Peak, Female Tabaxi Cleric 4
Medium (5'6") Tabaxi, Lawful Evil (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)10 (+0) 7 (-2)7 (-2)
Skills Acrobatics +4, Performance +0
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 7000 sp.


Social Check DCs


Nurkara Graybeard, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, constantly wearing a grey suit, red shirt, and violet tie. Her hair is long and auburn with streaks of golden, and is pulled back with small grey clips. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep amber.

Personality: Nurkara speaks confidently about a variety of topics with grace. She is clearly well-traveled and educated. Her respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to her, a bar set well above any reasonable standard, she tolerates in varying degrees. Though less modest and more hasty in her reactions to snap at those who irritate her, Nurkara is combative with any and all who dare try her patience in the slightest.

History: Born in a small village she learned the ways of the warrior from her mother. Her childhood dream was to be a Priest, but she was a colossal failure. She has achieved small success as a Carpenter.

Motivation: Her relatives are trying to arrange a marriage; and she'd like to take her coworkers down a peg

Ideals: Impeccable, Justice, Fighting. Bonds: Job, Family. Occupation: Carpenter

Voice: Nasally tone

Attributes [hide]

Nurkara Graybeard, Female Dwarf Druid 2
Medium (4'1") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 22 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)13 (+1) 10 (+0)5 (-3)
Skills Medicine +2, Religion +3
Senses Passive Perception 10
Languages Common, Dwarven, Abyssal
Attacks Melee +3 / 1d6+1, Ranged +2 / 1d6+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 6000 cp. Brass mug with jade inlays (400 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Silaqui Tiltathana, Female Half-Elf [Permalink]

Personal [hide]

Description: She is an attractive woman, lean and moderately muscular. She prefers to wear the grand gowns of high society. She carries her fan with her everywhere and carries herself as the perfect lady. Her white hair is knotted and matted. She has gleaming, smiling amber eyes.

Personality: She is highly sensitive about her name. She loathes it, but will not take any guff about it from anyone. She is used to getting what she wants. In part because she is a meticulous planner.

History: She grew up in a lower middle class home, but living comfortably wasn't enough. Her father had invested heavily in several trade routes and wanted her to inherit them. She leaves a trail of broken hearts and full pockets wherever she goes.

Motivation: She has money and likes to spend it.

Ideals: Professionalism. Flaws: Sensitive, Mundane. Bonds: Rich, Attractive. Occupation: Shoemaker

Voice: Jamaican accent

Attributes [hide]

Silaqui Tiltathana, Female Half-Elf Paladin 1
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 10
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 14 (+2)13 (+1) 10 (+0)12 (+1)
Skills Nature +3, Stealth +2
Senses Passive Perception 10
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 70 gp.


Social Check DCs


Pearl High-hill, Female Halfling [Permalink]

Personal [hide]

Description: The dark-skinned woman stands 2'8" and tends to wear a red poncho over her likewise colored trousers and shirt. Her head has been shaved. Her eyes are a pleasant green.

Personality: A skeptical and narcissistic woman, Pearl's first love is herself. Her second love is also herself. She always tries to repair and not replace. It was this mentality that drove her into the Sage business.

History: A powerful brothel owner made her what she is. Pearl was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Pearl decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sage kept her interest for a while, but then she became depressed and bored. So she turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: She has comitted a past crime that haunts her to this day; and she possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Impeccable, Persistence. Flaws: Ugly. Bonds: Mentor, Criminal record. Occupation: Sage

Voice: Boston accent

Attributes [hide]

Pearl High-hill, Female Halfling Expert 1
Small (2'8") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 7 (1d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)14 (+2) 11 (+0)8 (-1)
Skills Perception +2, Stealth +4
Senses Passive Perception 14
Languages Common, Halfling, Druidic, Giant
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2

Possessions: 5000 cp.


Social Check DCs


Bertram Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This malnourished man wears a fancy white suit. He has dyed his greying white hair a little too much giving a sharp white color. His amber eyes are passionate and lively.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a bit of a xeno-phobe, disliking non-Halflings.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He found a children's book about a Halfling Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: Nothing but the best is good enough for him; and a need for knowledge about a nearby landmark

Ideals: Impeccable, Artistic. Flaws: Racist. Bonds: Attractive, Poor, Adventurer. Occupation: Sellsword

Voice: German accent

Attributes [hide]

Bertram Jamjar, Male Halfling Barbarian 9
Small (3'3") Halfling, Chaotic Evil (CR 9)
Armor Class 15
Hit Points 78 (9d12)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 14 (+2)15 (+2) 14 (+2)12 (+1)
Skills Athletics +3, Nature +5
Senses Passive Perception 12
Languages Common, Halfling, Gnoll, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +5

Possessions: 1600 gp. Star ruby (1200 gp). Blue sapphire (1200 gp). Chrysoberyl (40 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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