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NPC Generator

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Advanced [show]


Rosalind Blackwood, Female Human [Permalink]

Personal [hide]

Description: 5'2" and muscular, this northern woman is well dressed, but even with her fine clothing she looks run-down. Her black hair has been sun bleached extensively. Her hazel unseeing eyes seem to look past you.

Personality: She is a melancholic, but persistent worker. She resents family life and as such spurns the advances of admirers. She is cautious and jumpy. She reacts to every sound and lacks any concept of subtlety.

History: A child with a great deal of dancing talent her parents made sure she got the chance to thrive. She was an athlete and attended two major summer competitions. She never won. She has never given up on her dancing dream.

Motivation: She loathes her own lifestyle; and she is wracked by social anxiety

Ideals: Athletic, Artistic. Flaws: Disease, Depressed, Fearful. Occupation: Fisher

Voice: Sleepy voice

Attributes [hide]

Rosalind Blackwood, Female Human Paladin 1
Medium (5'2") Human, Chaotic Neutral (CR 1)
Armor Class 12
Hit Points 11 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 13 (+1)11 (+0) 6 (-2)16 (+3)
Skills Insight +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day8

Possessions: 110 gp.


Social Check DCs


Gomory Grace, Female Tiefling [Permalink]

Personal [hide]

Description: She stands about 5'9" and typically wears a sleeveless long coat of deep green leather and dull white iron scale mail. Her left leg appears badly burned and disfigured. Her hair is purple and curly. Her eyes, though not visible through her cowl, are red.

Personality: She runs her personal life as if detached from it. She organizes appointments and outings based on perceived benefits she will get from it. She is accommodating to her spouse and as such limits her hospitality. She is brave and levelheaded in the face of danger and has proven herself a capable leader.

History: She was born into a rich family. She struck it rich when she found rare goods in large quantities. She has since married many spouses, only to have them die. She claims to not be responsible.

Motivation: Wishes to resurrect an old love; and she is greedy

Ideals: Fighting. Flaws: Selfish. Bonds: In love, Rich. Occupation: Barrister

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Gomory Grace, Female Tiefling Rogue 9
Medium (5'9") Tiefling, True Neutral (CR 9)
Armor Class 11
Hit Points 62 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 16 (+3)13 (+1) 6 (-2)15 (+2)
Skills Arcana +4, Deception +5
Senses Passive Perception 8
Languages Common, Abyssal
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2

Possessions: 10000 sp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). Golden circlet with four aquamarines (4000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Darrow Kettlewhistle, Male Halfling [Permalink]

Personal [hide]

Description: A 3'0" northern man, he dresses well, wearing white shirts, loose pants, and blazers most of the time. His hair is short and red. He has gleaming, smiling gray eyes.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Born in the north to a Masseuse, Darrow learned a great deal about his father's area of expertise. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. He ran away from his former home and has been making his living as a Masseuse for the past few years.

Motivation: Balancing his hectic life and new Masseuse responsibilities is difficult; and he is compelled to act according to his religious beliefs

Ideals: Optimist. Bonds: Attractive, Religious, Job, Family. Occupation: Masseuse

Voice: Breathy voice

Attributes [hide]

Darrow Kettlewhistle, Male Halfling Commoner 12
Small (3'0") Halfling, Neutral Evil (CR 12)
Armor Class 12
Hit Points 58 (12d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 15 (+2)13 (+1) 11 (+0)13 (+1)
Skills Insight +4, Intimidation +5
Senses Passive Perception 10
Languages Common, Halfling, Auran
Attacks Melee +4 / 3d10+0, Ranged +5 / 3d10+1, Grapple +1

Possessions: Ceremonial electrum dagger with a star ruby in the pommel (500 gp). A miniature golden chest with tiny emeralds lining the top (140 gp). A roughly beaten golden orb (140 gp). Gold and ruby ring (5000 gp). Solid gold idol (800 gp). Brass mug with jade inlays (500 gp). Black velvet mask with numerous citrines (140 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Skak Digby, Male Half-Orc [Permalink]

Personal [hide]

Description: This western man wears a simple burlap shirt and baggy pants. He conceals his greataxe with his veritable burlap sack of a shirt. His clothes are grease stained in places. He keeps his blonde hair in a pixie cut. He wears an eyepatch.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born in the west, but his parents moved at a very young age to the south. His family was being driven out of business by several neighboring competitors. The father sought out extralegal help and others began closing their doors. He saw this and took pride in his father's willingness to do anything to win. He moves from town to town, unable to find a place to settle.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Opinionated. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Armorer

Voice: Hissing voice

Attributes [hide]

Skak Digby, Male Half-Orc Expert 8
Medium (5'8") Half-Orc, Lawful Evil (CR 8)
Armor Class 12
Hit Points 20 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)15 (+2) 7 (-2)14 (+2) 11 (+0)10 (+0)
Skills Deception +3, Insight +3
Senses Passive Perception 10
Languages Common, Orc, Giant, Druidic
Attacks Melee +7 / 2d10+4, Ranged +5 / 2d10+2, Grapple +4

Possessions: 1300 gp.


Social Check DCs


Cora Underfoot, Female Halfling [Permalink]

Personal [hide]

Description: This woman is bedraggled and starved. She wears silk and lounges about seductively. Her tied-back hair is silver. Her amber eyes peer out from beneath her broad red hat.

Personality: Cora wants to be seen as a stoic, levelheaded, noble Wizard, so she tries to act the part. She does a good job, for the most part... She is frequently practicing swordplay.

History: She was raised in a island tribe. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She bought a club and has really upped her game hunting, due to her understanding of decoy and ambush.

Motivation: She wants nothing more than to rejoin the army; and she is unsatisfied with her job

Ideals: Disciplined. Bonds: Attractive, Poor, Military, Nature. Occupation: Hunter

Voice: Relaxed voice

Attributes [hide]

Cora Underfoot, Female Halfling Wizard 6
Small (3'2") Halfling, Lawful Neutral (CR 6)
Armor Class 13
Hit Points 26 (6d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)8 (-1) 12 (+1)19 (+4)
Skills Acrobatics +5, Insight +4
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 1000 gp.


Social Check DCs

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