Stannor Jamjar, Male Halfling [Permalink]
Personal [hide]
Description: This man is very fat, and wears white trousers with tan and blue striped suspenders. He wears various colorful collared shirts. His brown hair has been sun bleached extensively. He has a tattooed face.
Personality: He has always had a great fascination with Half-Orc culture. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: He was born in the west. His childhood dream was to be a Fortune-teller, but he was a colossal failure. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Half-Orc compassion.
Ideals: Justice. Flaws: Ugly, Racist. Bonds: Job, Immigrant. Occupation: Glassblower
Voice: Stutters
Attributes [hide]
Small (3'0") Halfling, Lawful Good (CR 4)
Armor Class 11
Hit Points 22 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 17 (+3) | 13 (+1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Halfling, Druidic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 1 Minor magic item.
Clerebold Sutherland, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears bulky grey painted plate armor. His auburn hair is well kept and his bushy mustache is tapered upwards at the ends. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. His mother worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled mother and took his mother's old job. He has been saving his money to try and buy his sister's freedom.
Motivation: His relatives are trying to arrange a marriage; and to unite with his sister
Ideals: Disciplined, Entrepeneur. Flaws: Ugly. Bonds: Family, Poor. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 1)
Armor Class 9
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 10 (+0) | 10 (+0) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +1 / 1d4-1, Grapple +1
Possessions: 700 sp.
Meriele Koehlanna, Female Elf [Permalink]
Personal [hide]
Description: She wears tattered old clothes, but does not cut a very imposing figure. She walks with a slouch but will stand straight to her full 4'7" when asserting herself. She has slicked back black hair. This hazel eyed southerner is not easily forgotten.
Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born blind and as such lacked many opportunities for work. Meriele abandoned her home at a very young age, living in the fields and plains. She survived everyday through hunting and stealing from passersby. She did whatever it took for her to survive. She then took over the family business and is one of the better Healer for hire.
Motivation: Sabotage a competitor.
Ideals: Justice. Flaws: Ugly, Disease. Bonds: Job, Adventurer. Occupation: Healer
Voice: Strong lisp
Attributes [hide]
Medium (4'7") Elf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 22 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven, Ignan, Auran
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 50 pp. Chalcedony (80 gp).
Therlin Dankil, Female Dwarf [Permalink]
Personal [hide]
Description: She wears a brown costume with the symbols of the sun god on her torso. Her red hair is cut short. Her amber eyes dart from person to person to random spaces in the air.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She is obsessed with finding treasure.
History: She was born into a rich family. Being born in the west, she completed her medical training abroad so as to avoid the war. She returned after the war having achieved medical proficiency. She was a general practitioner in the west for years, until she, through no fault of her own, lost a patient who had a very powerful family. Rather than risk reprisal she made her way east. Lacking all sense, she decided to go on an adventure. She picked a direction and started trekking.
Motivation: She has a rivalry with the Church that dominates her actions; and obtaining odd cultural dragonborn artifacts is her passion
Flaws: Disease. Bonds: Adventurer, Rich, Family, Religious. Occupation: Miller
Voice: Prounounces S like Z
Attributes [hide]
Medium (4'3") Dwarf, Chaotic Neutral (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 14 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Goblin
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 0 | 0 |
Possessions: 400 gp. 2 Alchemist’s fire. 3 Holy water.
Pikar Warmwater, Male Halfling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears baggy white pantaloons and a brown scarf. He has a black handlebar mustache and slicked back black hair. His eyes are likewise brown.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: Pikar was raised in a hard working conservative environment. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He tends to his Knight job now, and dutifully fulfills any obligations he has.
Motivation: To end his boredom; and to be a miller again
Ideals: Joker. Flaws: Mundane. Bonds: Enemies, Job, Criminal record. Occupation: Knight
Voice: Rhymes sentences (sorry)
Attributes [hide]
Small (2'10") Halfling, Neutral Evil (CR 5)
Armor Class 12
Hit Points 44 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 14 (+2) | 5 (-3) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 200 gp. A small bag of saffron. (10 gp). 1 Minor magic item.
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