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NPC Generator

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Advanced [show]


Reynard Blakely, Male Human [Permalink]

Personal [hide]

Description: This western man's face is deformed and paralyzed on one side. As such, he slurs his words together. He sports grey clothing, slightly heavier than average wear. He has blonde hair. His violet eyes are passionate and lively.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his mother.

History: Born to a poor family in the city he treasured whatever gifts he got. A serious injury left his mother unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm mother. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to clean up the streets

Ideals: Entrepeneur. Flaws: Ugly. Bonds: Guardian, Poor, Debt. Occupation: Ploughman

Voice: Speaks fast with a slight lisp

Attributes [hide]

Reynard Blakely, Male Human Fighter 1
Medium (5'11") Human, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 12 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)17 (+3) 15 (+2)11 (+0)
Skills Intimidation +2, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Terran, Dwarven, Infernal
Attacks Melee +1 / 1d4-1, Ranged +5 / 1d4+3, Grapple +3

Possessions: 800 sp. Jet (40 gp).


Social Check DCs


Tethren Fortune, Male Tiefling [Permalink]

Personal [hide]

Description: This man is tall and muscular. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His white hair is slicked back into a classic pompadour. His silver eyes dart from person to person to random spaces in the air.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He was born to a criminal king-pin and mafia family He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often

Ideals: Athletic, Optimist. Flaws: Insane. Bonds: Attractive, Criminal record. Occupation: Dyer

Voice: Switch between two voices

Attributes [hide]

Tethren Fortune, Male Tiefling Aristocrat 2
Medium (6'2") Tiefling, True Neutral (CR 2)
Armor Class 11
Hit Points 11 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 7 (-2)13 (+1) 15 (+2)16 (+3)
Skills Medicine +4, Stealth +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2

Possessions: 160 gp.


Social Check DCs


Nimble Of Ivory, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears light armors faded through time and improper care. He has wavy red fur. This yellow eyed northerner is not easily forgotten.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He works hard and plays hard.

History: Nimble lived on a farm with his mother, near the main road leading to a nearby town. A gifted student he started as a Blacksmith, but he got bored and became a Sage. He then took over the family business and is one of the better Sage for hire.

Motivation: Sabotage a competitor; and to be a blacksmith again

Flaws: Hedonist. Bonds: Job, Family, Immigrant. Occupation: Sage

Voice: Middle-eastern accent

Attributes [hide]

Nimble Of Ivory, Male Tabaxi Wizard 2
Medium (6'1") Tabaxi, Lawful Good (CR 2)
Armor Class 12
Hit Points 8 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Insight +3, Intimidation +5
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day104

Possessions: 1900 sp. 1 Masterwork Uncommon Weapon.


Social Check DCs


Gimurt Aranore, Male Dwarf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is blonde and very short. He has hazel eyes and a brown hat with a blue feather.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: Raised by wardens he was only a novice when illithids swooped upon their monastery and killed most of the order. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Days after completing his studies, news broke out that his hometown was attacked by illithids. Gimurt was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the illithids.

Motivation: He has money and likes to spend it; and money/treasure

Flaws: Antagonistic. Bonds: Religious, Enemies, Rich. Occupation: Sculptor

Voice: growls and snarls, animalistic

Attributes [hide]

Gimurt Aranore, Male Dwarf Ranger 12
Medium (4'3") Dwarf, True Neutral (CR 12)
Armor Class 13
Hit Points 115 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 19 (+4)8 (-1) 16 (+3)12 (+1)
Skills Acrobatics +7, History +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 3d10+0, Ranged +7 / 3d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501110

Possessions: 200 pp. Sapphire pendant on gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Gold dragon comb with red garnet eye (1300 gp). Cloth of gold vestments (90 gp). Silver chalice with lapis lazuli gems (90 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1200 gp). Old masterpiece painting (2300 gp). Jeweled anklet (1000 gp). 1 Minor magic item.


Social Check DCs


Valanthe Dalanthan, Female Half-Elf [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. She wears a yellow top hat and yellow clothes. She has a long auburn ponytail with little hanging trinkets. She has a tattooed face.

Personality: She will rave to anyone who will listen. She believes the world needs to unite to get rid of dire rats once and for all.

History: Born to a pair of adventurers, Valanthe grew up listening to her father's many stories. Her parents died when she was young, and she was unceremoniously dumped in the city orphanage. Valanthe grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Valanthe. She would ruin relationships and cause injury. She was reprimanded several times before being given her current form and forced to learn humility.

Motivation: Many dire rats want her driven away; and she wants random interesting trinkets and junk, hates to throw anything away

Flaws: Ugly, Insane, Greedy. Bonds: Enemies, Adventurer, Criminal record. Occupation: Brewer

Voice: Breathy voice

Attributes [hide]

Valanthe Dalanthan, Female Half-Elf Fighter 5
Medium (5'3") Half-Elf, True Neutral (CR 5)
Armor Class 13
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 9 (-1)10 (+0) 14 (+2)10 (+0)
Skills Insight +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +6 / 2d4+3, Grapple +3

Possessions: 90 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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