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Advanced [show]


Azdûsh Hadleigh, Male Half-Orc [Permalink]

Personal [hide]

Description: 5'11" and muscular, this eastern man is dressed in a clean black cloak covering his clean studded leather. His hair is cut close to his head. His eyes are violet.

Personality: He dislikes all the random violence that takes place in the east. He is obsessed with a lost civilization.

History: Azdûsh lived on a farm with his father, near the main road leading to a nearby town. A freak accident while working with his Sailor father left him crippled. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Doesn't want to be a Layabout and was forced into it by his family; and a need for knowledge about a nearby landmark

Ideals: Athletic, Pacifist. Flaws: Disease. Bonds: Adventurer, Family. Occupation: Layabout

Voice: Hollow voice

Attributes [hide]

Azdûsh Hadleigh, Male Half-Orc Barbarian 7
Medium (5'11") Half-Orc, Chaotic Good (CR 7)
Armor Class 12
Hit Points 46 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 9 (-1)11 (+0) 13 (+1)12 (+1)
Skills Acrobatics +5
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +5

Possessions: 60 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Eldon Daergel, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He has a large tan mantle and cape that has been intricately interwoven into his grey robe. He has done his best to style his black hair to look like a famous performer. He has gleaming, smiling green eyes.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is a font of random trivia from the lore and stories he has discovered

History: He was born to a pair of big game hunters, but was frequently ill as a child. There was a wharf not far from home where he often wandered off to fish. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: Wants to work out more often.

Ideals: Athletic, Logical. Flaws: Antagonistic, Disease. Bonds: Nature. Occupation: Priest

Voice: Creaky witch voice

Attributes [hide]

Eldon Daergel, Male Gnome Fighter 4
Small (3'4") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 31 (4d10)
Speed 20 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 19 (+4)17 (+3) 13 (+1)11 (+0)
Skills Acrobatics +4, Arcana +5
Senses Passive Perception 11
Languages Common, Gnome, Draconic, Terran, Auran
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +5

Possessions: 39000 sp. 1 Minor magic item.


Social Check DCs


Helja Steelfist, Female Dwarf [Permalink]

Personal [hide]

Description: A woman with a cold, calculating air about her, she wears a fine chain shirt which she covers with grey colored cloaks and clothing. Her auburn hair is greying along the sides and has receded to reveal a widow's peak. She has gleaming, smiling brown eyes.

Personality: She is overprotective of those who hire her services. The occasional robbery is her preferred attention getting crime, but she mainly uses her means for meeting her own perverse desires.

History: Born in the north to a Dilettante, Helja learned a great deal about her father's area of expertise. Helja was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Helja decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She now owns her own business.

Motivation: She feels that her past leaves her morally obligated to help.

Bonds: Guardian, Criminal record, Job. Occupation: Dilettante

Voice: Strong lisp

Attributes [hide]

Helja Steelfist, Female Dwarf Monk 2
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 15 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 14 (+2)15 (+2)
Skills Deception +4, History +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2

Possessions: 330 gp. Chrysoberyl (70 gp). Rock crystal (20 gp). Coral (70 gp).


Social Check DCs


Five Treat, Female Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky woman wears a brown armored body suit, with a simple white line shooting up and back down. Her white fur is lengthy and is close to two feet long. Her skin is flawless and her copper eyes scan people very quickly.

Personality: She snorts whenever she laughs or is feeling confident. She takes great joy in being the best Farmer in town.

History: She served in the navy to pay for her family's outstanding loans. Like her father and her brother before her, after school she went straight into learning to become a Farmer. She ran away from her former home and has been making her living as a Farmer for the past few years.

Motivation: She wants nothing more than to rejoin the army; and balancing her hectic life and new farmer responsibilities is difficult

Bonds: Attractive, Job, Military. Occupation: Farmer

Voice: Low and grunting

Attributes [hide]

Five Treat, Female Tabaxi Sorcerer 5
Medium (4'8") Tabaxi, Neutral Good (CR 5)
Armor Class 12
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 9 (-1)14 (+2) 16 (+3)16 (+3)
Skills Insight +6, Survival +6
Senses Passive Perception 13
Languages Common, Infernal, Gnoll
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1366400

Possessions: 700 gp. Aquamarine (1600 gp). Chrysoberyl (100 gp). Golden yellow topaz (1600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Solomon Clayden, Male Human [Permalink]

Personal [hide]

Description: He wears an entirely grey suit with red socks and a vest with buckled shoes. His hair is blonde, silky, and of moderate length. His face is covered beneath a completely black helmet.

Personality: He is a Marshal first and foremost. He believes firmly that knowledge should be universal. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Wizard who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: Expand his business.

Ideals: Gifted. Bonds: Attractive, Job, Adventurer. Occupation: Marshal

Voice: Aggressive tone

Attributes [hide]

Solomon Clayden, Male Human Wizard 1
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)13 (+1) 13 (+1)16 (+3)
Skills Deception +5, History +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 1 Banded mail.


Social Check DCs

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