Lance Sydney, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting grey shirt and pants. He is physically well-built. His tied-back hair is red. His eyes, though not visible through his cowl, are gray.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.
History: He was raised in a white middle class family as the only child. He was an apprentice working in his father's forge. He has achieved small success as a Barkeep.
Motivation: To pay off his debts; and to find somewhere to settle down
Flaws: Mundane. Bonds: Attractive, In love, Job, Debt. Occupation: Barkeep
Voice: German accent
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 5 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 8 (-1) | 13 (+1) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 0 | 0 | 0 |
Possessions: 400 sp. Silver comb with moonstones (100 gp).
Dabbledob Loofollue, Male Gnome [Permalink]
Personal [hide]
Description: A 3'2" eastern man, he is wearing a long, tan, dusty cloak. He has a very tight haircut. His fierce gray eyes like to dwell on things.
Personality: He is calm most of the time but flees social interaction. He loves his children and doesn't want them to worry about him. He loves to share his writing with anyone who is interested.
History: He is the product a well kept family trust fund and as such has never really known need. He found a children's book about a Gnome Sorcerer who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Apothecary they were divorced and he won custody of their son. He worked as a Blacksmith, and he later adopted a second son.
Motivation: Further expansion of business; and a need for knowledge about a nearby landmark
Ideals: Artistic. Flaws: Shy. Bonds: Family, Rich, Adventurer, Job. Occupation: Blacksmith
Voice: Draws out vowels
Attributes [hide]
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 15 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 12 (+1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 6 | 3 |
Possessions: 300 gp. Moss agate (9 gp). Moss agate (9 gp). Lapis lazuli (9 gp). Malachite (9 gp). 1 Half-Plate.
Tricking In Shadow, Female Tabaxi [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what she was had she not made sure her armor was more form fitting than normal. Outside of the suit she wears an old set of leather armor, nicked and torn by the ravages of time and battle. Her yellow fur is slicked back into a classic pompadour. Her eyes are likewise blue.
Personality: She is quite rude, and likes to deride her opponents skill and shout insults at them. She is kind towards other women and children and will generally offer women help without question. Others will generally need to prove themselves to her.
History: Tricking was born into a poor family. Growing up, she dreamt of becoming a Wizard, to bring honor to her family’s name. When she came of age, she applied for a position with her town's local guard, looking to work her way up via merit and eventually become a Wizard in service of a powerful lord somewhere. She was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After a long history of fighting, Tricking and her spouse have recently divorced.
Motivation: She has passion for adventuring and risk.
Ideals: Philantrophist. Flaws: Antagonistic. Bonds: Poor, Adventurer. Occupation: Performer
Voice: Timid voice
Attributes [hide]
Medium (4'10") Tabaxi, Chaotic Neutral (CR 10)
Armor Class 12
Hit Points 34 (10d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 15 (+2) | 12 (+1) | 12 (+1) | 6 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Giant
Attacks Melee +2 / 3d6-2, Ranged +6 / 3d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 4 | 4 |
Possessions: 60 pp. Sapphire pendant on gold chain (900 gp). Silver comb with moonstones (900 gp). Brass mug with jade inlays (500 gp). Sapphire pendant on gold chain (900 gp). Gold music box (2000 gp). A large tome filled with over one hundred recipes written by a former royal chef. (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Daar Tiammanthyllish, Female Dragonborn [Permalink]
Personal [hide]
Description: A woman with a cold, calculating air about her, she wears a green armored body suit, with a simple yellow line shooting up and back down. Her crest is short and copper. Her red eyes peer out from beneath her Stetson green hat.
Personality: She cares much about the opinion of others, both in good and in bad: when keeping in line with her opinion, she thinks highly of the other person, but when opinions clash, she can get violently argumentative. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.
History: She was born several months after her father was called into army service. From her teen years she was always beautiful and desirable, so people have always doted on her. She has been a successful dealer in antiques buying low and selling high.
Motivation: She wants nothing more than to rejoin the army; and retire the richest woman in the south
Ideals: Opinionated, Entrepeneur. Bonds: Military, Attractive. Occupation: Courier
Voice: Smooth and feminine
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 3)
Armor Class 11
Hit Points 20 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 4 | 2 | 1 | 0 | 0 |
Possessions: Just what you see.
Syllin Quinten, Female Half-Elf [Permalink]
Personal [hide]
Description: This malnourished woman is dressed in a clean violet cloak covering her clean studded leather. She has wavy chestnut hair. Her thin eyebrows rest above her beady hazel eyes.
Personality: A skeptical and narcissistic woman, Syllin's first love is herself. Her second love is also herself. She would rather hide behind her crafts than deal with other people.
History: She was born to loving parents in a slum to the south. When money was particularly tight she was walking through alleys when she overheard a Scribe hiring some criminals to sabotage a competitor. She made her way to the other competitor and parlayed her knowledge into a job. She has never given up on her music dream.
Motivation: She doesn't get along with people that don't share her tastes; and she feels the way she acts is they only way to get by in the world
Ideals: Impeccable, Artistic. Flaws: Ugly, Shy. Bonds: Poor. Occupation: Scribe
Voice: Indian accent
Attributes [hide]
Medium (5'1") Half-Elf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 16 (2d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 16 (+3) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Elven, Ignan, Dwarven, Aquan
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
Possessions: 1700 sp.
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Their contribution stands as a beacon of hope for all adventurers!