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NPC Generator

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Advanced [show]


Barbena Rumnaheim, Female Dwarf [Permalink]

Personal [hide]

Description: She is scrawny and has patchy blonde stubble. She prefers to wear brown clothing when she does not wear armor. She has a hunchback. Her blonde hair is slicked back into a classic pompadour. She is baby faced.

Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure she is not cheated out of a speck.

History: She was born the only child of a wealthy merchant. After coming to the age of reason, Barbena took it upon herself to study the necromantic arts in their entirety; because of this, she was labeled a dark omen and banished from her homeland. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Barbena fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A need for knowledge about a nearby landmark; and she wants to meet her childhood hero

Ideals: Fighting, Entrepeneur, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Dilettante

Voice: Sounds elderly

Attributes [hide]

Barbena Rumnaheim, Female Dwarf Bard 3
Medium (3'11") Dwarf, Neutral Good (CR 3)
Armor Class 11
Hit Points 26 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 18 (+4)18 (+4) 10 (+0)10 (+0)
Skills Insight +2, Religion +6
Senses Passive Perception 10
Languages Common, Dwarven, Sylvan, Aquan, Ignan, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day143100000

Possessions: 100 gp. 1 Half-Plate. 1 Banded mail. 1 Masterwork studded leather.


Social Check DCs


Gimble Musgraben, Male Gnome [Permalink]

Personal [hide]

Description: He is a physically imposing light-skinned man. He dresses like a well dressed Sellsword does. He wears his red hair up. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Gimble was born with his father's beautiful face. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sellsword work with an outfit from a few towns over. Sellsword work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has set out to sabotage the competition.

Motivation: Balancing his hectic life and new Sellsword responsibilities is difficult; and he is wracked by social anxiety

Ideals: Gifted. Flaws: Addict, Fearful. Bonds: Job, Attractive. Occupation: Sellsword

Voice: Russian accent

Attributes [hide]

Gimble Musgraben, Male Gnome Rogue 12
Small (3'4") Gnome, Neutral Evil (CR 12)
Armor Class 12
Hit Points 96 (12d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 18 (+4)12 (+1) 13 (+1)17 (+3)
Skills Religion +5, Survival +5
Senses Passive Perception 11
Languages Common, Gnome, Goblin
Attacks Melee +7 / 3d10+3, Ranged +5 / 3d10+1, Grapple +3

Possessions: 3000 gp. Aquamarine (1100 gp). Rose (70 gp). Fire opal (500 gp). Obsidian (13 gp). Sardonyx (70 gp). Banded agate (13 gp). Red spinel (150 gp). Pink pearl (150 gp). Hematite (13 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hadarai Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: He usually wears his blue robe and has his halberd always slung over his shoulder. His hair is chestnut and curly. His ears are large.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. He has a minor phobia of water and hates getting wet.

History: His parents moved while he was still in utero so he is the first generation to be born here. When money was particularly tight he was walking through alleys when he overheard a Sailor hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He ran away from his former home and has been making his living as a Sailor for the past few years.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Athletic. Flaws: Ugly, Fearful. Bonds: Immigrant, Poor. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Hadarai Erenaeth, Male Elf Ranger 9
Medium (5'4") Elf, Lawful Good (CR 9)
Armor Class 12
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 12 (+1)17 (+3) 14 (+2)14 (+2)
Skills Acrobatics +5, Survival +5
Senses Passive Perception 12
Languages Common, Elven, Infernal, Halfling, Dwarven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 80000 cp. Cloth of gold vestments (170 gp). Golden circlet with four aquamarines (3000 gp). Silver comb with moonstones (1000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Trey Gentry, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He is an epitome of beauty. He wears a colorful flower in his black hair. His hazel unseeing eyes seem to look past you.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He enjoys reading and quiet.

History: Trey was born with his father's beautiful face. A freak accident while working with his Fortune-teller father left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To share knowledge with the world.

Ideals: Entrepeneur, Joker, Logical. Flaws: Disease. Bonds: Attractive. Occupation: Shepherd

Voice: pre-pubescent

Attributes [hide]

Trey Gentry, Male Half-Elf Warrior 4
Medium (5'7") Half-Elf, Lawful Evil (CR 4)
Armor Class 10
Hit Points 28 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)16 (+3) 11 (+0)15 (+2)
Skills Intimidation +4, Religion +5
Senses Passive Perception 10
Languages Common, Elven, Auran, Aquan, Goblin
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0

Possessions: 45000 sp.


Social Check DCs


Aura Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He keeps his yellow fur in a pixie cut. This green eyed westerner is not easily forgotten.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He pushes his goals aggressively. He is also a coward if confronted.

History: He was always a brilliant, if unscrupulous mind. There was a wharf not far from home where he often wandered off to fish. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he has money and likes to spend it

Ideals: Athletic, Logical. Flaws: Fearful, Insane. Bonds: Rich, Nature. Occupation: Dilettante

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Aura Timber, Male Tabaxi Paladin 7
Medium (6'4") Tabaxi, Chaotic Good (CR 7)
Armor Class 15
Hit Points 45 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)20 (+5) 15 (+2)10 (+0) 19 (+4)15 (+2)
Skills Investigation +3, Sleight of Hand +8
Senses Passive Perception 14
Languages Common
Attacks Melee +2 / 2d8-1, Ranged +8 / 2d8+5, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1501000

Possessions: An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (60 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). A roughly beaten golden orb (120 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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