Darrow Nimblefingers, Male Halfling [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short red dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His hair is greying and his face has many wrinkles. His eyes are a pleasant gray.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He got into the Cook business at a young age. He was an apprentice working in his father's forge. Some 10 years later his spouse died after the birth of his daughter. Heartbroken, Darrow never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to open a new tavern; and he is greedy
Ideals: Passionate. Flaws: Shy. Bonds: Rich, Job, In love. Occupation: Cook
Voice: Spits words with contempt
Attributes [hide]
Small (3'1") Halfling, Chaotic Evil (CR 6)
Armor Class 14
Hit Points 17 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 6 (-2) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +6 / 2d6+3, Ranged +6 / 2d6+3, Grapple +3
Possessions: 4000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Jasmine Wildheart, Female Halfling [Permalink]
Personal [hide]
Description: Her skin has the orange glow of too much sun. She very much looks the part of a Roofer. She has no hair. Her face is covered beneath a completely black helmet.
Personality: She's a bit of a prankster. She knows she is clumsy and seen as such and will often feign amnesia after injury. A true patriot, Jasmine would do anything for her country. She is fiercely protective of her fellow citizens and foreign allies.
History: She served in the navy to pay for her family's outstanding loans. Her father was a soldier and died while she was still young. Jasmine was left her father's suit of armor and trained in its use and care. She was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing her hectic life and new Roofer responsibilities is difficult; and she is unsatisfied with her job
Ideals: Joker. Flaws: Ugly. Bonds: Job, Military. Occupation: Roofer
Voice: Smooth and feminine
Attributes [hide]
Small (2'8") Halfling, Lawful Good (CR 6)
Armor Class 16
Hit Points 31 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 20 (+5) | 10 (+0) | 14 (+2) | 16 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Halfling, Celestial, Gnome
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 3 | 2 | 0 | 0 |
Possessions: 700 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Solid gold idol (1000 gp).
Sybil Ofandrus, Female Half-Elf [Permalink]
Personal [hide]
Description: A hulking woman with gigantic muscles, she tends to wear a large violet jacket. Sporting a golden mohawk this woman's hair draws a lot of attention. Her violet eyes dart from person to person.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: She got into the Soapmaker business at a young age. She worked as a nervous Soapmaker and found it very stressful. She has gone from town to town working and never settling down anywhere, but has fallen for a local Healer. She hasn't told them the truth, but wants to settle down with them.
Motivation: To be a Healer again; and she'd like to take her coworkers down a peg
Ideals: Fighting, Joker. Bonds: Job, Has a crush. Occupation: Soapmaker
Voice: Mousy voice
Attributes [hide]
Medium (5'0") Half-Elf, Lawful Good (CR 14)
Armor Class 7
Hit Points 40 (14d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 4 (-3) | 11 (+0) | 12 (+1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +2 / 4d6-3, Grapple +1
Possessions: 6000 gp. Malachite (16 gp). Eye agate (16 gp). Red spinel (60 gp). Bloodstone (50 gp). Tiger eye turquoise (16 gp). Obsidian (16 gp). Moss agate (16 gp). Aquamarine (600 gp). Alexandrite (600 gp). Jet (60 gp). Freshwater pearl (16 gp). Golden yellow topaz (600 gp). Star ruby (1400 gp). Black star sapphire (1400 gp). Onyx (50 gp). Jet (60 gp). 1 Medium magic item.
Drenna Ansley, Female Half-Orc [Permalink]
Personal [hide]
Description: A stocky darker skinned woman, she is wearing a long, white, dusty cloak. Her golden hair is kept up in a ponytail inside a deerstalker hat. Her eyes are likewise blue. Her teeth are white and perfect.
Personality: She is witty, but her monotone delivery comes off as unnerving She has all her life been fascinated with painting.
History: Her mother raised her in a mountain cabin. Drenna was a troubled youth. She spent her days as a hard laborer instead of attending school, and spent her evenings with numerous mobsters and gang members. Drenna decided she wanted neither the life of her father nor that of the evil petty criminals she associated with. During her early adolescence, she took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. She bought a shortspear and has really upped her game hunting, due to her understanding of decoy and ambush.
Motivation: Balancing her hectic life and new Stylist responsibilities is difficult; and she possesses a valuable artifact that the thieves guild wishes to steal
Ideals: Joker, Artistic. Bonds: Attractive, Nature, Criminal record, Job. Occupation: Stylist
Voice: Smooth and feminine
Attributes [hide]
Medium (4'10") Half-Orc, Chaotic Evil (CR 8)
Armor Class 9
Hit Points 66 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 17 (+3) | 17 (+3) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Orc, Auran, Druidic, Goblin
Attacks Melee +6 / 2d10+3, Ranged +2 / 2d10-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 2 | 2 | 2 | 2 | 0 | 0 | 0 |
Possessions: 500 gp.
Eberdeb Boondiggles, Male Gnome [Permalink]
Personal [hide]
Description: He is scrawny and has patchy chestnut stubble. He wears tight fighting clothing, which leaves very little to the imagination. He has a hunchback. He wears his hair in dreadlocks. His eyes are a pleasant brown.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.
History: Eberdeb was raised in a hard working conservative environment. His childhood dream was to be a Doctor, but he was a colossal failure. He left for the west, certain he would find work there.
Motivation: He'd like to take his coworkers down a peg; and balancing his hectic life and new barrister responsibilities is difficult
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Immigrant, Job. Occupation: Barrister
Voice: Speaks like tongue is numb
Attributes [hide]
Small (3'5") Gnome, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 |
Possessions: 500 gp.
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