Oriff Torunn, Female Dwarf [Permalink]
Personal [hide]
Description: She is a paragon of her species. She is larger and stronger than most Dwarves. Her skin is light but she possesses many red ritualistic tattoos. She very much looks the part of a Mason. She keeps her white hair in a flapper bob. Her skin is flawless and her blue eyes scan people very quickly.
Personality: She will use flattery and sarcasm to attack and weaken her opponents. Despite her formidable combat skills she remains a coward. She pushes her goals aggressively. She is also a coward if confronted.
History: Oriff was born with her mother's beautiful face. Before the accident, she was one of the most outspoken anti-Dwarven activists. She was mortally wounded, saved by a kind and fast-acting Dwarven doctor. She now owns her own business.
Motivation: Sabotage a competitor.
Ideals: Fighting. Flaws: Fearful, Racist. Bonds: Job, Attractive. Occupation: Mason
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Evil (CR 2)
Armor Class 12
Hit Points 12 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Dwarven, Sylvan
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 | 4 | 0 | 0 |
Possessions: 80 gp. 1 Hourglass.
Rosalind Alby, Female Human [Permalink]
Personal [hide]
Description: She wears grey painted combat armor at almost all times. Her silver hair is slicked back into a classic pompadour. Her gray unseeing eyes seem to look past you.
Personality: She is irascible and easily irritated. She does not trust anyone and sleeps with one eye open.
History: She was raised in a white middle class family as the only child. Cursed with a spirit at a very young age, Rosalind has worked very hard to control her curse. After a long history of fighting, Rosalind and her spouse have recently divorced.
Motivation: To find somewhere to settle down.
Flaws: Disease, Antagonistic, Insomniac, Mundane. Occupation: Stylist
Voice: Irish accent
Attributes [hide]
Medium (5'8") Human, Lawful Neutral (CR 1)
Armor Class 10
Hit Points 10 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 18 (+4) | 11 (+0) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d4+1, Ranged +2 / 1d4+0, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: 100 sp.
Hrathy Blankley, Female Half-Orc [Permalink]
Personal [hide]
Description: She tends to wear a heavy leather apron. Coupled with her rolled up shirt sleeves this gives her a very relaxed look. She cuts an attractive figure and her suit of old armor is well cared for even if it is obsolete. Her golden hair is knotted and matted. She has hazel eyes and a white hat with a red feather.
Personality: She has two modes she varies between. On the job she is cold, steely and emotionless. Off the job she is a party animal. She is a big fan of imagination and believes people should spend more time reading and writing.
History: Sold as a small child to a slaver, Hrathy was an assistant, and all too frequently test subject. She eventually earned her freedom when her former master disappeared. She took every job she could get her hands on, but the opportunities for Half-Orcs in the west were limited. She has set out to sabotage the competition.
Motivation: She'd like to take her coworkers down a peg; and further expansion of business
Ideals: Logical. Bonds: Attractive, Job, Mentor, Immigrant. Occupation: Spice Merchant
Voice: Scandinavian accent
Attributes [hide]
Medium (4'11") Half-Orc, True Neutral (CR 2)
Armor Class 13
Hit Points 18 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 16 (+3) | 12 (+1) | 7 (-2) | 9 (-1) |
Senses Passive Perception 8
Languages Common, Orc, Goblin
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 2 | 2 | 0 |
Possessions: 600 sp.
Veloptima Ironhide, Female Gnome [Permalink]
Personal [hide]
Description: She wears just a tan suit. Her attire stands in sharp contrast to her nunchaku, which is beautifully polished and possesses an ornate carving of a dagger on it. Her hair is long and chestnut with streaks of golden, and is pulled back with small tan clips. Her gray eyes peer out from beneath her wide-brimmed tan hat.
Personality: She has schizophrenia that causes her to hear things that aren't there and will sometimes respond to them. She has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: She was born the only child of a wealthy merchant. A gifted student she started as a Bather, but she got bored and became a Layabout. She struck the Layabout job and began her own company from there.
Motivation: She is unsatisfied with her job; and she is terrified, and will act out of fear
Ideals: Justice, Entrepeneur. Flaws: Disease, Fearful. Bonds: Job. Occupation: Layabout
Voice: Smoker's lung
Attributes [hide]
Small (3'3") Gnome, Lawful Good (CR 4)
Armor Class 9
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 7 (-2) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +3 / 1d10+1, Ranged +0 / 1d10-2, Grapple +1
Possessions: 20 pp.
Beiro Fasharash, Male Elf [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses well, wearing blue shirts, loose pants, and blazers most of the time. His golden hair, when down, is lengthy. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates Elves with a passion. As such he is filled with self loathing. Beiro enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He was always very intelligent and has formed a secret society of philosophers.
Motivation: Tiefling compassion; and a strong sense of loyalty to tiefling people
Ideals: Athletic. Flaws: Racist, Hedonist. Bonds: Attractive, Military. Occupation: Adventurer
Voice: Soft and melodious
Attributes [hide]
Medium (4'8") Elf, Lawful Neutral (CR 8)
Armor Class 11
Hit Points 17 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 6 (-2) | 12 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 14
Languages Common, Elven, Gnome
Attacks Melee +6 / 2d10+3, Ranged +4 / 2d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 |
Possessions: 80000 cp. Carved harp of exotic wood with ivory inlay and zircon gems (700 gp). Gold music box (1000 gp). Finely wrought small gold bracelet (30 gp).
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