Gardain Deepdelver, Male Dwarf [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He dresses like a well dressed Ruler does. His blonde hair, when down, is lengthy. His eyes are violet and beady.
Personality: Aggressive, abrasive, and angry, Gardain embodies much of what other species detest in the Dwarves. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.
History: His father raised him in a mountain cabin. Through the years after Gardain was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Gardain's mother didn't care for him much, and the feeling was mutual. He ran away from his former home and has been making his living as a Ruler for the past few years.
Motivation: Balancing his hectic life and new Ruler responsibilities is difficult; and expand his business
Flaws: Ugly, Antagonistic, Impulsive. Bonds: Job, Nature. Occupation: Ruler
Voice: Sensual and smooth
Attributes [hide]
Medium (4'3") Dwarf, Lawful Neutral (CR 12)
Armor Class 12
Hit Points 90 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 14 (+2) | 21 (+5) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Abyssal, Terran, Undercommon, Ignan, Sylvan
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
Possessions: 2000 gp. Silver chalice with lapis lazuli gems (80 gp). Eyepatch with mock eye of sapphire and moonstone (500 gp). Large well-done wool tapestry (100 gp).
Naivara Casilltenirra, Female Half-Elf [Permalink]
Personal [hide]
Description: This slender woman stands about 5'2". She wears a yellow tunic with green highlights, and long violet pants that bunch up around her shoes. She wears a colorful flower in her brown hair. Her eyes are likewise gray. Her teeth are white and perfect.
Personality: Abrasive and pushy, she has a hard time making friends. She is a logical person and will generally grow upset if things defy logic and science.
History: Born in a small village she learned the ways of the warrior from her mother. From her teen years she was always beautiful and desirable, so people have always doted on her. She was always very intelligent and has formed a secret society of specialists.
Motivation: She's repulsed by the PC; and she loathes her own lifestyle
Ideals: Logical, Fighting. Flaws: Antagonistic, Secretive, Depressed. Bonds: Attractive. Occupation: Layabout
Voice: Hissing voice
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 38 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 13 (+1) | 16 (+3) | 12 (+1) | 7 (-2) | 14 (+2) |
Senses Passive Perception 8
Languages Common, Elven, Druidic
Attacks Melee +1 / 2d4-2, Ranged +4 / 2d4+1, Grapple +1
Possessions: 400 gp.
Heward Deighton, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He prefers to wear flannel. He wears a deerstalker hat to hide his balding. His eyes, though not visible through his cowl, are gray.
Personality: Confrontational and typically high on some drug or another. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Miller arts, while his father instructed him in etiquette, music and courtly manner. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.
Motivation: An old rival family wants him found; and his spouse's relatives view him with great suspicion
Flaws: Addict. Bonds: Family, Rich. Occupation: Miller
Voice: Soft and mumbly
Attributes [hide]
Medium (6'5") Human, Chaotic Evil (CR 1)
Armor Class 7
Hit Points 4 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 5 (-3) | 11 (+0) | 14 (+2) | 13 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Draconic
Attacks Melee +5 / 1d4+3, Ranged -1 / 1d4-3, Grapple +3
Possessions: 100 sp.
Gilbert Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He is armored in gleaming platemail with gilded edges. A flowing violet cape and mantle trimmed with soft black waves gently in the breeze. He is an epitome of beauty. He has a very tight haircut. His violet eyes peer out from beneath his feathered violet hat.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. His temper goes off on the smallest of things. He tends to lash out at those around him.
History: When he was but 5 years old his parents immigrated from the south. A gifted student he started as a Seamstress, but he got bored and became a Miller. He now mingles about in high society.
Motivation: Expand his business; and he'd like to take his coworkers down a peg
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Immigrant. Occupation: Miller
Voice: Whispers
Attributes [hide]
Medium (5'8") Half-Elf, Neutral Good (CR 7)
Armor Class 9
Hit Points 51 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 14 (+2) | 10 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 2d8+0, Ranged +2 / 2d8-1, Grapple +0
Possessions: 1000 sp. Black velvet mask with numerous citrines (140 gp). Eyepatch with mock eye of sapphire and moonstone (1700 gp). Embroidered and bejeweled glove (1000 gp). Large well-done wool tapestry (400 gp).
Sun Wing, Male Tabaxi [Permalink]
Personal [hide]
Description: What flesh remains visible is marred by burns. He sports brown clothing, slightly heavier than average wear. His gray fur is singed and shortened. He has a tattooed face.
Personality: He is a Fisher first and foremost. He believes firmly that knowledge should be universal. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Balancing his hectic life and new Fisher responsibilities is difficult.
Ideals: Optimist. Flaws: Ugly, Disease. Bonds: Job, Rich. Occupation: Fisher
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'1") Tabaxi, Neutral Good (CR 10)
Armor Class 11
Hit Points 69 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 |
Possessions: Blue quartz (4 gp). Zircon (70 gp). Deep green spinel (100 gp). Amethyst (100 gp). Eye agate (4 gp).
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