Tarhun Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a black deerstalker hat and black clothes. His silver crest, when down, is lengthy. This gold eyed westerner is not easily forgotten.
Personality: He is extraordinarily eccentric. He is an amazing painter.
History: Born in the west to a Spy, Tarhun learned a great deal about his father's area of expertise. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He has achieved small success as a Spy.
Motivation: He is a bit of a kleptomaniac; and he has a rivalry with the church that dominates his actions
Ideals: Athletic, Gifted. Flaws: Insane. Bonds: Job, Criminal record, Religious. Occupation: Spy
Voice: Indian accent
Attributes [hide]
Medium (6'2") Dragonborn, Chaotic Neutral (CR 9)
Armor Class 12
Hit Points 75 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 1800 gp.
Solomon Adley, Male Human [Permalink]
Personal [hide]
Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is golden and curly. His amber eyes dart around the room hyper actively observing anyone and anything.
Personality: He is business-like. He takes instructions and follows them to the letter. He has a minor phobia of water and hates getting wet.
History: Solomon hails from a village terrorized by drow. Over the years he perfected his riding and shooting skills. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's looking for his big break; and many drow want him driven away
Ideals: Professionalism. Flaws: Fearful. Bonds: Adventurer, Enemies, Nature. Occupation: Shoemaker
Voice: Spanish accent
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 11)
Armor Class 9
Hit Points 83 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 16 (+3) | 9 (-1) | 13 (+1) | 3 (-4) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +3 / 3d8-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 30000 sp. 1 Minor magic item. 1 Minor magic item.
Ronwe Dischord, Female Tiefling [Permalink]
Personal [hide]
Description: She likes to wear ponchos typically of a light green in addition to tight pants, and she perpetually has her ceremonial dagger ready. Her white hair is long and unkept. Her black eyes are slightly larger than normal.
Personality: She believes there is no problem she cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. She is however nostalgic and wants to reunite with her old comrades. She has some compunction and patriotism and will work for the government before all other clients.
History: She was born in a small forest village. Her parents divorced when she was young, and her father gained full cudstody. She was regularly beaten by her father, who blamed her for driving them apart. She has drifted apart from her friends and has been working freelance. Each gave each other a copy of their signature ceremonial dagger.
Motivation: To reunite with her old friends.
Ideals: Fighting, Persistence. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Banker
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Good (CR 14)
Armor Class 13
Hit Points 93 (14d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 |
Possessions: 1000 gp. Brown-green garnet (100 gp). Rock crystal (50 gp). Bloodstone (50 gp). Lapis lazuli (13 gp). Smoky quartz (50 gp). Aquamarine (800 gp). Bloodstone (50 gp). Moss agate (13 gp). Coral (100 gp). Eye agate (13 gp). Star rose quartz (50 gp). Chrysoprase (50 gp). Azurite (13 gp). Black star sapphire (1300 gp). White opal (1300 gp). Blue sapphire (1300 gp). 1 Medium magic item.
Suhnae Almeida, Male Half-Elf [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses well, wearing violet shirts, loose pants, and blazers most of the time. His hair is blonde, silky, and of moderate length. This amber eyed northerner is not easily forgotten.
Personality: Suhnae is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: His parents moved while he was still in utero so he is the first generation to be born here. After coming to the age of reason, Suhnae took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved.
Ideals: Extrovert, Optimist, Gifted. Bonds: Attractive, Immigrant. Occupation: Herbalist
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'1") Half-Elf, True Neutral (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 12 (+1) | 7 (-2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 8 |
Possessions: 500 sp. Smoky quartz (30 gp).
Adran Mellerelel, Male Elf [Permalink]
Personal [hide]
Description: 5'4" and muscular, this southern man wears a tan vest and prefers grey and tan shirts. His boots appear to have been at one point steel toed but are quite worn down. With a patchy black beard and wild black hair. He wears large thick round spectacles.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: He was born several months after his father was called into army service. While he appears to be a normal Elf, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and he wants nothing more than to rejoin the army
Ideals: Athletic. Flaws: Ugly, Insane, Antagonistic. Bonds: Military. Occupation: Bounty Hunter
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (5'4") Elf, True Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 10 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 0 |
Possessions: 100 gp. Sard (30 gp). Tourmaline (100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
