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Advanced [show]


Elaim Torevir, Male Dwarf [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is dressed in a clean brown cloak covering his clean studded leather. His red hair is slicked back into a classic pompadour. He is missing an eye and his face is severely sunburned. His one remaining eye shines green.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He served in the navy to pay for his family's outstanding loans. A gifted student he started as a Apothecary, but he got bored and became a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: To be a Apothecary again; and sabotage a competitor

Ideals: Opinionated, Philantrophist. Flaws: Ugly. Bonds: Military, Job. Occupation: Painter

Voice: Speaks like tongue is numb

Attributes [hide]

Elaim Torevir, Male Dwarf Cleric 11
Medium (4'2") Dwarf, Neutral Evil (CR 11)
Armor Class 13
Hit Points 54 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 10 (+0)11 (+0) 14 (+2)10 (+0)
Skills Investigation +4, Perception +6
Senses Passive Perception 16
Languages Common, Dwarven
Attacks Melee +3 / 3d8-1, Ranged +7 / 3d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1465443

Possessions: 140 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Norkruuth Kerrhylon, Male Dragonborn [Permalink]

Personal [hide]

Description: With grey face paint in a stripe pattern across his face, he wears a fine chain shirt which he covers with green colored cloaks and clothing. He wears a top hat to cover his moderate length bronze crest. His gold eyes are slightly larger than normal.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He receives visions of the future at random moments

History: Norkruuth was born in the north. At a young age he loved to build and create. After coming to the age of reason, Norkruuth took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has been a successful dealer in antiques buying low and selling high.

Motivation: His religion dominates his actions; and he has a rivalry with the church that dominates his actions

Ideals: Joker, Gifted, Persistence, Entrepeneur. Bonds: Religious. Occupation: Jeweler

Voice: Shortens vowels

Attributes [hide]

Norkruuth Kerrhylon, Male Dragonborn Barbarian 5
Medium (6'6") Dragonborn, Neutral Good (CR 5)
Armor Class 10
Hit Points 57 (5d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 14 (+2)11 (+0) 14 (+2)19 (+4)
Skills Investigation +3, Medicine +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Manea Grief, Female Tiefling [Permalink]

Personal [hide]

Description: She is dressed in an above average manner. She has a moderate pudge and is not very fit. Her chestnut hair is smooth and relatively long. Her eyes are black.

Personality: A deeply religious woman she believes everything happens for a reason. She is underhanded and not above using her wealth and body to get others to do her bidding.

History: Manea was born with her father's beautiful face. Since her father passed away years ago, her mother had doted on her, and she came to think her herself as special and better than other people in town. A notion that was reinforced by her attractiveness, a trait in which she easily excels the other women of her town. She was forced to fight in gladiatorial arenas alongside her partner. They became the best of friends and one day they managed to break out together and then went their separate ways.

Motivation: Her name or reputation has been wronged in the past by gnolls, and she desires to right it; and a deep hatred of gnolls

Ideals: Fighting. Bonds: Attractive, Religious, Slave, Enemies. Occupation: Blacksmith

Voice: Speaks with lips pursed

Attributes [hide]

Manea Grief, Female Tiefling Commoner 10
Medium (5'4") Tiefling, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 48 (10d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 14 (+2)10 (+0) 15 (+2)13 (+1)
Skills Nature +4, Survival +6
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d6+1, Ranged +6 / 3d6+2, Grapple +2

Possessions: 50 pp. 1 Minor magic item.


Social Check DCs


Isabella Watson, Female Human [Permalink]

Personal [hide]

Description: She is wearing a long, grey cloak. Her deerstalker hat is riddled with cuts and holes. Her face is feral with sharp distinguishing features. Her spectacle hidden eyes are a deep brown.

Personality: She is quiet and unassuming. She ignores others and carries on with her job unassumingly. Further she is a bit of a stoner and is frequently out of it.

History: She was raised in a plains tribe. She was one of the best in her class, and was picked up by her current employer. She quickly showed her capability and was soon promoted to a head role. She ran away from her former home and has been making her living as a Healer for the past few years.

Motivation: She doesn't get along with people that don't share her tastes; and to be a fisher again

Ideals: Impeccable. Flaws: Ugly, Addict. Bonds: Job, Nature. Occupation: Healer

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Isabella Watson, Female Human Cleric 1
Medium (4'11") Human, Neutral Good (CR 1)
Armor Class 7
Hit Points 9 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)5 (-3) 13 (+1)15 (+2) 18 (+4)10 (+0)
Skills Athletics +2, Stealth -1
Senses Passive Perception 14
Languages Common, Gnoll, Sylvan
Attacks Melee +2 / 1d4+0, Ranged -1 / 1d4-3, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14310000000

Possessions: 140 gp. 1 Banded mail.


Social Check DCs


Falkrunn Glanhig, Female Dwarf [Permalink]

Personal [hide]

Description: She is well dressed, but even with her fine clothing she looks run-down. She has a slight overbite and is overall scrawny. She has slicked back chestnut hair. Her eyes are blue and catlike.

Personality: She speaks before she thinks and is too direct. She is vehemently anti-magic. All of it is evil and corrupting in her opinion.

History: She was born to a criminal king-pin and mafia family Her father was a mechanic, and taught her how to fix just about anything. As of late she has set up a hidden staging nest where she ambushes people she hires for escort.

Motivation: Balancing her hectic life and new Bellfounder responsibilities is difficult; and a rival would like her out of the picture

Ideals: Opinionated, Persistence. Flaws: Impulsive. Bonds: Criminal record, Job. Occupation: Bellfounder

Voice: Thin and wheezing

Attributes [hide]

Falkrunn Glanhig, Female Dwarf Barbarian 3
Medium (4'1") Dwarf, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 41 (3d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)14 (+2) 13 (+1)11 (+0)
Skills Deception +2, Medicine +3
Senses Passive Perception 11
Languages Common, Dwarven, Auran, Terran
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. Rose (30 gp). 1 Everburning torch. 4 Antitoxin. 1 Everburning torch.


Social Check DCs

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